let me know, what's wrong with ascended?

Specific to server: "GateWars: Battle of the Ascended"
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: let me know, what's wrong with ascended?

A reset in main will kill it end of story, ascension is wayyyyyy beyond fixable now, there are ideas being put forward to stop the account on vac and then becoming sniper accounts in ascended, but alas they go unheard.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
User avatar
chargin
Forum Intermediate
Posts: 820
Joined: Sat Feb 17, 2007 3:45 pm
ID: 0

Re: let me know, what's wrong with ascended?

sorry i forgot to look at this carefully and make alternate solutions. I'll sum up the main problems and give 1 solution to each problem.

1.
Prob:
Big accounts are sitting ducks for suicide bombers because the suicide bombers regenerate faster then the bigger accounts. This prevents people from building large defenses and fighting back against accounts that farm them.

Solution:
make an update that makes big accounts recover faster. Ramifications are more fighting among top accounts, but they recover from it faster and can't be bullied by smaller accounts.

2.
Prob: small players just starting ascension can't play because they are too small to hit anybody.

Solution:
Give everyone an extra 20mil untrained planets and 80mil resource planets (they can be retrained if desired). Increase charisma of new and old ascended accounts (if below this level currently) to 270 and the fleets to 80k which will give a decent 4mil planets a day. Give a 310 production to start with. That will make a reasonably balanced account assuming around 80mil of the planets are trained into resources. Make everyone start with 100 in all other power ups (basically can get this anyways through APP but it prevents tedious clicking)

3.
Problem: APP rate is screwed, it will continue to be screwed unless a permanent solution is found. It is screwed because you can buy DMU from players at way cheaper rates then u can send it up yourself.

Solution: increase it!! or implement cross server deals which can automatically determine a fair APP rate.

4. descending a decent account is practically imposable. I'll try work out a simple solution that should only be a small tweak in the formula for calculating it.

5. CER modifier is too severe. This makes sniping too easy because people are scared to build defenses because if they loose them it will take too long to get the planets back. It makes it easy to bully large accounts. Everyone is heading towards a dead end at 10bil planets where u get around 9% of your CER.

Just change it from (2000000001/Planet count)^1.5 to (1000000001/Planet count)+0.5. Of course there would be something in place to prevent it from going over 100%. With this modification it doesn't go below 50%. At 10bil planets, people would still be growing at 60%. Don't think accounts will "get away" like before because the cost of charisma and production starts increasing a lot after level 600 and 1000 respectively and fleets really start powering up after 100k then every 10k after.

6. Problem
Damage caps (i assume this means u can only use 450 successful turns on a less then 30min mass).

Solution:
I don't think this is required because a limited use of turns increases the skill required in massing. Regardless the simplest solution would be to remove them lol.

7.
Problem:
Ranking mods giving a large advantage and can easily be avoided or used to the advantage of the attacker.

Solution:
Remove it or alternatively make it so the bonuses can't go over 100% eg with attacking u can get to 130% make it so the max is 100% but u can still drop below this mark. They were implemented to protect players not make it easier to destroy them.

8.
Problem:
Command stars are useless at higher levels of play

Solution:
Make it tiered to DEFENSE levels so the more defense level the stronger it gets, make it so it can add a max of 10-25% damage onto your attack (or def), increase the cost of slotting by 100 fold (i haven't really looked into that yet). I wouldn't play with this yet until the current game problems are fixed otherwise it could just be used to make farming even easier.

9.
Problem:
Vacation on main with no penalty on ascended

Solution:
Jason won't fix this but it's simple as Vacation on main half the CER on ascended or Vacation main=Auto Vac ascended.

10. Problem
Sniper accounts are "too easy".

Solution: Will be sorted out by the above situations, there are only so many because of the side effects from other problems. Sniper accounts are an integral part of the game, but they currently in excess due to underling game issues.

Please let me know if i missed any of your problems or you don't agree with my solutions. This was just a quick response because it's late.
Image

I say smart things so people don't realize how dumb i am.
User avatar
TacticalCommander
Forum Regular
Posts: 631
Joined: Sun Sep 11, 2005 10:51 am
Race: Saige
ID: 8742
Location: somewhere.....elsewhere....anywhere

Re: let me know, what's wrong with ascended?

on number 5. I say Remove CER Restrictions.

Reason for having, give small players a chance to catch up.

