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Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sat Jun 14, 2008 7:54 pm
by Teal'auc of the Void
If this passes, I'm going to mass all these who supported it and then laugh how slowly they can rebuild from massings... seriously. :evil:



Teal'auc

Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sat Jun 14, 2008 8:51 pm
by pianomutt20000
sure, go for it :D

Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sat Jun 14, 2008 10:34 pm
by Dizzy
Mr Mystake wrote:i like it dizzy and i'll suggest to admin if I get the chance.


I'll take yours back a step though and drop your AT/turn rates by 1. So that its 5-4-3-2 at's/turn rather then the 6/5/4/3

6at/turn is quite a bit and might cause some people to create accounts just to funnel AT's.

heck, personally i'd rather see 150m+ get 1at/turn, and 0-30 only get 4at/turn

jason changed it to 3at/turn to speed the pace up, now its time to slow it down


@Jenny, i love u dear but being able to mass on a whim is what is destroying SGW... and, REALLY sorry to say it but ppl like u, doing that, isn't help.


edit: i got it better Dizzy;

0-perg limit > 4AT/turn WHILE IN PURG.
0-50m > 3AT/turn
50-130m > 2AT/turn
130+ > 1AT/turn

what u think?


I dont like the idea of increased rates in purg to be honest - max 3 per turn while in perg (or even less). Perg should be a place to hide and for smaller accounts to build up. At the moment it is people building huge stats and farming with no fear of retribution.

Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sun Jun 15, 2008 5:32 am
by Guardianx
bad idea

Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sun Jun 15, 2008 7:13 am
by Mystake
the upside of increasing the purg rate by 1AT/turn would be to remove the market ability of non-transferable AT

Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sun Jun 15, 2008 9:46 am
by Legendary Apophis
Mr Mystake wrote:i like it dizzy and i'll suggest to admin if I get the chance.


I'll take yours back a step though and drop your AT/turn rates by 1. So that its 5-4-3-2 at's/turn rather then the 6/5/4/3

6at/turn is quite a bit and might cause some people to create accounts just to funnel AT's.

heck, personally i'd rather see 150m+ get 1at/turn, and 0-30 only get 4at/turn

jason changed it to 3at/turn to speed the pace up, now its time to slow it down


@Jenny, i love u dear but being able to mass on a whim is what is destroying SGW... and, REALLY sorry to say it but ppl like u, doing that, isn't help.


edit: i got it better Dizzy;

0-perg limit > 4AT/turn WHILE IN PURG.
0-50m > 3AT/turn
50-130m > 2AT/turn
130+ > 1AT/turn

what u think?

How about 3ATs till trade cap, and 2ATs till raid cap, and 1ATs above raid cap?

Re: Remove Market Generated AT's for Player Generated AT's

Posted: Sun Jun 15, 2008 11:19 pm
by Dizzy
Legendary Apophis, I'd say no to that one because it would probably slow the game too much