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Re: Vehicles
Posted: Sun Dec 30, 2007 5:09 pm
by Mr Nice Guy
too much talking and no ideas from anyone... this guy idea is not so good but can be worked out somehow... first i did read the thing over and it says really clear set seggestion worked out not just simple ideas.. well this is just an idea... but people could help working it out
how can this go on?
as an example as far as i know goauld have different kinds of ships... smaller and bigger ones.. so lets say more motherships in accounts... like an example.... goauld had armies with several motherships but the goauld itself had a bigger one... the trouble of this is as simple as this... big players will have another advantage.. so at the end its not a good idea so i wont develope anything else...lol and its not an spam.. i just get to the conclusion it really isnt good
Re: Vehicles
Posted: Mon Dec 31, 2007 11:19 pm
by timetravlin13
there will always be bigger and smaller accounts no matter what update.
there have been ideas here just nothing really worked out. Multi MS could be cool for sending out for planets and still having one to attack/defend.
This is about cars and trucks and speedcraft or hovercraft and so on...I think this would actually be cool, and should be used to increase raid capacity. Instead of raiding for say 1500 to 3000 UU a raid, with a increase vehicle power you would get 2000 to 3500 a raid. Or something like that.
Nothing extreme unless you had a super strong vehicle power then you would get a better rate, like 2500 to 4000.
Would use less AT to get the UU sitting out.
Re: Vehicles
Posted: Tue Jan 01, 2008 1:19 am
by crusader18
Vehicles would be used for raiding and attacking. You could buy POW vehicles to transport more UU. Tanks and humvees would be a good use in attacking.
Re: Vehicles
Posted: Tue Jan 01, 2008 2:11 am
by timetravlin13
We need number crunchers to post with something more clear for what does what.
Of course most of the number crunchers will lead or end their message with the fact that it is hard to code such a thing. They always do. It is always obvious that it is.
We need more input from more people to define the idea. Right now its nothing more than tonka toys added to play. So it will get overlooked until their is actually something to look at.
Re: Vehicles
Posted: Sat Jan 05, 2008 6:08 am
by Sephiroth
buying vehicles should be like a tech upgrade that makes your attacks raids sabs and everthying cost less ATS. not a attack bonus or defence, a vehicle is a way of doing things faster so it should cost less ats if you buy them.
Re: Vehicles
Posted: Sat Jan 05, 2008 9:07 am
by Phoenix of Terra
Does this sound anything like the chaos super weapons to anyone else? Seeing as the superweapons are relatively stronger (but would be weaker than an MS), and while they cost men to make, they don't require soldiers to fight.