SGW is dying....

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Re: SGW is dying....

Borek wrote:
Wolf359 wrote:
Borek wrote:i'm not making your point, there was NEVER any skill involved.


WRONG - trust me, ask all the people who played in the first few months.

If there was no skill involved, then how come smaller alliances were able to win wars against larger and (on paper) more powerful alliances? It was because they were more organised, they prepared more efficiently, they knew when to strike - and they did all this without a limitless supply of AT?
no, they just played more or were online at the right time, that has nothing at all to do with skill, just effort, as i already said. Farming naq never took skill, just like raiding never has, it's all about effort.

It's a browser game using simple maths, if you want to think common sense and some basic maths knowledge is "skill" then that's fine, but you are deluding yourself.



your clueless mate!!!

can i ask how long you been playing?
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Re: SGW is dying....

Uhm your right, and your wrong. The supply and demand bit is right, but your wrong that with not many buyers, the price will be low. The price will be high, because the sellers know there are few buyers, and will want to charge the most they can. This is opposite to now, where every man and his dog is playing SGW, and selling UU for crap all, because there aren't enough buyers..

TacticalCommander wrote:Killing UU/non lifer miners is not the solution.

If anything, it would simply discourage future wars as no one would want to lose their large army sizes. Even if wars broke out, smashed everyone to less than 20mil, a few very large 100mil + accounts would survive, band together, and literally make unmassable defenses because they will have such a huge army size with the units to do it and the income to support it.

Even if an Alliances went around killing all the high army accounts and each other, a few could probably escape unnoticed on vacation mode. Unless you manually search every Id.

TC


Yes but thats the point. If people are just scared of loosing their army, then they are just stat building. This comes down to why people play, what their goals are. If its to get crazy big army sizes, then keep the game as it is. But if its to have meaninful conflict, then armies need to be killable.

BTW, you can't hide in this game. The only way to hide would be low rank, but with low rank everyone will see you cos of low covert. Then it will get out that you are a good raid, and then your screwed.. No, you can't hide in this game my friend :P
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Re: SGW is dying....

Lord_Zeus wrote:Borek... you are not grasping how wars used to be fought? You are saying that it was just whoever farms for the longest wins... this was not the case. You simply couldn't farm every turn, there weren't the turns for it. With 1 at a turn there werent, even with 3 ats a turn there isnt enough, you can only do that now because of the damned unlimited turns!

That's why you have an alliance mate, 1 person can't keep someone down, but 20 can do a decent job at it. And at the start no one would be making enough to be worth farming every turn, which is another reason why EFFORT matters. If someone logs in so often that they never leave out enough naq to be worth farming then the enemies have to effectively shoot themselves in the foot to keep the war going. Just another reason why Effort will always be the key.

I've played plenty of these games all with a vareity of rules and it's always the same, those who put in the EFFORT come out on top, skill just doesn't matter because when you have so few ways to actually attack someone there just isn't enough options available to dramatically change the outcome.

Someone with a decent knowledge of maths and common sense who can play 18 hrs a day WILL beat someone who can only log in 5 times a day no matter how many ways you try and dress it up.

That doesn't mean the 5 times a day player will give up and officially loose, but unless they drop their income to nothing they are not going to come out on top, and if they do then they are not earning squat and crippling themselves anyway.

We have raid, attack, sab and kill assassins as attack options. Sorry guys, but it takes no skill at all to manipulate 4 attacking options, only 2 actually have much place in war anyway. That's not enough scope for any real skill to become involved. Now ascended actually has a slight amount of skill involved as there are more options available, but even ascended is marginal for the skill required, it's still down to effort mainly.

Now i grant you that a player can influence the outcome of a war, often done so myself, but the key point is you need to put in the effort. As high empty says luck can be a big thing, but you kind of make your own luck if you are logged in almost all the time. Much harder to find that big hit when you only log in 5 times a day than if you are checking for farms 20x as often.

