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Re: Virus attack

Posted: Fri Aug 29, 2008 3:02 am
by GeneralChaos
Alliance A 30 members

Alliance B 10 members

Alliance A sends in 10 guys to carry out virus attack on Alliance B, for x turns Alliance B is useless, and cannot stop attacks on them, when the virus goes away Alliance A sends the next 10 guys in to stop Alliance B again for x turns, rinse and repeat, 1 alliance completely dominates the other, great if your big bad if your small.

Re: Virus attack

Posted: Wed Sep 10, 2008 5:14 pm
by Chronus
I don't like this idea at all. Its hard enough to build your account with all the other options available for attack. This idea is just too powerful and could result in new players quitting cause their defenses or whatever get sabotaged.

Re: Virus attack

Posted: Thu Sep 11, 2008 7:49 am
by 12agnar0k
Isn't this basically what phasing does :D

Re: Virus attack

Posted: Fri Sep 12, 2008 4:13 pm
by Chronus
SuperSaiyan wrote:if new players quit because they get there defense wiped out, then they shouldn't be playing this game as that happens all the time..... :-)

its a war game, they should expect to be hit, as with this I'm sure new players would use it on weaker players aswell.... :?


While i agree with you I still think its too powerful.

Re: Virus attack

Posted: Fri Sep 12, 2008 5:55 pm
by Sarevok
[quote="GeneralChaos"]Alliance A 30 members

Alliance B 10 members

Alliance A sends in 10 guys to carry out virus attack on Alliance B, for x turns Alliance B is useless, and cannot stop attacks on them, when the virus goes away Alliance A sends the next 10 guys in to stop Alliance B again for x turns, rinse and repeat, 1 alliance completely dominates the other, great if your big bad if your small.[/quote]
As GC said, however, lemmi point this out, if a group of 10 people decided to make you their personal pet project, then your screwed, they'll just keep hitting you with the virus, and you will never be able to do anything. Any training of units could easily be killed/weapons sabotaged, for a easy continuous virus attack on someone. Whilst I applaud the thought, i think it's got holes in it. Though a new attack form would make the game interesting

Re: Virus attack

Posted: Sat Sep 13, 2008 5:26 am
by GeneralChaos
SuperSaiyan wrote:perhaps a code could be implemented like ascended attacks, where only a certain number can be used on one person per day/week/month etc...


Yea limited to like 1 hit a month more like, this over all idea will affect the growth of the game, so admin will not entertain it, its also way to open to exploit, many ppl picking on 1, keeping them down, also if its introduced you watch the multis suddenly popping up, armysize of 3 hitting someone with 300mill, yea ok.

Re: Virus attack

Posted: Sun Sep 14, 2008 6:26 am
by Sarevok
Indeed, it was already mentioned that they'd have to have more attack then their defense, and a better covert, so 3 army won't do much against any form of a defense :-D (feels happy knowing multi's won't affect)

Re: Virus attack

Posted: Sun Sep 14, 2008 12:26 pm
by GeneralChaos
SuperSaiyan wrote:then make it attached to army size, like a normal attack it needs to overcome defense or anti covert or something.....

there is always away around exploits, they just need to be pointed out and then solved :)


Sarevok wrote:Indeed, it was already mentioned that they'd have to have more attack then their defense, and a better covert, so 3 army won't do much against any form of a defense :-D (feels happy knowing multi's won't affect)


Ok so someone and his 3 mates who all have covert lvl 32 and say 280mill army, 4trill def, and a 2trill strike decide to pick on say small guy 100mill army, covert lvl 28, 1trill def, 500bill strike, HOW can they hit back?

Re: Virus attack

Posted: Sun Sep 14, 2008 1:33 pm
by Chronus
Sarevok wrote:
GeneralChaos wrote:Alliance A 30 members

Alliance B 10 members

Alliance A sends in 10 guys to carry out virus attack on Alliance B, for x turns Alliance B is useless, and cannot stop attacks on them, when the virus goes away Alliance A sends the next 10 guys in to stop Alliance B again for x turns, rinse and repeat, 1 alliance completely dominates the other, great if your big bad if your small.

As GC said, however, lemmi point this out, if a group of 10 people decided to make you their personal pet project, then your screwed, they'll just keep hitting you with the virus, and you will never be able to do anything. Any training of units could easily be killed/weapons sabotaged, for a easy continuous virus attack on someone. Whilst I applaud the thought, i think it's got holes in it. Though a new attack form would make the game interesting


Glad I am not the only one that thinks this is just too powerful.

Re: Virus attack

Posted: Sun Sep 14, 2008 4:57 pm
by Lore
Chronus wrote:
Sarevok wrote:
GeneralChaos wrote:Alliance A 30 members

Alliance B 10 members

Alliance A sends in 10 guys to carry out virus attack on Alliance B, for x turns Alliance B is useless, and cannot stop attacks on them, when the virus goes away Alliance A sends the next 10 guys in to stop Alliance B again for x turns, rinse and repeat, 1 alliance completely dominates the other, great if your big bad if your small.

As GC said, however, lemmi point this out, if a group of 10 people decided to make you their personal pet project, then your screwed, they'll just keep hitting you with the virus, and you will never be able to do anything. Any training of units could easily be killed/weapons sabotaged, for a easy continuous virus attack on someone. Whilst I applaud the thought, i think it's got holes in it. Though a new attack form would make the game interesting


Glad I am not the only one that thinks this is just too powerful.


Make it similar to covert phasing, just lasts longer?

Re: Virus attack

Posted: Sun Sep 14, 2008 9:26 pm
by Sarevok
My point was more about multi's being used then larger people picking on smaller people