why have a commander and/or officer of an enemy

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pianomutt20000
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Re: why have a commander and/or officer of an enemy

killtacular wrote:Well I see a few people on this game that have either a commander /officer's of an enemy. I just would like to see what peoples views are.

Myself / I think its a disgrace to the war process, yes your probably friends and have built up a game relationship but sleeping w/ the enemy isn't right.

I'd like to see some kicking going on by the commanders on both sides. One your income goes to the enemy / so does the uu. Just a waste of resorces if you ask me.




No thanks, my DDE CO is awesome. We are also friends...and share the bond of fellow Marines.


That's worth more then the war...period

I don't hit him, he doesn't hit me...small drops in the pond of this war.



tbh, if my alliance demanded it...i'd most likely be kicked from my alliance. I don't help Wolfe in the war, nor does he me. But friendship is more important then an alliance where I know maybe 2 or 3 people.


I have one of Kiltacular's old CO's as my officer as well :P


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Tekki
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Re: why have a commander and/or officer of an enemy

I'd usually say it's for leeching. Mostly 'cos the naq gained usually outweighs the UU gain for the CO. Plus, Officers can hit COs, COs can't hit officers :( So leeching and farming? Though the absolute look in on the account is a bit of a pain but would be better if COs could also see planets :D
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The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
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