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Re: Merging Planets

Posted: Fri Jan 25, 2008 8:16 am
by Legendary Apophis
Anubisstargate wrote:
reddy wrote:possibley planets could only go with the thing that kind of reflects that planet. i mean this by

Income/UP

Attack/Defence

Covert/Anticovert (already done i no,so maybe that one should not b able to merge?)

that way ppl cant have 2 of the same, and it atleast keeps it a little bit fairer for the little guys

like me lol


And if people have 10 planets with all the same attribute? You asking them to get rid of one or a few to get a new planet to merge them together? Bad idea to be honest.


I'll give my point of view on a few things.
First of all who can it be available to?
I'd say this should be up to army size mainly. Smaller people get the planet merges quicker than bigger people and should be jumps of loads of naq AND maybe something else :) every 10mil army size. Not too sure what kind of jumps, not even too sure on the starting price either lol.

But another thing, to stop people from making another account, merging two planets and then taking it to make it cheap for them then just do something like, every merged planet can only get taken by someone around their army size. Like raiding kind of with the rank system, but this one with army differences to make so that the big big people cannot steal planets off the small guys. Kind of dividing the game into army sizes.

Another thing to think about, if anyone actually uses the merlin device, to cover the planet you use double of what you have already ... If that's not already done with dual planets anyway lol.

I believe that also the damage for this should be increased.
Planet defences, for a normal size planet it's around 40mil per upgrade or something. NOW with a merged planet and/or dual planet anyway, make it 50% more costly. And the size upgrades double since it's both planets to upgrade the size, though merged, still they are kinda two planets.

Now the making of the planets.
Your mothership has to spend a whole 4 days to push or pull the planets together to merge. Along with your mothership being out for 4 days loads of army (Not too sure which ones, or maybe just a sacrifice of UU would be better lol) get pulled into the super gravity of this merge. As well as the naq because merge ain't free!! :D


I think I covered a lot of it :)


ASG 8)

Agreed especially on army size limit things.
And no dual planets atm need simple MPDSD day as any other...no idea for triple planets or whatever they are called though..

Re: Merging Planets

Posted: Fri Jan 25, 2008 8:28 am
by left the game
according to admin there is a triple planet in the game some where but nto heard about someone finding it or if they have been silent about it triple income would be so great..

there has beedn lots and lots of great suggestions in this topic i thank you all for your replys.

i think this topic can be locked now as this topic has been debated alot

Re: Merging Planets

Posted: Fri Jan 25, 2008 10:09 am
by Zeratul
there are a few triples, and more can be created using the market... chance isnt high, but it is there...

Re: Merging Planets

Posted: Sat Jan 26, 2008 4:20 am
by Brdavs
Hell NO.

It`d just be creating another shiny toy for the ingame and RL well of ppl fracking up what little balance is still achievable...

We allready have planets that get easier to defend as you build them up, up to a point when so much def facillities are on its practically unfiesable to take it down (I`m tallking about X trill defence actions on induvidual planets)... And to top that of we have MERLIN. I guess the argument "planets are ment to be taken" is worth dckie when $$$ for uss that happen to include these so valuable days of MPDSD talks eh lol...

And now Duals arent enough? One one hand you have ppl with huge armies/wallets in well over mil+ UP and on the other hand its a major pain in the arse for an average newbie joe to scrape together enough for 100/150/200k raw UP. And your idea is to give the option of rising tose 6 digit UPs into obscene heights?

This would possibly be a neutral and not a terrible idea only if you multiplied the plague like 100 times to keep ppl from rocketing away and creating ascended like differences + made the upgrades free heh...

What have you been smoking, pass that stuff around... :)

Re: Merging Planets

Posted: Sat Jan 26, 2008 8:14 am
by TacticalCommander
First
Brdavs wrote:
What have you been smoking, pass that stuff around... :)


Boredom and a desperate desire to see something new to play with.

Addressing some of the various concerns.