Lets take Omega as an example:
They are at the top almost all the time, why? They put in the effort when it mattered in the past, you don't get a big army size by putting in little effort...but what happened what CIA went to war? Bunch of players with similar level of knowledge and who were prepared to put in more effort eventually managed what pretty much everyone except them thought was impossible. Did they have greater skill? No, they had people who were dedicated enough to put in a hell of a lot of effort.

As i said already there's hundreds of players with the knowledge to be a top player, but you look at all the guys who are top 50 now and they are all their because they put in the effort. It has always been the case and it always will. There is no real skill involved as i said, there's only so much you can do with limited attack options, once a player grasps the maths and uses some common sense then they are pretty much as "skilled" as anyone else in the game.
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Re: SGW is dying....

And quote of the week goes to:

Borek wrote:lol, for a start it's not a role playing game, we don't play a role


MMORPG - Massively Multiplayer Online ROLE PLAYING GAME

I highlighted the bits in red, just in case there's any confusion.

And please, Borek - TRY reading what I post - the skill and strategy is in how you do it - trying to cover every contingency - not the actual act.

And lets keep the direct personal insults out of it okay - I am not arrogant (and even if I was I could get away with it because I'm usually right! :-D ). I could just as easily say you were stupid because you can't grasp what the game was and what it has become - but I didn't.

And I didn't at any point say I was better than anyone else - so please don't put words in my mouth - what I said was is that at one time, when the game actually was a war game, I was one of the top players - simple fact matey boy! The fact I am not a top player now is because I quit last December, for a variety of reasons (but mainly because I didn't have the time), and have just started playing again.

So let's stick to the facts and the discussion at hand instead of making idiotic accusations, okay?

And please (again) read what I'm saying - I am not saying UU must become unkillable - it is simply one of several options/combinations of options - additionally - you're getting fixated on isolating skill - I haven't - it needs to be combined with a strategy (or, as I'm saying - it used to!).

Instead of just trying to argue and trying to make yourself look clever with petty cheap shots and insults - try and contribute something positive. The simple fact is that a lot of people, from all levels, have at some point in recent history commented that the game is broken, or it isn't what it used to be, or that certain updates have had an undesirable effect - seem sto me like a pattern.

As for your last post and you've talked about Omega - you're wrong about how they got to the top - they didn't get their by keeping people down - they got there by forging the right alliances at the right time with the right people - the first one being with EPA - EPA had the dominant firepower, while Omega were masters of covert - combined they couldn't be touched, this was only further enhanced when the EPA/Omega alliance teamed up with Unseen Threat to form the GA - not many wars were fought collectively by that GA - because they didn't need to - strategy. However, you are correct - CIA did it because they put in more effort - and again - you're partially proving our point for us - the game has become like this, because of the updates.

You obviously did not play at the beginning, when this was truly a turn based game and your success was achieved by how efefctively you utilised your turns, as oppossed to the amount of time you sat behind your Monitor. The way the game is now - yes, you put in more time raiding/farming, you grow quicker, but the point is, that wasn't what the game was supposed to be about!

Lord Zeus wrote:Borek... you are not grasping how wars used to be fought? You are saying that it was just whoever farms for the longest wins... this was not the case. You simply couldn't farm every turn, there weren't the turns for it. With 1 at a turn there werent, even with 3 ats a turn there isnt enough, you can only do that now because of the damned unlimited turns!


Couldn't have put it better myself! The game was never about farming (or raiding) - it was about preparing for and fighting proper wars to attain a position of superiority, which then gave you an advantage and allowed you to grow at a better rate than your defeated opponent.

TacticalCommander wrote:Killing UU/non lifer miners is not the solution.

If anything, it would simply discourage future wars as no one would want to lose their large army sizes. Even if wars broke out, smashed everyone to less than 20mil, a few very large 100mil + accounts would survive, band together, and literally make unmassable defenses because they will have such a huge army size with the units to do it and the income to support it.

Even if an Alliances went around killing all the high army accounts and each other, a few could probably escape unnoticed on vacation mode. Unless you manually search every Id.

TC


I disagree - if people get hit and their UU/lifers are being killed, then I think that would make them more likely to fight - it's called retaliation. They either do it themselves, or get a few of their mates - and things build up. The best defence is a good offense and all that malarky?

