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Re: Extra Option for Market Turns....

Posted: Thu Apr 03, 2008 5:12 am
by Demon Lord Razgriz
Here's one, 3MT to increase AT from 3 per turn to 4/5 per turn for 1 week

Re: Extra Option for Market Turns....

Posted: Thu Apr 03, 2008 10:53 pm
by Thade
That would only be an increase of 672 (based on 5/trn) or only 336 (if raised to 4/trn). The only reason to do this is if you wanted to trade those turns away. And are 672 turns worth that much? The 1680 personal turns would be the better option for wars/raiding/farming. Not to say that it's a bad option but would the coding behind it be worth it for the small number of people who would take it.

I do like the covert idea...I'm always running out of covert turns.

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 3:51 pm
by Lore
Demon Lord Razgriz wrote:Here's one, 3MT to increase AT from 3 per turn to 4/5 per turn for 1 week


I agree with Thade, not really enough of a gain to benifit, plus I dislike it because I personally feel the unlimited AT is one of the major flaws in the game, but thats me.

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:10 pm
by Wolf359
Lore wrote:
Demon Lord Razgriz wrote:Here's one, 3MT to increase AT from 3 per turn to 4/5 per turn for 1 week


I agree with Thade, not really enough of a gain to benifit, plus I dislike it because I personally feel the unlimited AT is one of the major flaws in the game, but thats me.


and me. :-D

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:20 pm
by James Bond
How about another system, similar to Market Turns? In which there are more options that actually make sence Because How does selling 1 market turn for 3 merlins, or 3 market turns for some attack turns make sence?

Maybe, To get those 3 merlins, or 2000 personal turns some sort of trade must occure?

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:26 pm
by Wolf359
Makes sense.

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:29 pm
by ron888
How about exchanging MT for hiring a banking M
Manager
Which will work for you 2 days
and auto bank your NAQ

or maybe better
Hiring a Realm manager which auto train your UU and auto bank your NAQ
for 1 day
and you get to select your percentage of UU going toward miners/covert...

it not too powerful, yet it not permanent

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:30 pm
by ron888
Demon Lord Razgriz wrote:Here's one, 3MT to increase AT from 3 per turn to 4/5 per turn for 1 week


1 week is too much.. maybe for 2 days...

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:31 pm
by James Bond
ron888 wrote:How about exchanging MT for hiring a banking M
Manager
Which will work for you 2 days
and auto bank your NAQ

or maybe better
Hiring a Realm manager which auto train your UU and auto bank your NAQ
for 1 day
and you get to select your percentage of UU going toward miners/covert...

it not too powerful, yet it not permanent


AUTO BANKER? thats like hacking lol.. i mean, i can just use 2 ppts which is 4-5 days depanding on how i use it.. and the rest of the 2 days of the week i can use it with that Auto banker... which will be so cheap. I wont even need to log in and bank as i do today.

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:36 pm
by ron888
I was on the though of maybe costing 3 Mts....
not one...
i mean it would be a great function...

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 4:40 pm
by Wolf359
Auto-banking and auto-training features have been discussed to death before, and are never going to happen.

007's right, with 2 PPTs per week, and then using 3 MT for 2 days autobanking, you'd only have to actually do anything for 1 day a week.

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 11:06 pm
by _Rube_Dragon_
not fro main most of the ideas that sound good but wont aply very wellin main can always be moved to quantum always room for good ideas over there.

Re: Extra Option for Market Turns....

Posted: Fri Apr 04, 2008 11:27 pm
by Defense-Forcefield
and whats about using one MT to refill the covert capacity with turns who could be used only to SPY.
i doubt having more spying capacity in wartime is really usefull, spying the same guy more than once in a turn would only remove one sabb capacity when under Nox. This way, the spying ability would really only be used by raiders and farmers (active people)

Re: Extra Option for Market Turns....

Posted: Sat Apr 05, 2008 1:08 am
by _Rube_Dragon_
Defense-Forcefield wrote:and whats about using one MT to refill the covert capacity with turns who could be used only to SPY.
i doubt having more spying capacity in wartime is really usefull, spying the same guy more than once in a turn would only remove one sabb capacity when under Nox. This way, the spying ability would really only be used by raiders and farmers (active people)



i think that really works but if you get full of these only spy turns you wont be able to produce any that you woudl be able sab with so you woudl be out of luck untill you spy alot but u guess that woudlnt be a problem if ur using them to raid/ farm casue you use alot anyway i love the idea nice add forcefield

Re: Extra Option for Market Turns....

Posted: Tue Apr 22, 2008 7:08 am
by Black Dragon
I suggest, there should be a separate option just for selling Market turns to others

A person buying a MT will have 3+1 = 4 MT's (2 PPT's)

If a person sells all his 3 mt's, the buyer will have 3+3 = 6 MT's (only 2 PPT's)

But still, All the MT's will be reset by monday to 3. So a person buying a MT's should ensure that it is spent before next monday.

howz this idea :D

Hope its good