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Re: Planet protection versus Planet Taking costs
Posted: Wed May 14, 2008 11:23 pm
by blahh
planets dont have max def capacity

and even if they did on mosterus its 100mil defence sistems... its doubtfull we ll reach that point in the next 5 or so years that is unless the game his hit by some hyper inflation.
and, i can tell you alliances dont "fund" planets... from the obius previusly stated reasons,.. each player has 10... and in all honesty needs 10 in order to keep up with game play... fleets you only need 1 thats why they get funded... at least where i come from

Its called specialization and in some things you can do it, eg things that you need in a small quantity.. in some you dont eg things that evry1 needs to have, like planets UP, spy lvls (thoug i ve seen team efort to put the last over the top..). You may call it the nature of things, or whatever you want, but it is a simple fact that thats how things are

Re: Planet protection versus Planet Taking costs
Posted: Sat May 17, 2008 8:50 pm
by Mr Nice Guy
blahh wrote:planets dont have max def capacity

and even if they did on mosterus its 100mil defence sistems... its doubtfull we ll reach that point in the next 5 or so years that is unless the game his hit by some hyper inflation.
and, i can tell you alliances dont "fund" planets... from the obius previusly stated reasons,.. each player has 10... and in all honesty needs 10 in order to keep up with game play... fleets you only need 1 thats why they get funded... at least where i come from

Its called specialization and in some things you can do it, eg things that you need in a small quantity.. in some you dont eg things that evry1 needs to have, like planets UP, spy lvls (thoug i ve seen team efort to put the last over the top..). You may call it the nature of things, or whatever you want, but it is a simple fact that thats how things are


Re: Planet protection versus Planet Taking costs
Posted: Sat May 17, 2008 8:58 pm
by dukecarnige
blahh made a good piont but he is forgeting one thing. u may spend 320 trillion naq on "said investments" on a planet but remember after a while those "said investment" repay the naq spent to upgrade them. EG i have a lot of income planets my income planets have ben upgraded with the naq they have generated, now the naq they generate, is going back into the acount so they have payed for them selves. so spending naq to upgrade the resorses they provide will inturn always be payed back bye the planet. so u can only really pay for the defence, if u wish to push the matter that they are included then i would only excet half that argument and say 175 trillion will be a vialed invsement on a planet becose of the gaine u recive.
so in all it cost 320 trillion naq to defend a planet 500 odd trillion if u insist in including investments.
and 600 trillion naq to take a planet.
and said "investment" will always generate resorses where spending naq on fleets will do apsalutly nothing for your acount
Re: Planet protection versus Planet Taking costs
Posted: Sun May 18, 2008 3:32 am
by Darkalbino_
I dont know what the hell is wrong with you guys, its currently way to cheap to take planets imo.
You're taking it from the wrong point of view.
Its almost as if you are viewing it like this; if you buy X amount of hangers, you may only use those hangers on a single planet...
Which totally isnt the case, hangers are re-usable, planet defs, while they are replaceable, they aren't resuable.
gg no re.
Re: Planet protection versus Planet Taking costs
Posted: Sun May 18, 2008 9:49 am
by blahh
Exactly the point CF
hangars are not loosable under any cirkumstance.. unless you pres the del button.. in that case.. well I m guessing you dont give a dam about it anyways...
planets, and planet defs are... if you make it too easy.. theres no point in building defences (eg. be4 when there basicly 1 fleet could mass any planet def.. no1 realy went much into planet defs.. aside a few of us crazy ppl..) now.. most ppl are building defences (thus big guys wasting resources on them... as it was ment).. not cause it makes them safe.. dont kid yourself.. if i m not mistaken there are already over 300k fleets spooking arround and still building more.. planets defs are build more now cause theres more to the equality of investment.. and from that less posibility of "**Filtered** annoyment" like be4 when any newb basicly could mass just about any planet...
@dukecarnige
obviusly planet atribute over time pays itself off... evrything pays itself off in time.. else why invest it.. IF you have no profit from it why do it?
Motherships pay themselfs off too.. not directly by gaining stuf from them, but indirectly by loosing less over time..
with fleets its slightly diferent but still working:
1. evrytime you mass a planet def you are destroyn some1s resources invested in them... the ammount of resources invested in the planet is your gain... as (i m guessing here youre attacking cause he is your enemy) thus evrything he looses.. you have more.. its the.. i dont mind infecting 1 of my cows and killing it if my neighbour and death enemy looses his whole herd mentality.. but in wars it applys.. the more your enemy looses the more you "gain".. and this is a "war" game as pointed.
And if you folow my previous calc.. you can see you can "return" your investment quite fast.
2. For as long as planets have been arround there have been ppl who have hired themselfs as planet massers (eg jedi lately, eros,..)
as a planet masser you ofer a service in which you in return get naq.. and "profit" from it..
just the 2 basic ways of profits from the fleets... that work the same way attack/defence planets work too btw.. only income and up planets pay themselfs back by themslefs... rest of the planets you need to work your shiny but off in order for them to "pay" themselfs off... thats why i found it hilarius in a topic near this one... when ppl say att/def planets are "owerpowerd"

Re: Planet protection versus Planet Taking costs
Posted: Wed May 21, 2008 2:44 pm
by Darkalbino_
well i guess me and blahh handled this topic
good job blahh 
Re: Planet protection versus Planet Taking costs
Posted: Tue May 27, 2008 4:35 am
by urogard
Lore wrote:The one thing I wonder about is simmilar to Blahh here. Planet defenses do have a max capability. Fleets do not. My question is will admin leave it like that or give into the planet holders when the max defense is easily taken by a noob MS?
huge planet max defence = 30 tril
min fleet power required to mass that = 4.5 tril
that's 7.8 mil fleets or in other words 304k Tril worth of naq invested in hangars
cost to build 10 30 tril defs = 700 Tril
Planet defence cost : hangar build cost = 1 : 434
The problem with current planet system is that at small defs ~10-100 bil, it's ridiculously expensive to build the defence compared to the cost associated with massing it and with big defs the total opposite is true.
Re: Planet protection versus Planet Taking costs
Posted: Wed Jun 11, 2008 5:56 am
by blahh
cost to build 10 30 tril defs = 700 Tril
haha, mate... do that calc again plz

i think i m gonna pee

1tril def costs about 30tril... so 30tril def costs about 900tril so 10 defences at 30tril cost ummm 9000tril?
In either case.. youre talking about numbers not you nor me will see so the funcion there is irelavant...
thats about the same as if we talked about what could we do if we had
20910293594266095377779406498777085907065879464326759832 TW of power at our disposal..
realisticly looking... maybe, just maybe.. we might see planet defs go up to 6tril in the coming year... above that and under curent incomes i doubt they will reach in the years to come..