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Re: changes to ascension
Posted: Sun Sep 09, 2007 11:51 am
by Forum
ok - dev server is 'live' now with passcode 123. rest same.
http://ascended.stargatewar.com/index.phptrade (turns) is updated on dev server. its 100,000 DMU/turn ... easily adjusted.
my inlaws are coming over earlier than expected, so it might be a few hours before i can complete the rest....but this is the only thing i am doing now (aside from any last minute bugs in new Q wave...) so will keep at it exclusively till done...
Re: changes to ascension
Posted: Sun Sep 09, 2007 12:04 pm
by TheRook
had a quick look seems to work ok (turn - dmu)
this is on dev server right?
http://ascended.stargatewar.comotherwise I'm gunna cry

100,000 seems a little low
it takes a long time to get 2k AT and you only get 200,000,000 DMU for em all... I'm certainly not big (not even medium) on ascension but I make that in 4 turns... (well 198mill)

let me know what other changes are made and I can try em some how

Cheers
theRook
p.s. if its not dev I've just been on can I have those 100 AT back

(in a war ya know...)
TheRook
Re: changes to ascension
Posted: Sun Sep 09, 2007 12:14 pm
by Lore
Seems to work, now to test a few other things

Re: changes to ascension
Posted: Sun Sep 09, 2007 12:15 pm
by Deadliest Wes
Forum wrote:ok - dev server is 'live' now with passcode 123. rest same.
http://ascended.stargatewar.com/index.phptrade (turns) is updated on dev server. its 100,000 DMU/turn ... easily adjusted.
my inlaws are coming over earlier than expected, so it might be a few hours before i can complete the rest....but this is the only thing i am doing now (aside from any last minute bugs in new Q wave...) so will keep at it exclusively till done...
yea, hmm 100,000 per turn isnt very much... maybe increase that some?
is there going to be a new name for AG+10? sorry i dont have the time to read all 10 pages
Re: changes to ascension
Posted: Sun Sep 09, 2007 12:16 pm
by Lore
Deadliest Wes wrote:Forum wrote:ok - dev server is 'live' now with passcode 123. rest same.
http://ascended.stargatewar.com/index.phptrade (turns) is updated on dev server. its 100,000 DMU/turn ... easily adjusted.
my inlaws are coming over earlier than expected, so it might be a few hours before i can complete the rest....but this is the only thing i am doing now (aside from any last minute bugs in new Q wave...) so will keep at it exclusively till done...
yea, hmm 100,000 per turn isnt very much... maybe increase that some?
I would agree, but its a start.
Re: changes to ascension
Posted: Sun Sep 09, 2007 12:27 pm
by TheRook
Deadliest Wes wrote:Forum wrote:ok - dev server is 'live' now with passcode 123. rest same.
http://ascended.stargatewar.com/index.phptrade (turns) is updated on dev server. its 100,000 DMU/turn ... easily adjusted.
my inlaws are coming over earlier than expected, so it might be a few hours before i can complete the rest....but this is the only thing i am doing now (aside from any last minute bugs in new Q wave...) so will keep at it exclusively till done...
yea, hmm 100,000 per turn isnt very much... maybe increase that some?
is there going to be a new name for AG+10? sorry i dont have the time to read all 10 pages
"Supreme Overlord" AG+10
Re: changes to ascension
Posted: Sun Sep 09, 2007 12:52 pm
by Forum
100,000 dmu per turn was a start.
its FIXED for small and big, so i expect more small will use it, but its equal for all....
considering this - what are ppl's suggested rates?
Re: changes to ascension
Posted: Sun Sep 09, 2007 12:57 pm
by AI_
this will sound dumb but where do we buy turns?
Re: changes to ascension
Posted: Sun Sep 09, 2007 1:02 pm
by Lord Apollo
aw man, i just ascended today and converted my APP...... if i'd known i could have got 10x that for it i would have waited

im going to guess you dont plan on implementing the "Give everyone APP" thingy?

Re: changes to ascension
Posted: Sun Sep 09, 2007 1:02 pm
by Orpheus
as i see it so far only selling turns, not buying them.
APP is now 330 in stead of 33
if that is true going to ascend again, only problem will be with 10+ ascentions, the amount of lifers in main, allready have 25mil of them after 10 ascentions...
Re: changes to ascension
Posted: Sun Sep 09, 2007 1:04 pm
by Deadliest Wes
when can we ascend again? to AG+1
Re: changes to ascension
Posted: Sun Sep 09, 2007 1:04 pm
by AI_
Re: changes to ascension
Posted: Sun Sep 09, 2007 1:13 pm
by Brdavs
Lol talk about underpriced turns... 2k translate to 20k LF if I did my math right... why would any1 trade them tbh heh?
Re: changes to ascension
Posted: Sun Sep 09, 2007 1:14 pm
by Forum
ok - i changed:
1) APP rate to 10x previous.
2) life force 'cache' now takes the extra LF above max. You can spend it, but not use it in battle.
3) the 'LF per level' went from 300 to 2000
more coming...
Re: changes to ascension
Posted: Sun Sep 09, 2007 1:15 pm
by ~Zekk~
Maybe someone should tell what you make with turns farming, then we can come up with a good conversion rate for them?
because i agree, the current rate is way to low. but i dont farm, so i dont know what to recommend. :/
and yay forum.

~Zeke~