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Re: Major Revamp of the Game (Please Read)

Posted: Wed Oct 22, 2008 6:43 am
by Caprila
A new attack to kill miners/attack units/AC units: Kill miners - no. Kill lifers? Could be interesting. Lifer suicide attack that kills one of or combination of Ac/enemy lifers/attack supers :? Needs thought.

Increase power of sabotage
: Seems to work just fine really. Up your covert level if it's not worth it :D

Get rid of the last MS update: Yes. To both tech removal and power reduction. MS Tech was supposed to help small/new players, but face it most of them never brought enough to make a difference because they are Ascending. Just made the big guys biggers :lol: which wsn't really the point.

Limit ATs: :o No. Raiding is the quickest way for people to grow, especially new players. Though I wouldn't be opposed to the various size limits being reduced somewhat (perg/buy/raid)

Re: Major Revamp of the Game (Please Read)

Posted: Wed Oct 22, 2008 8:36 am
by Rn5ho
GeneralChaos wrote:
tom twin wrote:kill attackers maybe, or just heavier losses whilst massing.

15pages of 1at hits is a boring read.


Thats because ADMIN refuses to fix that 1 AT crap, all he has to do is set it 1AT = 1/15th attack, forcing the attacker to use 15 or its pointless, same rule should be added for MS, 1 AT = 1/15th of your MS power.

If he fixed that, he wouldnt have to worry about anything else for now, numbers would be lost in wars.


totally agreed here, suck to see someone used 100 AT's to mass whole defense, or sometimes even less. this HAS to be fixed for the good of game :?

Re: Major Revamp of the Game (Please Read)

Posted: Thu Oct 23, 2008 4:59 am
by hidden
its not about keeping everybody happy

its about fixing the game as a whole which would eventually make people happy

Re: Major Revamp of the Game (Please Read)

Posted: Fri Oct 24, 2008 12:34 pm
by Wolf359
I would say Yes to everything - but perhaps not killing miners (mainly because I know there needs to be a compromise).


Caprila wrote:A new attack to kill miners/attack units/AC units: Kill miners - no. Kill lifers? Could be interesting. Lifer suicide attack that kills one of or combination of Ac/enemy lifers/attack supers :? Needs thought.

Increase power of sabotage
: Seems to work just fine really. Up your covert level if it's not worth it :D

Get rid of the last MS update: Yes. To both tech removal and power reduction. MS Tech was supposed to help small/new players, but face it most of them never brought enough to make a difference because they are Ascending. Just made the big guys biggers :lol: which wsn't really the point.

Limit ATs: :o No. Raiding is the quickest way for people to grow, especially new players. Though I wouldn't be opposed to the various size limits being reduced somewhat (perg/buy/raid)


Your comment there about AT's is massively flawed!

It was the introduction of unlimited ATs and raiding that caused the massive growth in accounts and stopped this being a turn based strategy game. All it did was to allow the already rich and big accounts to be able to raid and buy unlimited turns at will, thus making their growth bigger in comparison to smaller accounts - it's exponential, the bigger you are, the easier it is to grow.

As has been stated many, many times now (there's lots of suggestion threads out there) - limiting AT would more than likely hinder the bigger accounts, while helping the smaller ones. Less AT means that people need to be more selective of their targets - so in the case of the bigger players (unless they're massing) they would probably set themselves a higher figure against which to farm. For the smaller players, because there is is less AT and more selective farming from the bigger players, it would tend to mean that their is more naq available as a whole, so they would be receiving more naq per hit than they do currently. Thus, larger player growth slowed, smaller player growth increased.

Additionally, because the bigger players would want more AT, they would be looking to buy more - but, because they are not guaranteed them on the market anymore, they would have to get them from other players. Thus smaller players could make a killing selling AT, at raised (but realistic - supply v demand) prices, to the bigger players.

