Page 2 of 3

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 2:24 am
by TheRook
Stickman wrote:UP goes up by 10 instead of 3?
Immune to plague?
Some new thing on the market for them (dunno what)


Immune to plague is a brilliant IDEA!

but it can be abused by an alliance rotating their plague afflicted players as rank 1 massing all others who try to get there...

perhaps a reduced plague for the top first page (top 30)

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 9:36 am
by pianomutt20000
I disagree, immune to plague will only ensure that he never leaves rank 1....He/she will just keep pulling away from everyone else.



As for spamming :P At rank one, that's a perk. :D


Maybe new tech upgrades?


New weps?


I dunno.

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 9:56 am
by Demon Lord Razgriz
How about a new title?

Like if a Goa'uld/System Lord get the top spot, he gets the title: True God of the Universe.

For the Asgard/Anients, Supreme Commander of the Universe.

I don't know what to call Repli/Nanomaster & Tau'ri/Tollen.

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 10:04 am
by the grim reefer
why not make it worthwhile..the ability to be immune from attacks.
the incentive then would not be a massing of the top dog but rather a race to beat his/her stats for the immunity.
keep it simple.

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 10:16 am
by Demon Lord Razgriz
the grim reefer wrote:why not make it worthwhile..the ability to be immune from attacks.
the incentive then would not be a massing of the top dog but rather a race to beat his/her stats for the immunity.
keep it simple.


:smt076 Hell no, that is totally unfair as then we couldn't slow down his growth and due to him being on the top, he most likely grows faster than the rest of us.

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 12:31 pm
by Wolf359
pianomutt20000 wrote:atm, there isn't any perk or reason to be rank one....it's just a big bullseye.


bragging rights?

Re: Rank 1 Perks.

Posted: Thu Jun 12, 2008 1:18 pm
by the grim reefer
Demon Lord Razgriz wrote:
the grim reefer wrote:why not make it worthwhile..the ability to be immune from attacks.
the incentive then would not be a massing of the top dog but rather a race to beat his/her stats for the immunity.
keep it simple.


:smt076 Hell no, that is totally unfair as then we couldn't slow down his growth and due to him being on the top, he most likely grows faster than the rest of us.


but the option would be to outgrow them not to mass and if they mass without fear of being hit back they have to stay number 1 or when they hit 2 they face the consequences.
what more of a "perk" could you offer then immunity!!

Re: Rank 1 Perks.

Posted: Fri Jun 13, 2008 3:19 am
by TheRook
the grim reefer wrote:why not make it worthwhile..the ability to be immune from attacks.
the incentive then would not be a massing of the top dog but rather a race to beat his/her stats for the immunity.
keep it simple.


lets put this as an actual event in game ok so STI with his 300mill+ armysize...

trains 30 mill defence troops 30 def mill mercs, 30 mill strike troops, 30 mill strike mercs
30mill covert troops and 30 mill ac troops. (AND pumps his MS to rank 1)

He now has rank 1... now he has HUGE stats for defence/covert... he is immune to attacks.

Now who else can afford to train up that much stuff to knock him off rank 1 so he can be massed?
and in doing so not cripple their accounts by having 0 UU left... hmmm maybe 3-4 people? and of those 3-4 people how many are friends/allys?

Does this mean he can hit others while immune? if so NOBODY will be able to catch up with him as he will mass those who get close...

TheRook

Re: Rank 1 Perks.

Posted: Fri Jun 13, 2008 8:11 am
by the grim reefer
TheRook wrote:
the grim reefer wrote:why not make it worthwhile..the ability to be immune from attacks.
the incentive then would not be a massing of the top dog but rather a race to beat his/her stats for the immunity.
keep it simple.


lets put this as an actual event in game ok so STI with his 300mill+ armysize...

trains 30 mill defence troops 30 def mill mercs, 30 mill strike troops, 30 mill strike mercs
30mill covert troops and 30 mill ac troops. (AND pumps his MS to rank 1)

He now has rank 1... now he has HUGE stats for defence/covert... he is immune to attacks.

Now who else can afford to train up that much stuff to knock him off rank 1 so he can be massed?
and in doing so not cripple their accounts by having 0 UU left... hmmm maybe 3-4 people? and of those 3-4 people how many are friends/allys?

Does this mean he can hit others while immune? if so NOBODY will be able to catch up with him as he will mass those who get close...

TheRook


tottally understand where youre coming from but i also looked at this from an ingame situation/point.
1,the rank 1 player will be immune from attacks but can attack others if they wish(a chance of loosing stats right off) but he/she can still face concequences ie there officers or alliance members may suffer or if they drop rank 1 they could suffer themselves.
2,ascention..even if sti never ascends again and just sells the redundant uu to avoid the plague eventually they will fall behind ingame right??
3,descention..this could drop a player off the top spot right away maybe??
4,and last but not least,,the most important factor..wars..woudnt it be worth another big plyer with 300mill plus army boosting there stats on a ppt to attain rank one just for the chance not to be hit back in a war??

Re: Rank 1 Perks.

Posted: Sat Jun 14, 2008 5:27 pm
by pianomutt20000
How about the ability to have an extra planet, that can have all stats...

Re: Rank 1 Perks.

Posted: Sat Jun 14, 2008 5:47 pm
by Dagr
The ability to disband one alliance of his/her choice and ban the name of that alliance. :lol: I like the idea of being able to message everyone though.

Re: Rank 1 Perks.

Posted: Sat Jun 14, 2008 7:07 pm
by Mystake
a rank 1's communal planet.

The person who is rank 1 gets access to an 11th planet. They can either choose income, UP, def, attack or C/AC.

however, those planets start at no stats and must be built up before they can be used. they can't be stolen. you get to change which planet you use on a weekly basis ONLY (so as to not be abused)

so for example, STI wants to have a def planet for a week, he can "tick" the def planet. it comes with additional 200m defense (as its never been used). STI can put the naq into making it a 50b def planet.

then comes along Robe who knocks him off rank 1. Robe can then use the def planet (and the 50b def on it) and upgrade it further, or choose to use a UP planet instead.


a communal planet. :D

Re: Rank 1 Perks.

Posted: Sun Jun 15, 2008 5:33 am
by Guardianx
no bonus for rank 1

Re: Rank 1 Perks.

Posted: Sun Jun 15, 2008 5:35 am
by Awaken Knight
i think that if you stay at rank 1 for a certain amount of time you should have a special technology but i really haven;t thought it too much

Re: Rank 1 Perks.

Posted: Sun Jun 15, 2008 5:57 am
by Mystake
i liek my communal planet idea. it means you get a bonus but the moment you get unthroned someone else can take it from you. and it requires a financial commitment.