And NO defence is unmassable - it just isn't done these days because there is no point with the updates that have been put in. People used to think they had unmasable defences, but they were brought down by other people co-operating and joining forces.
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Re: SGW is dying....

"That's why you have an alliance mate, 1 person can't keep someone down, but 20 can do a decent job at it. And at the start no one would be making enough to be worth farming every turn, which is another reason why EFFORT matters. If someone logs in so often that they never leave out enough naq to be worth farming then the enemies have to effectively shoot themselves in the foot to keep the war going. Just another reason why Effort will always be the key.

I've played plenty of these games all with a vareity of rules and it's always the same, those who put in the EFFORT come out on top, skill just doesn't matter because when you have so few ways to actually attack someone there just isn't enough options available to dramatically change the outcome."

So if you physically can't put in the ridiculous amounts of effort required to raid because of a limited amount of turns, why is this a bad thing?

"Someone with a decent knowledge of maths and common sense who can play 18 hrs a day WILL beat someone who can only log in 5 times a day no matter how many ways you try and dress it up.

That doesn't mean the 5 times a day player will give up and officially loose, but unless they drop their income to nothing they are not going to come out on top, and if they do then they are not earning squat and crippling themselves anyway."

Granted they will have an advantage, but currently the 18 hr raiding a day person will win no matter what, if you restrict turns, all they can do is bank their naq, doesnt help them too much when compared to raiding millions of uu a day can.

"We have raid, attack, sab and kill assassins as attack options. Sorry guys, but it takes no skill at all to manipulate 4 attacking options, only 2 actually have much place in war anyway. That's not enough scope for any real skill to become involved. Now ascended actually has a slight amount of skill involved as there are more options available, but even ascended is marginal for the skill required, it's still down to effort mainly.

Now i grant you that a player can influence the outcome of a war, often done so myself, but the key point is you need to put in the effort. As high empty says luck can be a big thing, but you kind of make your own luck if you are logged in almost all the time. Much harder to find that big hit when you only log in 5 times a day than if you are checking for farms 20x as often."

More than 2 come into wars... I use more anyway...

"Lets take Omega as an example:
They are at the top almost all the time, why? They put in the effort when it mattered in the past, you don't get a big army size by putting in little effort...but what happened what CIA went to war? Bunch of players with similar level of knowledge and who were prepared to put in more effort eventually managed what pretty much everyone except them thought was impossible. Did they have greater skill? No, they had people who were dedicated enough to put in a hell of a lot of effort.

As i said already there's hundreds of players with the knowledge to be a top player, but you look at all the guys who are top 50 now and they are all their because they put in the effort. It has always been the case and it always will. There is no real skill involved as i said, there's only so much you can do with limited attack options, once a player grasps the maths and uses some common sense then they are pretty much as "skilled" as anyone else in the game."

Yes and no again... Omega was there and stayed there because of a few reason, A. the inability to win wars which was changed when uu were made unkillable (Can't fight from 0 army) And B. Their damned stuborn and most of them a pretty good fighters... And yeah they put in a hell of a lot of effort.

Sorry if this post is slightly disjointed and a bit short... monster assessment due tommorow and can't spend too much time.

In summary.

Currently the wars have little skill, you can buy as many at as you want and mass/farm away, you can't really get hurt and the person who is more stuborn (or as you say puts in more effort wins.)

Why is it a bad thing that if turns are limited people cannot simply just mass away and you would have to plan strikes on people, be careful about attacking etc? DD mass after 3 hits on their alliance in a week (could be 5) a believe. Why would it be a bad thing that they can no longer do this spending no resources?

I can't see your argument as to why turns being restricted would be bad, you seem to be saying that those who put in the effort come out on top and I personally think although this would generally happen it takes away from the strategy of the game the turns just certifying this.

Why is it so bad that if turns were reduced that it would add more strategy to the game, you would have to think about your moves etc rather than simply whoever has the biggest army and is the most stuborn.. and who puts in the most effort wins? Its like a strategy game (TA or Supcom or something, not talking about starcraft type tactical battles), someone can micro the hell out of a single unit and put the most effort in, but what is the benefit of that if their entire army gets wiped out?

