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Re: Add just a few more Motherships
Posted: Thu May 01, 2008 4:01 am
by weilandsmith
Ifrit wrote:Acually MS don't do anything in the battle for planets, high strike power is to easy to achive with a MS and fleets wouldnt stand a chance against that kind of gunnery power.
That's actually right. Fleets. But, fleets are carried by MS... You can't have fleets without an MS. Besides, the Tauri race already have some kind of ground-based fleet thing. They use the X302. You can call that a fleet. Motherships can and will attack planets. In fact, you need motherships to search for or steal a planet. You can't do that without an MS. So if you can steal or search for a planet with an MS, why can't you defend one with an MS that contains fleets? That's the way the MS works right? I'm not changing anything. I am just adding to what the mothership can do which seems to be limited at this time.
Re: Add just a few more Motherships
Posted: Thu May 01, 2008 4:51 am
by Iƒrit
well that was far more detailed...
Re: Add just a few more Motherships
Posted: Thu May 01, 2008 6:02 am
by weilandsmith
Ifrit wrote:well that was far more detailed...
yes. that's why i thank you for your ideas. they help me with the planning.

Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 7:32 am
by weilandsmith
c'mon peeps. this is actually a good idea that could work out. need your opinion and vote please...

bump
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 9:55 am
by Mr Nice Guy
Well simple, the new motherships engage a battle : the winner one gives extra 20% of the fleets strength.
Then fleets engage in a battle for the planet, its simple its easy, and yes 4 or 5 motherships will be good, its kind of not easy when someone hires mercs to take your planets and u cant recover them.
Second, change, no default or chosen mothership! The best mothership will engage in battle unless it is in open space ! So if a mothership is losing a lot of fleets per hit, the best one power decreased 30% strenght because of that... but another one is still not used that is now the strongest... so it will now engage in battle! so will be a lot harder to take someone else planet! That secures a lot more your planets, that is for sure!
But this will only help bigger dudes, so i think we could ask that a player cannot take a planet from a small dude, like a limit, it is kind of a shame to take a planet having 107m army size with 4 motherships and 25k fleets in each ... and hitting a 20m army dude with just his first mothership and 6k fleets!

Re: Add just a few more Motherships
Posted: Thu May 01, 2008 10:14 am
by Eternal Serenity
weilandsmith wrote:Ifrit wrote:What about using back up MS idea, adding that once one MS is destroyed of stats or looses a certain % of its stats, the non-defaut MS automatically take its place.
I like the idea of a MS helping defend a planet, but I think it should just be fleets that help defend your planet from enemies fleets.

It's motherships that can steal planet, why can't mothership defend planet? If the idea of 3 extra MS is approved, you won't need a back-up MS anymore.
As I always took it your ms did nothing other than transport your fleets and move the planet. Its your fleets that actually do the dirty work of breaking the planets def. and moving it from orbit. Personally Id prefer to be able to add orbital platforms where you launch def. fleets or such.
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 11:50 am
by Iƒrit
unitedabominations wrote:Well simple, the new motherships engage a battle : the winner one gives extra 20% of the fleets strength.
Then fleets engage in a battle for the planet, its simple its easy, and yes 4 or 5 motherships will be good, its kind of not easy when someone hires mercs to take your planets and u cant recover them.
Second, change, no default or chosen mothership! The best mothership will engage in battle unless it is in open space ! So if a mothership is losing a lot of fleets per hit, the best one power decreased 30% strenght because of that... but another one is still not used that is now the strongest... so it will now engage in battle! so will be a lot harder to take someone else planet! That secures a lot more your planets, that is for sure!
But this will only help bigger dudes, so i think we could ask that a player cannot take a planet from a small dude, like a limit, it is kind of a shame to take a planet having 107m army size with 4 motherships and 25k fleets in each ... and hitting a 20m army dude with just his first mothership and 6k fleets!

