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Re: Attacking messed up again

Posted: Wed Aug 13, 2008 12:12 am
by Clarkey
Admin meet today, i'll try and bring this up for you.

Re: Attacking messed up again

Posted: Wed Aug 13, 2008 12:34 am
by blahh
also try the delete undelete and the nox not working thingie plz if you can :)

Re: Attacking messed up again

Posted: Wed Aug 13, 2008 12:37 am
by Clarkey
Will do. :-)

Re: Attacking messed up again

Posted: Thu Aug 14, 2008 7:02 am
by blahh
3tril+ def gone bump :)

also while doing it noticed that the random factor is back to its usual self... it was moved to work from 95-105% of original atribute its back to 85-115% or more i think, any ideas on why the wind got its power again?

Re: Attacking messed up again

Posted: Sat Aug 23, 2008 2:14 am
by blahh
after the update, attacking messed up even more, is soo many ways i cant even begin to describe :S

i wonder if admin actualy knows what hes doing or is that just some random poking arround to see how things go :)

Re: Attacking messed up again

Posted: Sun Aug 24, 2008 11:54 am
by Harlequin
blahh wrote:after the update, attacking messed up even more, is soo many ways i cant even begin to describe :S

i wonder if admin actualy knows what hes doing or is that just some random poking arround to see how things go :)


I've noticed something quite amusing with attacking now. If you use 1AT attacks to mass a player, you will only kill off half of their supers before the weapons are destroyed. Helping the victim even more or not, do we think?

Re: Attacking messed up again

Posted: Sun Aug 24, 2008 8:39 pm
by Forum
not to say i will not look at numbers, but if you attack a much greater defense force, you die.
if a huge attack force comes at you (not your choice) you do not die so bad.

and bugs are the next focus. not updates. that is where i'll spend my time - get everything working 'perfectly' (by some definition) before making another change to main....