PS: Someone who knows how to fight will kill someone who knows how to attack/raid/conquer planets etc... huge difference between knowing how the mass and being able to do it well/fight when enemies are online.

Again sorry if this doesn't make a great deal of sense, heads in a bit of a mess. :-)

- Edit -

Oh just thought I'd add that ppt has added to the unwinnability of wars... :) Not saying ppt is necessarily a bad thing though
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Re: SGW is dying....

Just because it says MMRPG it doesn't mean it's accurate, lol, this is an MMO, Massive Multiplayer Online game, the roleplay is entirely optional and not an option used by 99.9% of the players.

Read what i said also, i made no mention of Omega being on top because of ANYTHING other than effort. They put in the EFFORT when it mattered, just like your alliance did way back then. It takes bugger all skill to build strikes, it takes bugger all skill to buy covert levels, it doesn't even take skill to talk to your allies and coordinate attacks, it takes EFFORT.

EFFORT
EFFORT
EFFORT

Maybe one day you'll realise, but i doubt it. EFFORT to forge an alliance with your lads/lasses, Effort to buy that covert you mentioned, EFFORT to build it into a dominating position. Not Skill, EFFORT.

People don't want to fight now because the game is a hell of a lot older and money got involved, prices get put on UU's being lost and people don't like seeing their hard work crushed. it's simple human nature, we protect what we have.

By putting more UU into the game via raising the caps Forum is obviously hoping more people get involved in wars. Does it work, honestly, not very well, but making UU killable (or miners) won't help because the key point is people don't want to loose all their hard work.

And as for the arrogance then thank you for proving it better than i ever could.

Feel free to keep banging on about skill though, it amuses me. Next Quantum wave is still there waiting for you to actually step up and prove it, but we both know anyone who puts in MORE EFFORT than you will beat you and your "skill" won't make any real difference.

All you seem to be saying is bring back the "good old days" when you could completely level someones account. Well, let me tell you something bud, if that ever happened you'd end up quitting in very short order...Why? Because someone would do it to you, lol. What's worse, loosing all you have gained from 3 years play or loosing all you have gained from 1 months play? Yup, people would just make disposable accounts for crushing people, let them get crushed in return, then come back anonymously with a fresh account and do it all again. Net result is all the players who spent years building their accounts would be up in arms.

So actually forum is on the right track, he is encouraging people to stick to their accounts, to build and nurture them, to play the game for a long time which is what he wants. There's a damn good reason SGW is the best game of it's type and that is because people cannot be completely crushed, they can rebuild fairly easily and becoming a "big player" is actually possible. Of course it takes EFFORT to do so, but there's no skill involved.

What you seem to think is skill i know is common sense. As i said before, common sense, basic grasp of maths and effort are what you need to succeed in this game. And you know what, that's perfect, it's a great game, a fairly simple game when it comes right down to it, but the players and the community make it great, not some vastly complicated set of rules and gameplay that you need a degree to master.

And Zeus, limited turns just means the people who used a lot of turns when they were unlimited can't be caught, net result, no new players.

There's no skill involved in turning critical alert level on and then adding Nox when you get attacked, lol. As for massing someone when they are online then i have done it a few times, but Vs anyone who has common sense and basic maths knowledge it's pointless. Only a moron would do that when they can just put in the effort and wake up when the enemy is asleep and crush them without having to be overly concerned with them repairing.