Flaw, While small players may catch up in army size, players there first still have a considerable advantage in that they have had more time to upgrade the ascended levels.

Meaning that when a small player catches up army size wise, even if the they have the same planets in assassin, def, income, etc, they will still be far behind in ascended levels.

Flaw 2
Big players having put more in the CER to try and keep growing past the caps. Meaning that big players will still be able to recover more easily than a small player.




Having the huge army size no longer determines you to be among the big players in ascended, you can have 1bil income planets, but without a decent production level, they are just useless in comparison to someone who would have only 800mil income planets, but has production rate of 1000


Reason for Removing
-There is now the 1/5 army size rule, I think it also includes 5x above your army size, that you can not attack.

-So it doesn't matter if small players does not catch up in army size, because they can't be hurt by the bigger players.

-Also, people will have a much harder time sniping. Won't be impossible, but it will considerably more difficult, or at least not as profitable as it is now.

-Won't fix overnight, as it will take time for the big accounts to begin to pull away outside of the 1/5 rule range. And it will take some time to get the sniper accounts that have built a large CER under control too.

TC
GLORY TO THE GOD ALMIGHTY!
I am not being aggressive, I am being dominant.
Image
Image
Mojo Rising
Forum Irregular
Posts: 375
Joined: Wed Jun 06, 2007 7:10 pm
ID: 1975707

Re: let me know, what's wrong with ascended?

GeneralChaos wrote:A reset in main will kill it end of story, ascension is wayyyyyy beyond fixable now, there are ideas being put forward to stop the account on vac and then becoming sniper accounts in ascended, but alas they go unheard.


Without a reset it is going to die anyway so what's the problem? Do you want main to agonizingly slowly die or shall we be kind and put it out of its misery (and ours) quickly? Besides there will always be others to play. I think that a weeding out of the accounts in main is just what the doctor ordered. So you lose 50-70% of the accounts? Big deal. That means a whole new generation of people gets to enjoy the frustrations of dealing with Jason's ridiculous updates. We can only hope that the mistakes he makes the second time around will be totally different from the mistakes he made the first time around.
User avatar
SG
Forum Irregular
Posts: 274
Joined: Tue Jun 13, 2006 10:54 am
Race: Replicator
ID: 41408

Re: let me know, what's wrong with ascended?

I wouldn't mind dropping the CER crap but 'slightly' raising the 1/5, 5x limit. say something like 1/3 or 3x. It would constrict people to attack more within the 'general' range, but even that is somewhat flawed because the power up levels are not accounted for.
    Image
    Taxxy
    Forum Irregular
    Posts: 498
    Joined: Mon Dec 04, 2006 3:28 pm
    ID: 0

    Re: let me know, what's wrong with ascended?

    It takes days to descend someone, if you want to make it that hard give us extra turns or special turns for descending, or not 99 turns.....
    It's not whether you get knocked down, it's whether you get up.
    User avatar
    GeneralChaos
    Forum Addict
    Posts: 3421
    Joined: Wed Aug 16, 2006 3:56 pm
    Alliance: Omega
    ID: 59627

    Re: let me know, what's wrong with ascended?

    Main problem atm in ascended is, admin need to get the finger out and link the dam servers together properly,

    Vacation in 1, = vacation in both, none of this BS, they don't have to play 1 if they don't want too, i wish admin would pay attention to these, as this has been MENTIONED at least a dozen times, this is what is killing your game, get it sorted.

    Want a good example

    viewtopic.php?f=68&t=109087

    Total Joke, you cannot do anything to these guys, is this what admin visioned when he made the game, or does he just want 2000 people sitting there with sniper accounts, maybe that is what he wants.

    @mojo, a reset will kill the game, you know it, i know it, you lose 70% of the players now, and the same mistakes will be made 2nd time around, if you continue playing, in another 2 years when your the biggest on main/ascension, you will have smaller guys again wanting all the hand outs.
    Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

    You're pretty sure she said "Drink it! What's the worst that can happen?"
    Mojo Rising
    Forum Irregular
    Posts: 375
    Joined: Wed Jun 06, 2007 7:10 pm
    ID: 1975707

    Re: let me know, what's wrong with ascended?

    GeneralChaos wrote:Main problem atm in ascended is, admin need to get the finger out and link the dam servers together properly,

    Vacation in 1, = vacation in both, none of this BS, they don't have to play 1 if they don't want too, i wish admin would pay attention to these, as this has been MENTIONED at least a dozen times, this is what is killing your game, get it sorted.

