Re: FUALL, TJP, RM "Gameover" WAR winner defined
Posted: Tue Jun 10, 2008 3:16 am
TheRook wrote:Nimras wrote:Hmm well i hope when admin makes the next update there comes a way to find a winner and so on in wars.
If the way the game decides a winner isn't in favour of the other alliance I'm sure war will just be redeclared... even if the game implements a way of making it so war cant be redeclared on the alliance who "beat you" you dont need an alliance war to mass people...
So technically no matter how a fantastic idea the alliance war update for main is you will still have "unwinnable wars"
The only way to possibly have something like this is have a "Server War"
So you would get
Server War
Faction 1 - Chosen Faction Name
Faction Leading Alliance
Faction Alliance 1
Faction Alliance 2
Faction Alliance 3
Faction Alliance 4
Faction Alliance 5
Faction Alliance 6
and so on.
Faction 2 - Chosen Faction Name
Faction Leading Alliance
Faction Alliance 1
Faction Alliance 2
Faction Alliance 3
Faction Alliance 4
Faction Alliance 5
Faction Alliance 6
and so on.
Once each faction alliance has confirmed there are joining that faction, and the Faction Leading Alliance's Alliance leader confirms that faction is ready for war. All ID's (On Main and Ascended are logged). This is going to be used for setting everyone to war on both servers. (This will mean before the war starts you can set all your relations to neutral and when it starts all your War relations will be everyone involved in the Server War - on both servers (no hiding behind different names on ascension anymore).
Once the Server war starts you will only be able to Attack/Raid/Spy/Sab etc those who are in the Server War.
Trade Brokers/Give Function - this will be limited to those ONLY in the server war. At the start of the server war all trade brokers external to the Server War will be cancelled. If that means your sneakily holding more than your allowed 10k AT on the broker and the person it rejects it to also cant hold that many they are given to the market... (that will teach you)
The only way for a Server War to have a possible ending is for resources (AT mostly) to be restricted. 1008 is the number of user generated AT per week. Using all 3 MT on AT will get you about 2.4k AT. So once the initial large stockpiles of AT are depleted only 3.4kAT will be available to each player per week (IF they use all 3 MT for AT).
The Server War declaration would not have an end date of 5 days. This would stay as a constant war recording all stats from all alliances.
External Alliances/Players cannot hit those in the war and they cannot be hit/traded with. Once the war has started additional alliances CANNOT join in. Which means nobody joining in massing other neutral/not involved alliances just because they have nothing to lose.
Those who go on vac on either server are counted as a "surrender point" (this counts for EVERY instance of VAC on both servers and if people vac more than once (on the same server)) they are automatically kicked from the alliance from the duraction of the war incase they are purposely adding "surrender points" so one faction loses. Those who quit/leave there alliance also add a "Surrender point". When someone is descended a "surrender point" is added as the "ascended being retreats".
Surrender Points
This is the method for determining a victory in the Server War.
How it works
Recorded in the same way as the rest of Military XP
Surrender points are counted at the Faction Level.
A surrender point is given to one faction when:-
A player quits the alliance (and as such the server war) (3 points)
A player goes on vac in main (1 point)
A player goes on vac ascension (1 point)
A player is descended. (1 point)
A player clicks the surrender button (added on the Server War page)
- This keeps them in the alliance but sets all the players in the war to peace and can no longer be attacked by anyone in the war this also removes the ability for trade/give functionality to anyone in the war and also cannot hit anyone in the war) (2 points
Defcon Changes Crit/Nox. (0.01 points)
- When a player changes their defcon and/or places themselves on nox this removes 0.01 points of their faction total.
So when a player PPT's they are going to take themselves of crit/nox to make the most of their turn income when they come off PPT they will turn it back on removing 0.02 points off the total. (if they do 4 days of ppt in one go it will only cost 0.02 but if they do them at 2 different times it will cost more as they will come off crit/nox and go back on twice)
(This is a way of adding points for those in main as you cant give a surrender point for massing an MS/planet/defence etc as thats just common part of war but it does mean it will cost your faction points for constant switching on off crit/nox. Which may mean people will leave crit/nox off making for a more entertaining war/more naq)
If 20 people go on PPT at 2 different times a week (one at start and one at end) thats each player taking 0.04 points of the Surrender total. 0.04x20 = 0.8 off the surrender points.
Total Surrender points is calculated based on number of players in the faction e.g. 103 in Faction1 and 75 in Faction2
The winning "Surrender Points" total is defined at the start of the war as a percentage (max 200%) of your faction players.
So if both sides suggest 75% that means Faction1 has 77.25 Surrender points total and Faction 2 has 56.25 Surrender Point total.
This means that each side has to get the other factions surrender points to less than or equal to 0.
Before you come along and say Faction 1 has a higher surrender point they also have more people so its technically still only 75% and with the crit/nox surrender points more people means more PPT's and as such the surrender points going down quicker each week or possibly by the same % as Faction2's.
For working out what things should remove a faction point I have gone for things that aren't easily done to make the war a challenge rather than massing a players defence 1 surrender point as someones defence can be massed many times and massing a 3bill defence is really nothing to be that proud of in a big server war.
Well after that remarkably long post I may put this in suggestions if people like it...
Cheers
TheRook
M8 if this could be done for the server war and normal alliance wars i will give you 2mill UU thats the best thing i ever heard but it in the surgestions for Alliance war please please please. This would be good.
Hehe sry but it is.