Large Planetary Defenses
-As suggested by Lore, having these destroyed in the merging process.
-Players who have spent trillions of naq on them, won't just be wanting to lose them in a merge. Nor would they be wanting to just up and abandon them.
--This will help keep the duals in the hands of the small players
--If they do abandon them, some small player will likely find it and use it to their own benefit.

More Growth
Factor in so that you can't create a dual of the same type of planet solves this. Maybe even go so far as to create it so you can't combine UP and income together.


Overall, though I don't see this being practical, simply because it seems that for every solution, it just ends up creating a new problem. Solution to that causes another one, and its just seems like an never ending cycle.

TC

Re: Merging Planets

Posted: Sat Jan 26, 2008 8:35 am
by left the game
TacticalCommander wrote:Boredom and a desperate desire to see something new to play with.



yep you right something to play with and indeed something to keep the game fresh in our minds.

Re: Merging Planets

Posted: Mon Jan 28, 2008 10:22 am
by danielv
would live to have dualy planet ;)

Re: Merging Planets

Posted: Wed Jan 30, 2008 6:40 pm
by Lore
Wolf359 wrote:
If anyone can point out how it would benefit the smaller players more than the bigger ones, I'd be happy to change my mind.


I can't think of one that doesnt.

And personally I'd like to see planets completely gone from the game, but thats me.

Re: Merging Planets

Posted: Wed Jan 30, 2008 6:44 pm
by hidden
Lore wrote:
Wolf359 wrote:
If anyone can point out how it would benefit the smaller players more than the bigger ones, I'd be happy to change my mind.


I can't think of one that doesnt.

And personally I'd like to see planets completely gone from the game, but thats me.

and me

it was a bad idea to make them so powerful

Re: Merging Planets

Posted: Wed Jan 30, 2008 7:31 pm
by Lore
It was a bad idea to make them :D

Re: Merging Planets

Posted: Wed Jan 30, 2008 8:00 pm
by hidden
Lore wrote:It was a bad idea to make them :D

good point

Re: Merging Planets

Posted: Thu Jan 31, 2008 4:16 am
by BenjaminMS
Normally I am not fond of rank modifiers on Main (reminds me too much of ascension, where it is damned hurting sometimes ^^), but why not that such a created planet can be stolen, but (after a 7 days rest period, a planet has to cool down a bit after such a hot fusion) that an rank modifier is used with the steal (based on raw&total UP, raw&total income , amount of fleets from you vs. against the one of your opponent and army size) to prevent bigger players stealing the 'new duals' easily (maybe if the rank mod drops below 50% you cannot steal it from the other person?).

Also, the cost should maybe be 7 days worth of your total income and total UP?

Greetings,
-Ben

Re: Merging Planets

Posted: Thu Jan 31, 2008 10:41 pm
by Lore
BenjaminMS wrote:Normally I am not fond of rank modifiers on Main (reminds me too much of ascension, where it is damned hurting sometimes ^^), but why not that such a created planet can be stolen, but (after a 7 days rest period, a planet has to cool down a bit after such a hot fusion) that an rank modifier is used with the steal (based on raw&total UP, raw&total income , amount of fleets from you vs. against the one of your opponent and army size) to prevent bigger players stealing the 'new duals' easily (maybe if the rank mod drops below 50% you cannot steal it from the other person?).

Also, the cost should maybe be 7 days worth of your total income and total UP?

Greetings,
-Ben



Mainly cuz I'm over 200 mill in size, ranked first page, and I can drop rank to about 20K in 1 turn. I could then take a planet and build up the next turn.

Rank mods in every form are useless, unfortunately some people cant seem to figure that out(Sorry Jason, sad but true)

Re: Merging Planets

Posted: Sat Feb 02, 2008 5:31 am
by Lord_of_Night
Don't like this idea...

Re: Merging Planets

Posted: Sat Feb 09, 2008 7:48 am
by Am Heh
If it based on army size then that wont solve anything. Since you can just send your army to a buddy to hold for you.