I like the idea of back up mothership, the idea that the strongest automatically takes battle is by far the best idea I have heard. I do think that the MS's should work for both regular battle and planet stealing. The ability to make it so larger can't steal from smaller..that's a bit confusing, does that mean in reverse as well, the 20m army guy can't steal the 107m army guy's planet?
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 12:01 pm
by Am Heh
Well you make the extra MS's purely defensive, meaning they can only retake lost planets. And your Main old MS is the only one that can take planets. So your still limited to 1 new planet each day
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 12:05 pm
by Iƒrit
I dunno there is so much discussion, what I would like is;
3 Motherships
-Primary is alway strongest mothership
Basically weather you attacking or defending (planet or your realm) your strongest mothership is always in command.
-Other 2 are backups
When one mothership steals a planet, then it can no longer be used. This would also apply if all 3 motherships have stolen a planet.
Maybe I'm wrong about the impression Im getting for the idea, but this is kind of the best fitting one I see. People are saying 4 or 5 MS's but I think that is to much, maybe its not.
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 3:24 pm
by weilandsmith
As i'm reading all your posts, i see that I neglected to take into account fairness. I know we all want fairness in the game. It seems unfair to me that four MS can attack one planet when there CAN ONLY BE ONE MS DEFENDING.
I am amending the section about defensive rotation where 1 MS defends 3 planets simultaneously.
The amendment goes this way. We assume that all MS are on guard duty; and since all planets are in same system anyway, then all the MS on guard duty can reach the planet(s) being attacked in no time. This means that all MS that a player has can defend single planet.
Am heh... you wanted to keep it down to one planet stolen or found per day. I understand your wanting to put in limits. That is why when i suggested that all four MS can take planets in one strike, the player has to trade 3 MTs to enable this attack. When you do something major, it sometimes takes all your resources to do it, that's the reason for the 3 MT trade.
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 5:16 pm
by Am Heh
K but if your saying that they all three join in 1 attack on a planet, your only taking 1 planet a day.
But think it should be like this
Main MS - how Motherships work now, engages in combat in strike/defense/planet steals
Other MS - job is to recover lost planets, can not impact battle, can only take back planets that have been taken in the last 12 hours
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 6:35 pm
by weilandsmith
Am Heh wrote:K but if your saying that they all three join in 1 attack on a planet, your only taking 1 planet a day.
no. what i am proposing is that the 4 MS can attack at that same time. They can attack one planet each. or, 2 ms can attack one planet, or 3 or 4 and so on. but, to do this kind of attack, player will have to spend all 3 MTs.
But think it should be like this
Main MS - how Motherships work now, engages in combat in strike/defense/planet steals
Other MS - job is to recover lost planets, can not impact battle, can only take back planets that have been taken in the last 12 hours
It would be nice to be able to retrieve more than 1 planet in a day, but do you want to limit an MS function that much? The idea, or my idea at least, is to give the MS more teeth. Right now, the most useful function an MS has is to mission find planet. It's even cheaper to buy ground troops and weapons to defend your realm than to upgrade an MS. So if we get more MS (Hence, more expense), then we should at least get something that has more function to it. This is where the idea of MS simultaneous attacks comes from. Of course it is powerful, but it's also very expensive since you have to spend 3 MTs to do it. But imagine this, if you send one ship out everyday, you can find 7 planets in a week.... Why spend all your MTs to find 4 planets? The point of the MT limitation is to make sure that the MS multi attack is used only during war
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 6:46 pm
by Iƒrit
So the extra MS's wouldnt have Strike, or shields they would just have fleets?
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 6:59 pm
by weilandsmith
Ifrit wrote:So the extra MS's wouldnt have Strike, or shields they would just have fleets?

that would be good. less stuff to spend Naq on. But an MS without weapons or shields is hard to imagine. They will function as a normal MS. They will have fleets. They can be used to find planets. They can be used to steal planets. They can add to attack and defense for ground troops. Same MS functions. The only differences are:
1)
is that when you trade in 3 MTs, you can use 4 MS simultaneously to attack. This would give added dimension to a war. Think about it. You can strike at an opponent very early with 4 MS. Only problem is, you'll have to use all your MTs to do that. Would you trade your MTs during a war? I think this will add more spice to the game.
2)
MS can now guard foundling planets. Why ? Since the planets you find are redirected to your home system, that means that they are very near to your home planet. It doesn't make sense that your MS cannot defend a planet that is close by.
Re: Poll: Add just a few more Motherships
Posted: Thu May 01, 2008 7:09 pm
by Iƒrit
your still be vague, what would be point, this just seems that larger players would make there planets that much more harder to take. It does seems logical but adding this would make it very hard for someone to steal a larger players planet. Don't get me wrong I like the idea. But it seems like the larger player could pump these MS's up easier and faster then the smaller player. Then you have the effect being added to someone's plantary defenses, that can't be touched unless the fleet strength is (correct me if I am wrong) 20% of planet strength. This just seems like now you have 1 MS (or more) battling another MS, for a planet, and then having to kill MS and planetary defense's?? Seems easier to have fleets battle fleets, destroy planet defenses, then drag planet home.
The idea of being able to take more then one planet using MTs is a great idea, Im sold, but that element can still be added without having 3, 4, or 5 MS's.
This should really be worked out throughly, and have all the details worked. I just feel like there is alot of elements missing.