    Want a good example

    viewtopic.php?f=68&t=109087

    Total Joke, you cannot do anything to these guys, is this what admin visioned when he made the game, or does he just want 2000 people sitting there with sniper accounts, maybe that is what he wants.

    @mojo, a reset will kill the game, you know it, i know it, you lose 70% of the players now, and the same mistakes will be made 2nd time around, if you continue playing, in another 2 years when your the biggest on main/ascension, you will have smaller guys again wanting all the hand outs.


    And, as I keep saying, the game is dying already. Killing it now is a mercy killing. And, I don't think that it will die entirely with a reset. Yes, lots of people will leave (that's not a bad thing, IMO). But it gives Jason a chance to rework everything that didn't work the first time around and get it right this time. It requires a lot of courage on his part to 1.) admit he was wrong and 2.) to reset both servers and implement them simultaneously with radical changes so that the servers are truly linked, ie. you can't play one without the other.
    Mojo Rising
    Forum Irregular
    Posts: 375
    Joined: Wed Jun 06, 2007 7:10 pm
    ID: 1975707

    Re: let me know, what's wrong with ascended?

    GeneralChaos wrote:Main problem atm in ascended is, admin need to get the finger out and link the dam servers together properly,

    Vacation in 1, = vacation in both, none of this BS, they don't have to play 1 if they don't want too, i wish admin would pay attention to these, as this has been MENTIONED at least a dozen times, this is what is killing your game, get it sorted.

    Want a good example

    viewtopic.php?f=68&t=109087

    Total Joke, you cannot do anything to these guys, is this what admin visioned when he made the game, or does he just want 2000 people sitting there with sniper accounts, maybe that is what he wants.

    @mojo, a reset will kill the game, you know it, i know it, you lose 70% of the players now, and the same mistakes will be made 2nd time around, if you continue playing, in another 2 years when your the biggest on main/ascension, you will have smaller guys again wanting all the hand outs.


    And, as I keep saying, the game is dying already. Killing it now is a mercy killing. And, I don't think that it will die entirely with a reset. Yes, lots of people will leave (that's not a bad thing, IMO). But it gives Jason a chance to rework everything that didn't work the first time around and get it right this time. It requires a lot of courage on his part to 1.) admit he was wrong and 2.) to reset both servers and implement them simultaneously with radical changes so that the servers are truly linked, ie. you can't play one without the other.
    chucknorris101
    Forum Irregular
    Posts: 380
    Joined: Thu Apr 27, 2006 11:45 am

    Re: let me know, what's wrong with ascended?

    keep CER restrictions, but axe everything else...no more 1/5 crap or at the very least NO MORE RANK MODS its a ridiculous measure to stop "bullying", when especially these days if therye hitting the guy therye going ot have more then enuff power to smash them to bits including the rank mod, it wont stop anyone (whos not stupid)...the only thing rank mod helps is sniper accounts ...

    and ascension damage done should BE THE DAMAGE YOUR LEVELS HAVE EARNED YOU..whats the point of going to level 600 from 500 if everyone you hit you can only do the same damage as someone who has level 200 attack??? thats just dumb!
    Image
    Borek
    Forum Addict
    Posts: 3140
    Joined: Fri Sep 22, 2006 5:45 pm

    Re: let me know, what's wrong with ascended?

    Rank mods and CER are not so bad, but yeah the 1/5th/5x rule is pathetic, i have nearly 4 bill planets now and there's very few people i can farm, most of the potential targets are FUALL or TLE. The good thing is small guys can't attack me, but man, talk about boring, got to the stage where i kind of miss being snipered :o

    Truth is the numbers are way too big in ascended now, the increased growth from the last major patch was way over the top.

    As for descending people then my advice is to remove the turns cost for personal assaults and add a rule where you can only assault someone directly if they have zero defense. This means you have to use turns massing/sabbing/assassinating the defense, but once it's down you can keep personally attacking them rather than wasting 99 AT's per try.

    This encourages people to have at least a token defense and lets people use personal assaults for as long as needed to descend someone, or try.
    Edmund Blackadder-"The path of my Life is beset with Cowpats from the Devils own satanic herd!"
    Post Reply

    Return to “Ascended General”