We have unlimited turns because people won't play a game where the only thing that matters is when you started playing.
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Re: SGW is dying....

i think you lot are over simplifying things and not thinking at all...

if UU was killable and if there was only a limited amount of attacks then you are more likely to strike back at someone coz you know whoever strikes 1st will have the advantage and the most fun!

when i first joined AK way back when in late 2005 the FRA war had started and we was asked by our allies at the time to join in and have some FUN. well i barely had a 750K army at the time but i built up what forces i could and went massing with my new alliance mates. i remember thinking..."when FRA recover they will strike back and my account will be totally trashed"

well guess what...i wasn't massed AT ALL allot of alliances ganged up on FRA and FRA were smashed, i also remember thinking "that was a hell of allot of fun"

when TLC was formed with the sole purpose of taking out the GA and omega (unbeknown to me) the word got out to omega and TLC collapsed but omega still jumped on AK and we went to war with the big bad omegans but guess what...after a few days i realized tho we was getting our backsides handed to us it was fun and my only regret from that war was that it didn't last longer than a week.

with the exception of our last war with FS i cant remember when i've last had that much fun!

if i could turn back the clock i would mas anyone who moaned about the game, the bad omegans and evilness of the GA and everything else everyone has **Filtered** about on these forums, **Filtered** that has contributed to the decline of the game and these forums.

get your heads out of the sand and listen to what wolf is saying coz you know what....he's 100% correct!!!
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Re: SGW is dying....

Well, George, with all due respect, Wolf may be right in few points but not in all. Please respect opinions of someone else without telling them to get their heads 'out of sand'.

Yes, the game needs a bit more strategy aspect, but then kindly go to suggestions and read - there's far more interesting idea than simply limiting AT's in the game and making the game slow and boring. If you have AT's limited on the market we will have again few 'chosen ones' who corner the market - and as far as I remember, you were one of the biggest complainers about that fact.



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Re: SGW is dying....

i complained about certain people hording all the attacks for profit and it was on my suggestion that a cap be placed on how many attacks we could keep on our accounts.

however...with exception of a few, no one could have predicted that unlimited attacks would have done such damage to the game, raiding wasn't such a big deal at the time but nowadays unlimited attacks coupled with raiding is doing more harm than good!

i've also gone 1 further than the rest on these boards and have suggested that send attack feature of SS should also be removed!

as for me telling peeps to get their heads out of the sand...how many times does 1 person (namely wolf) have to say the same thing before people acknowledge what he's saying?

he's acknowledged what others have said why cant they do the same?!?!
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Re: SGW is dying....

I don't agree with what he's saying, so i say so, it's pretty simple really. Basic jist is he thinks people should have more to loose and this would encourage more wars. I'm saying people having more to loose would discourage wars because even now when they effectively have nothing to loose (except some effort rebuilding) wars aren't THAT common.

People don't like loosing their hard work, it's not a hard concept to grasp.

I'm not saying raiding with unlimited turns is good fun, we all know it's boring to do, but at least it lets newer players catch up to the older accounts and if they can't catch up then: A: Why would they bother playing at all? B: Who would the older accounts actually fight?
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Re: SGW is dying....

[AK]Avenger wrote:i complained about certain people hording all the attacks for profit and it was on my suggestion that a cap be placed on how many attacks we could keep on our accounts.

however...with exception of a few, no one could have predicted that unlimited attacks would have done such damage to the game, raiding wasn't such a big deal at the time but nowadays unlimited attacks coupled with raiding is doing more harm than good!

i've also gone 1 further than the rest on these boards and have suggested that send attack feature of SS should also be removed!

as for me telling peeps to get their heads out of the sand...how many times does 1 person (namely wolf) have to say the same thing before people acknowledge what he's saying?

he's acknowledged what others have said why cant they do the same?!?!

Because some people do not agree with him 100%. It does not make us bad or completelly wrong. People's opinions differ and there's no need to crucify them for diff opinion. And I believe you are reasonable and old enough to realize that, mate.



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Re: SGW is dying....

i'm pretty new here but from what i hear and read a compleet reset wouldn't be that bad of an idea.

older players found the racewars the best time, and the newcommers like myself ask themself why everyone is so kind to one an other.

it's like being stuck in limbo, nobody knows where they are, who they are fighting but they all think they are the best race.

i can understand the biggest players really don't like this idea.can't blame them.woulden't like it myself if i was ranked at the top.
still it's a save bet in getting the action back as you all had it a long time ago.

don't get me wrong, eather way that they want to go with the game.I want to reach the top. doesn't matter what stage the game is in.

there is only one thing that i find dissapointing but that will never change.
mainly the possibility to buy stuff for hard cash.
but that's the life of an mmorpg.

besides, i'm missing the hardcore action that i would expect here when regestering.
Trying to fend of other races.
not that i wouldn't prevail :)

got to put in my 5 cent's as well.
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Re: SGW is dying....