There are also many other benefits, among them being no (or at least reduced) and it no longer being possible (or at least harder) for one person to mass a whole alliance. It would also mean that people would start 'playing' properly again, rather than just raiding all day long - which is mind-numbingly boring and requires no strategy whatsoever - but as I said, there are plenty of other threads out there where this has been discussed.

Re: Major Revamp of the Game (Please Read)

Posted: Fri Oct 24, 2008 2:44 pm
by Dizzy
Wolf - as much as I agree with everything you have said about unlimited AT's - then the issue will be attracting and keeping new players. When there are much faster paced games out there, the old 3 AT's per tick and no extras will turn them away. At least after 2 weeks they can use the public market, or they can purchase SS so they are able to speed their own gameplay up.

Re: Major Revamp of the Game (Please Read)

Posted: Sat Oct 25, 2008 6:02 am
by Wolf359
A game doesn't have to be fast paced to be good. Neither is this game currently good, as success is currently based on how big you are - and that is currently based on how willing you are to resign yourself to constant raiding. And don't forget, it is simply because of some poor updates that the game has turned into the fast-paced, mind-numbing raid-fest that it is.

Like it or not, the original meaning to the game, along with any kind of meaningful strategic play, has been lost - completely.

If I was joining a game today, and I had a choice between SGW in it's current state, or SGW of a few years back (without unlimited AT), then I'd go for the older version every time - it was more of a challenge, it was more fun, it was less boring!

Re: Major Revamp of the Game (Please Read)

Posted: Sun Oct 26, 2008 1:45 am
by Chris M
As is frequently the case, i agree with Wolf359

This game has lost meaning now. The original game was by far better because there was strategy involved in using your turns.
You had to be sensible with who you hit because the rewards needed to be worthwhile.
Always waiting for the next attack (when you had got another 15 turns) window was also fun, good times.

Sadly though i think the state of the game means its beyond repair.
Even ascension is going that way now.

Shame we cant have a classic SGW server (in english, because apparently there is a german one).

UP used to determine how big you were, not how actively you raid (a concept not everyone likes)

Re: Major Revamp of the Game (Please Read)

Posted: Mon Oct 27, 2008 8:21 am
by Caprila
AT is a pretty big subject, there are already reams on it already :shock:

As for MS...

I would like to see the Tech go. Not countered by another update, cut down in power..

Re: Major Revamp of the Game (Please Read)

Posted: Sat Dec 27, 2008 2:21 am
by Shadowarrior
I concur this game you should favor the cunning not the repeative, at present unlimited at's alow for mob style tactics (Not milatary ones) and i feel the game would be a whole lot better if ats were slowed down.

As for this 'new' player crutch that people are using to avoid change i will say this if you are cunning and diplomatic enough you can grow very fast, the strong have to maintain effort to be strong the weak just have to worry about themselves, strong players can be pulled down through coperation I.E strategy and thus though it is harder i feel it is better to rise in a challenging enverment rather than a monetonous easy one..

Re: Major Revamp of the Game (Please Read)

Posted: Sat Dec 27, 2008 7:20 am
by Lore
Shadowarrior wrote:I concur this game you should favor the cunning not the repeative, at present unlimited at's alow for mob style tactics (Not milatary ones) and i feel the game would be a whole lot better if ats were slowed down.

As for this 'new' player crutch that people are using to avoid change i will say this if you are cunning and diplomatic enough you can grow very fast, the strong have to maintain effort to be strong the weak just have to worry about themselves, strong players can be pulled down through coperation I.E strategy and thus though it is harder i feel it is better to rise in a challenging enverment rather than a monetonous easy one..



No one else seems to understand that tho. As it was in ascended. If everyone active in acended now had been active back when everything was destroyable, it would have been much different. With only 2000 AT to work with, 100 accounts could wipe the floor with 10 accounts that are 100 times more powerful.

Everyone wants to stand alone and be a hero or glory hound. I do want to see lone wolfs be able to survive and exist, but seeing 1 account ten times smaller then an alliance of ten be able to do massive amounts of damage and recieve none is dishearting at the least.