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Re: Quantum Market
Posted: Thu Jun 05, 2008 8:35 am
by FEARLESS
I like the old one better becuase this will only make the stronger much stronger. I mean they have 200m defs plus 15m+ naq per turn. At least the old one controls their progress.

Re: Quantum Market
Posted: Thu Jun 05, 2008 8:54 am
by High Empty
... to catch the feeders " only ban the feeders"
It's a matter of it happening more than once.
I mean what's the chances of someone logging in and catching the guy trading on the market. I mean it's once per day.
Now if he does it, 2-3-4 times in a row or in a week, something is up.
Not to mention i really like the idea of temp banning the accounts in question so they don't lose the account and just need to email you to get it back, or not. but it comes back next wave, and you already have it flagged.
Re: Quantum Market
Posted: Thu Jun 05, 2008 8:58 am
by Forum
ok - fair point.
thus- i have made it cheaper to get turns (and only turns) for smaller accounts...
i WILL have to do something about selling turns for naq, though, now...
<thinking...>
FEARLESS wrote:I like the old one better becuase this will only make the stronger much stronger. I mean they have 200m defs plus 15m+ naq per turn. At least the old one controls their progress.

Re: Quantum Market
Posted: Thu Jun 05, 2008 9:00 am
by High Empty
LOL if nothing else. they can buy turns one day. Sell them for miners or for naq the next.
Re: Quantum Market
Posted: Thu Jun 05, 2008 9:27 am
by Forum
ok - have also solved teh feeder accounts selling turns for naq, only to 'give' it away to another...
Re: Quantum Market
Posted: Thu Jun 05, 2008 9:34 am
by Bernie Sanders
aww

couldnt you have let me get fed one more time?
Re: Quantum Market
Posted: Thu Jun 05, 2008 11:43 am
by High Empty
Still need more turns. double again in a week please.
Re: Quantum Market
Posted: Thu Jun 05, 2008 12:39 pm
by lilith
Nice, now I can start playing again

Re: Quantum Market
Posted: Thu Jun 05, 2008 6:02 pm
by HippyFool
Forum wrote:ok - have also solved teh feeder accounts selling turns for naq, only to 'give' it away to another...
Hmm...
Buy Politician with Turns: 3.00 per Turn
(max per customer per day: 1,728 Politician )
Buy Miners with Turns: 5.83 per Turn
(max per customer per day: 3,360)
why would anybody by politicians when they can trade for miners, untrain the miners, train them into politicians...and they would get twice as many for the same amount of turns..
I mean its good that ppl can just keep getting fed now.. (well they can just trade UU for naq now) but noone is ever going to use the politician one

Re: Quantum Market
Posted: Thu Jun 05, 2008 7:06 pm
by High Empty
your forgetting the " training cost aswell"
Re: Quantum Market
Posted: Sat Jun 07, 2008 2:06 am
by Guardianx
Kikaz wrote:I'd like to see at least 1k turns a day for maybe 1 bill NAQ atm...
Doesnt matter if you cant afford the whole package so dont even complain about it nubs.

its easy to aford something when you are using $$. i would like to see you playing with out $$ and then we would see how far would you get
Re: Quantum Market
Posted: Sat Jun 07, 2008 2:57 am
by renegadze
It would also be nice to see when someone buys SS they are not given USS because admin wanted to make it upto them for what i am guessing was a bug
not sure the biggest player in the game needed the extra resources
Re: Quantum Market
Posted: Sun Jun 08, 2008 12:13 am
by HippyFool
Guardianx wrote:Kikaz wrote:I'd like to see at least 1k turns a day for maybe 1 bill NAQ atm...
Doesnt matter if you cant afford the whole package so dont even complain about it nubs.

its easy to aford something when you are using $$. i would like to see you playing with out $$ and then we would see how far would you get
If there was the possibility of a wave where there was no $$ involved...i would be the first to say its a good idea!!
But as long as i can sell main naq for $ i will buy SSs on Q. Why? because you cant win without it.... and i like winning

Re: Quantum Market
Posted: Sun Jun 08, 2008 12:57 am
by Kikaz
Guardianx wrote:Kikaz wrote:I'd like to see at least 1k turns a day for maybe 1 bill NAQ atm...
Doesnt matter if you cant afford the whole package so dont even complain about it nubs.

its easy to aford something when you are using $$. i would like to see you playing with out $$ and then we would see how far would you get
1 bill NAQ = 300 turns if you build your strike up to 300 mill, which only costs about 3 bill (Which if you just build it from the beggining is quite easy..
And I have people in my alliance that dont use cash that are over 40k army... and make that in about a day anyways... so umm ya nubs...
Re: Quantum Market
Posted: Sun Jun 08, 2008 3:31 am
by Borek
Kikaz wrote:Guardianx wrote:Kikaz wrote:I'd like to see at least 1k turns a day for maybe 1 bill NAQ atm...
Doesnt matter if you cant afford the whole package so dont even complain about it nubs.

its easy to aford something when you are using $$. i would like to see you playing with out $$ and then we would see how far would you get
1 bill NAQ = 300 turns if you build your strike up to 300 mill, which only costs about 3 bill (Which if you just build it from the beggining is quite easy..
And I have people in my alliance that dont use cash that are over 40k army... and make that in about a day anyways... so umm ya nubs...
And what about the massive covert levels required to keep that strike for more than 2 turns?