LOL jenny, i'm not "out to get" anyone...unless you have a target in mind for me to mass? :lol:
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Re: SGW is dying....

Borek wrote:
Lord_Zeus wrote:Borek... you are not grasping how wars used to be fought? You are saying that it was just whoever farms for the longest wins... this was not the case. You simply couldn't farm every turn, there weren't the turns for it. With 1 at a turn there werent, even with 3 ats a turn there isnt enough, you can only do that now because of the damned unlimited turns!

That's why you have an alliance mate, 1 person can't keep someone down, but 20 can do a decent job at it. And at the start no one would be making enough to be worth farming every turn, which is another reason why EFFORT matters. If someone logs in so often that they never leave out enough naq to be worth farming then the enemies have to effectively shoot themselves in the foot to keep the war going. Just another reason why Effort will always be the key.

I've played plenty of these games all with a vareity of rules and it's always the same, those who put in the EFFORT come out on top, skill just doesn't matter because when you have so few ways to actually attack someone there just isn't enough options available to dramatically change the outcome.

Someone with a decent knowledge of maths and common sense who can play 18 hrs a day WILL beat someone who can only log in 5 times a day no matter how many ways you try and dress it up.

That doesn't mean the 5 times a day player will give up and officially loose, but unless they drop their income to nothing they are not going to come out on top, and if they do then they are not earning squat and crippling themselves anyway.

We have raid, attack, sab and kill assassins as attack options. Sorry guys, but it takes no skill at all to manipulate 4 attacking options, only 2 actually have much place in war anyway. That's not enough scope for any real skill to become involved. Now ascended actually has a slight amount of skill involved as there are more options available, but even ascended is marginal for the skill required, it's still down to effort mainly.

Now i grant you that a player can influence the outcome of a war, often done so myself, but the key point is you need to put in the effort. As high empty says luck can be a big thing, but you kind of make your own luck if you are logged in almost all the time. Much harder to find that big hit when you only log in 5 times a day than if you are checking for farms 20x as often.

Lets take Omega as an example:
They are at the top almost all the time, why? They put in the effort when it mattered in the past, you don't get a big army size by putting in little effort...but what happened what CIA went to war? Bunch of players with similar level of knowledge and who were prepared to put in more effort eventually managed what pretty much everyone except them thought was impossible. Did they have greater skill? No, they had people who were dedicated enough to put in a hell of a lot of effort.

As i said already there's hundreds of players with the knowledge to be a top player, but you look at all the guys who are top 50 now and they are all their because they put in the effort. It has always been the case and it always will. There is no real skill involved as i said, there's only so much you can do with limited attack options, once a player grasps the maths and uses some common sense then they are pretty much as "skilled" as anyone else in the game.

Agreed on:
_Quantum current waves need effort, when I care to farm all people with 19mil+ naq out, I can get back to top page, and eventually top ten, does it have a market? No. But turns are 10x / turn, so it's best way for farming, but you still have to be careful, to keep enough ATs if problems happen. It's a good balance between what it was in main and how it's now. If all current main haters want change, see current Q wave (which was my suggestion) or floophead's suggestion for next one. As Scart said, all those who think old days rocked, get in wave 12 of Quantum and show us what "skills" mean!
Wolf359 wrote:
As for your last post and you've talked about Omega - you're wrong about how they got to the top - they didn't get their by keeping people down - they got there by forging the right alliances at the right time with the right people - the first one being with EPA - EPA had the dominant firepower, while Omega were masters of covert - combined they couldn't be touched, this was only further enhanced when the EPA/Omega alliance teamed up with Unseen Threat to form the GA - not many wars were fought collectively by that GA - because they didn't need to - strategy. However, you are correct - CIA did it because they put in more effort - and again - you're partially proving our point for us - the game has become like this, because of the updates.

