"That's why you have an alliance mate, 1 person can't keep someone down, but 20 can do a decent job at it. And at the start no one would be making enough to be worth farming every turn, which is another reason why EFFORT matters. If someone logs in so often that they never leave out enough naq to be worth farming then the enemies have to effectively shoot themselves in the foot to keep the war going. Just another reason why Effort will always be the key.
I've played plenty of these games all with a vareity of rules and it's always the same, those who put in the EFFORT come out on top, skill just doesn't matter because when you have so few ways to actually attack someone there just isn't enough options available to dramatically change the outcome."
So if you physically can't put in the ridiculous amounts of effort required to raid because of a limited amount of turns, why is this a bad thing?
"Someone with a decent knowledge of maths and common sense who can play 18 hrs a day WILL beat someone who can only log in 5 times a day no matter how many ways you try and dress it up.
That doesn't mean the 5 times a day player will give up and officially loose, but unless they drop their income to nothing they are not going to come out on top, and if they do then they are not earning squat and crippling themselves anyway."
Granted they will have an advantage, but currently the 18 hr raiding a day person will win no matter what, if you restrict turns, all they can do is bank their naq, doesnt help them too much when compared to raiding millions of uu a day can.
"We have raid, attack, sab and kill assassins as attack options. Sorry guys, but it takes no skill at all to manipulate 4 attacking options, only 2 actually have much place in war anyway. That's not enough scope for any real skill to become involved. Now ascended actually has a slight amount of skill involved as there are more options available, but even ascended is marginal for the skill required, it's still down to effort mainly.
Now i grant you that a player can influence the outcome of a war, often done so myself, but the key point is you need to put in the effort. As high empty says luck can be a big thing, but you kind of make your own luck if you are logged in almost all the time. Much harder to find that big hit when you only log in 5 times a day than if you are checking for farms 20x as often."
More than 2 come into wars... I use more anyway...
"Lets take Omega as an example:
They are at the top almost all the time, why? They put in the effort when it mattered in the past, you don't get a big army size by putting in little effort...but what happened what CIA went to war? Bunch of players with similar level of knowledge and who were prepared to put in more effort eventually managed what pretty much everyone except them thought was impossible. Did they have greater skill? No, they had people who were dedicated enough to put in a hell of a lot of effort.
As i said already there's hundreds of players with the knowledge to be a top player, but you look at all the guys who are top 50 now and they are all their because they put in the effort. It has always been the case and it always will. There is no real skill involved as i said, there's only so much you can do with limited attack options, once a player grasps the maths and uses some common sense then they are pretty much as "skilled" as anyone else in the game."
Yes and no again... Omega was there and stayed there because of a few reason, A. the inability to win wars which was changed when uu were made unkillable (Can't fight from 0 army) And B. Their damned stuborn and most of them a pretty good fighters... And yeah they put in a hell of a lot of effort.
Sorry if this post is slightly disjointed and a bit short... monster assessment due tommorow and can't spend too much time.
In summary.
Currently the wars have little skill, you can buy as many at as you want and mass/farm away, you can't really get hurt and the person who is more stuborn (or as you say puts in more effort wins.)
Why is it a bad thing that if turns are limited people cannot simply just mass away and you would have to plan strikes on people, be careful about attacking etc? DD mass after 3 hits on their alliance in a week (could be 5) a believe. Why would it be a bad thing that they can no longer do this spending no resources?
I can't see your argument as to why turns being restricted would be bad, you seem to be saying that those who put in the effort come out on top and I personally think although this would generally happen it takes away from the strategy of the game the turns just certifying this.
Why is it so bad that if turns were reduced that it would add more strategy to the game, you would have to think about your moves etc rather than simply whoever has the biggest army and is the most stuborn.. and who puts in the most effort wins? Its like a strategy game (TA or Supcom or something, not talking about starcraft type tactical battles), someone can micro the hell out of a single unit and put the most effort in, but what is the benefit of that if their entire army gets wiped out?
PS: Someone who knows how to fight will kill someone who knows how to attack/raid/conquer planets etc... huge difference between knowing how the mass and being able to do it well/fight when enemies are online.
Again sorry if this doesn't make a great deal of sense, heads in a bit of a mess.

- Edit -
Oh just thought I'd add that ppt has added to the unwinnability of wars...

Not saying ppt is necessarily a bad thing though
Power corrupts, absolute power corrupts absolutely.
Stickin it to the man!