def and attack army needs to be 1 army
- Draleg
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Re: def and attack army needs to be 1 army
i love it , and TC , dont you ever make a dumb post ? every thing i read that you post in this part of the forum always seems to be 99% my vieuw of things , you just have a better way of putting it in text 
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Re: def and attack army needs to be 1 army
Draleg wrote:i love it , and TC , dont you ever make a dumb post ? every thing i read that you post in this part of the forum always seems to be 99% my vieuw of things , you just have a better way of putting it in text
I agree

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: def and attack army needs to be 1 army
Thanks guys,
I needed a reason to bump this thread and I found one.
Attack and Defense planets will obviously need some form of adjustment.
So far I have two methods
Method 1
Would be to simply turn each planet into its own combat stat planet.
seems easy enough except for
Only disadvantage is the fact that people with dual defense/attack planets would then have a dual combat stat planet. Or it you could combine the two into 1 bonus...etc.
Method 2
Keep them as they are.
So attack planets only provide a bonus to your army when its attacking.
Defense only provides a bonus to combat when defending.
They just directly infuse the bonus as they do now, as long as they stay within the 50% range.
You just have to work out how you would display(if at all) on the military effectiveness. Or not display, meaning someone would have to spy all of someones planets to get an idea of the defense bonus that it would added or how much strike power they really have.
I personally favor method 2 because of the element of surprise added in, and I think it would require less work, keeps planets pretty much the same as they are now, and those who have invested for a defense bonus will still get a defense bonus, those who have invested in attack will still get an attack.
I also think that attack planets are slightly better than defense, so you wouldn't have to worry about adjusting that with method 2.
I haven't thought too much on this, so there might be something better.
TC
I needed a reason to bump this thread and I found one.
Attack and Defense planets will obviously need some form of adjustment.
So far I have two methods
Method 1
Would be to simply turn each planet into its own combat stat planet.
seems easy enough except for
Only disadvantage is the fact that people with dual defense/attack planets would then have a dual combat stat planet. Or it you could combine the two into 1 bonus...etc.
Method 2
Keep them as they are.
So attack planets only provide a bonus to your army when its attacking.
Defense only provides a bonus to combat when defending.
They just directly infuse the bonus as they do now, as long as they stay within the 50% range.
You just have to work out how you would display(if at all) on the military effectiveness. Or not display, meaning someone would have to spy all of someones planets to get an idea of the defense bonus that it would added or how much strike power they really have.
I personally favor method 2 because of the element of surprise added in, and I think it would require less work, keeps planets pretty much the same as they are now, and those who have invested for a defense bonus will still get a defense bonus, those who have invested in attack will still get an attack.
I also think that attack planets are slightly better than defense, so you wouldn't have to worry about adjusting that with method 2.
I haven't thought too much on this, so there might be something better.
TC
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Re: def and attack army needs to be 1 army
would mean wars wont last months and months, if they mass you, you can mass them, and if you mass them they can mass you, and continue until you lose too much and want to surrender 

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Re: def and attack army needs to be 1 army
yep , then we can finaly have a winner in a war.
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Re: def and attack army needs to be 1 army
Draleg wrote:yep , then we can finaly have a winner in a war.
Admin will never accept that,,,, can't find a legitamate way for bigger accounts to always lose, and protects small accounts too much. Meh

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: def and attack army needs to be 1 army
Lore wrote:Draleg wrote:yep , then we can finaly have a winner in a war.
Admin will never accept that,,,, can't find a legitamate way for bigger accounts to always lose, and protects small accounts too much. Meh
Fortunately, that isn't a problem here, because through this bigger accounts will have more to lose, and smaller accounts will have less lose. Right, unless I am missing something here...
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hidden
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Re: def and attack army needs to be 1 army
Lore wrote:Draleg wrote:yep , then we can finaly have a winner in a war.
Admin will never accept that,,,, can't find a legitamate way for bigger accounts to always lose, and protects small accounts too much. Meh
of course bigger accounts will win
they should win(this coming from someone who is no longer a big account)
but the way i is now when almost any account can make anyone elses life a living hell
you want to stop a bigger account use a bigger account but dont leave it the way it is where defence is useless and wars mean farm until your bored
Wolf359 wrote:I agree with hidden
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Re: def and attack army needs to be 1 army
Sounds pretty good, perhaps expand the 'military reserves' idea to weapons as well... of course there would need to be a time limit or some penalty to prevent people massing and then hiding their troops.
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Re: def and attack army needs to be 1 army
Lord_Zeus wrote:Sounds pretty good, perhaps expand the 'military reserves' idea to weapons as well... of course there would need to be a time limit or some penalty to prevent people massing and then hiding their troops.
already in place. People can't untrain supers. So they can't just move units back and forth; can't untrain supers and retrain them to military reserve when done. I guess they could just use regular soldiers, but that would mean taking more losses when actually fighting, especially if going up against someone using supers. Not to mention having to buy more weapons resulting in greater repairs.
As for having weapons in reserve, its a great idea, I'm not too sure if it is needed though since you can store naq in the bank to buy additional weapons. It might also be somewhat difficult to code. I'll wait to see what others say on this before I finalize my opinion. It maybe one of those ideas that would be great to have added later instead of upfront.
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Re: def and attack army needs to be 1 army
i don't like this idea, i would rather keep def and attack seperate.
anyways i can try to justify my opinion but in the end i just disagree with the idea of making atk/def 1 army.
anyways i can try to justify my opinion but in the end i just disagree with the idea of making atk/def 1 army.
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Re: def and attack army needs to be 1 army
First thing that strikes me after reading this is...you can finally have some strategy rather than mass clicking. I really like how you decide your own defense, get greedy to attack someone big...you might get burned. I'll be following this, really like the idea.
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Re: def and attack army needs to be 1 army
repli**cator wrote:i don't like this idea, i would rather keep def and attack seperate.
anyways i can try to justify my opinion but in the end i just disagree with the idea of making atk/def 1 army.
I would be intrested to hear your opinion.
I really like the reserves idea. It would help decrease income during wars and give you a safe haven for men. AC is no longer as safe as it once was.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: def and attack army needs to be 1 army
Lore wrote:repli**cator wrote:i don't like this idea, i would rather keep def and attack seperate.
anyways i can try to justify my opinion but in the end i just disagree with the idea of making atk/def 1 army.
I would be intrested to hear your opinion.
I really like the reserves idea. It would help decrease income during wars and give you a safe haven for men. AC is no longer as safe as it once was.
Also, though I realize this isn't RL, what army would ever send it's whole force forward in one attack? Usually, there is a reserve that is cycled in when the fighting is near a crucial point. I think the reserve idea has some great merit.
Plus, most armies are deployed for both offense and defence. It makes sense that by choosing a certain amount of men for an attack, the rest are placed on defense.
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Re: def and attack army needs to be 1 army
i personally dont like it to be added to main i could see it added on a quantum age but it would change the game style to much try to move it there is my opinion.