Omega allied themselves with right ones but DO NOT forget bloody sunday and first page (or top 100) massings to keep it only GA. So they got the best alliances, tried to recruit best players of each era but kept down other people either by massing or by farming (when TL got created, they were farmed because it was not normal to have equal competitors in a war game...hmmm...)


TacticalCommander wrote:Killing UU/non lifer miners is not the solution.

If anything, it would simply discourage future wars as no one would want to lose their large army sizes. Even if wars broke out, smashed everyone to less than 20mil, a few very large 100mil + accounts would survive, band together, and literally make unmassable defenses because they will have such a huge army size with the units to do it and the income to support it.

Even if an Alliances went around killing all the high army accounts and each other, a few could probably escape unnoticed on vacation mode. Unless you manually search every Id.

TC


I disagree - if people get hit and their UU/lifers are being killed, then I think that would make them more likely to fight - it's called retaliation. They either do it themselves, or get a few of their mates - and things build up. The best defence is a good offense and all that malarky?

And NO defence is unmassable - it just isn't done these days because there is no point with the updates that have been put in. People used to think they had unmasable defences, but they were brought down by other people co-operating and joining forces.

It was ok before because we didn't have other way to play experienced, but affecting current main with that would be desastrous, not to mention effects of a reset lol!!! It workED, but game EVOLVED and people changed/evolved their gameplay etc so unless doing a NEW server changing main would be a GIANT HUGE MEGA FAIL! I was there in beginning too don't forget it, so I know what I say, I was in OoC side, so I know EVEN MORE what I say!!

[AK]Avenger wrote:i complained about certain people hording all the attacks for profit and it was on my suggestion that a cap be placed on how many attacks we could keep on our accounts.

however...with exception of a few, no one could have predicted that unlimited attacks would have done such damage to the game, raiding wasn't such a big deal at the time but nowadays unlimited attacks coupled with raiding is doing more harm than good!

i've also gone 1 further than the rest on these boards and have suggested that send attack feature of SS should also be removed!

as for me telling peeps to get their heads out of the sand...how many times does 1 person (namely wolf) have to say the same thing before people acknowledge what he's saying?

he's acknowledged what others have said why cant they do the same?!?!

Sure game went bad, but trying to correct something that went bad usually baddens it EVEN MORE! :(

R1cardo wrote:i'm pretty new here but from what i hear and read a compleet reset wouldn't be that bad of an idea.

older players found the racewars the best time, and the newcommers like myself ask themself why everyone is so kind to one an other.

it's like being stuck in limbo, nobody knows where they are, who they are fighting but they all think they are the best race.

i can understand the biggest players really don't like this idea.can't blame them.woulden't like it myself if i was ranked at the top.
still it's a save bet in getting the action back as you all had it a long time ago.

don't get me wrong, eather way that they want to go with the game.I want to reach the top. doesn't matter what stage the game is in.

there is only one thing that i find dissapointing but that will never change.
mainly the possibility to buy stuff for hard cash.
but that's the life of an mmorpg.

besides, i'm missing the hardcore action that i would expect here when regestering.
Trying to fend of other races.
not that i wouldn't prevail :)

got to put in my 5 cent's as well.

Creating "another server" on Quantum with resets each 3 monthes as it is with "old skool way" is the ONLY SOLUTION!
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R1cardo
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Re: SGW is dying....

if you would put a resetpoint on a high cap, might do the trick instead of resetting every 3 months

that would mean that if a players is near getting that resetcap he would get fears competition from other players not ready to end the game.

if you then get to the cap that would mean you really are the suppreme leader of the game.

if i new a players was near reaching that cap i would do annything to nock him/here of here leading position.
see it like getting to the finish.
and when it would reset you would get 1mill naq when the game resets.
maybe an reward for second and thirth place.
but that might lead to politics in the top tree.
there is no place like first place

it would also prove once and for all that who get's to the resetcap is indead a great player.
Last edited by R1cardo on Thu Nov 01, 2007 5:26 am, edited 1 time in total.
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