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Posted: Mon Nov 21, 2005 2:45 am
by Scott Ewing
the idea of having a larger fleet is good, however i think that most people would find different kind of ships confusing.

a friend of mine suggested just after he bought his mothership (about a week after they came out) that we should be able to buy heaps of them.

i agree. i think that after the first mothership, which you name and is the strongest, the rest then just cost 100mill each (give or take) and are just put under the same name. for example...

1st mothership = temple of anubis
other ships = fleet of anubis

then, you should outfit each one, using a screen similar to the one where you give mercs to your officers, list of ships, each with weapon or shield buttons.

i think that a limit of 50 ships should be given after initial purchase of mothership, then increases each day.

Posted: Mon Nov 21, 2005 4:47 am
by schuesseled
no you need to keep the limit smaller than that otherwise the big players will buys loads of ships, and if there all motherships as you think then what would the point be thwy would all be not worth it. Read my post again and look for the bits that explain how its possible to have a fleet of ships that are have benefits>costs.

ANd something i dont understand is why people make stupid small not detailed suggestions that dont explain the purpose of the update, whats the point your just gonna get called a nooob by nodot and seplicate

Posted: Mon Nov 21, 2005 1:44 pm
by schuesseled
right ive been thinking a lot about the names so i have decided to suggest names for the ships and for the upgrades on them. To give a key:

ship types

(M) = MotherShip
(At) = Attack Ship
(Df) = Defence Ship
(Sp) = Support Ship

upgrades

(At1) = attackship 1st upgrade i.e. fortification bomabrdment (10% increase to troop strength)
(At2) = attack upgrade 2
(Df1) defence 1
(Df2) def 2
(Sp1) support 1 troop bonus
(Sp2) 2nd troop bonus
(Sp3) 1st health bonus (3rd upgrade)
(Sp4) 2nd health bonus (4th upgrade)

If you dont know which upgrade is which it corresponds to the list of uprades in the first post so at1 for tauri would be fortification bombardment +10% to attack troops strength

Tauri

(M) Flag Ship - The Tauri mothership unbeatable in offence and defence
(At) Assualt Frigate - A well built ship carrying a heavy arsenal perfect for attacking
(Df) Shield Cruiser - A strong and sturdy ship can take a helluva beating
(Sp) Support Frigate - A weak and slow ship, however it carries vital supplies for troops and is equipped with medical bays

(At1) Fortification Bombardment - Makes the ship capable of launching a volley of fire onto buildings and bunkers
(At2) Planetary Bombardment - Allows the ship to carry a fierce arsenal capable of pummeling a planet to dust
(Df1) Suppersion Fire - Your Cruiser suppresses fire onto enemy positions
(Df2) City Shield Emmiter - Your Cruiser raises shields round city that are under attack
(Sp1) Cargo Drop - Your ship drops supplies in crates down to your troops
(Sp2) Supply Beam - A bright light engulfs the battle field, your troops now have bright shiny new weapons full of ammo, wow.
(Sp3) Infirmary Bays - Your ship is equipped with infirmaries to treat the wounded and dying
(Sp4) Evacuation Beam - Your ship has the ability to beam injured troops straight to your infirmaries

Asgard

(M) Command Cruiser - The Asgard mothership unbeatable in offence and defence
(At) Maurauder - A well built ship carrying a heavy arsenal perfect for attacking
(Df) Imperial Guard - A strong and sturdy ship can take a helluva beating
(Sp) Cloning Vessel - A weak and slow ship, however it carries vital supplies for troops and is equipped with cloning facilities and asgard infirmaries

(At1) Mass Beam Transporters - Makes the ship capable of beaming enemy troops into prison cells aboard it
(At2) Planetary Bombardment - Allows the ship to carry a fierce arsenal capable of pummeling a planet to dust
(Df1) Mass Beam Transporters - Makes the ship capable of beaming enemy troops into prison cells aboard it
(Df2) Suppersion Fire - Your ship suppresses fire onto enemy positions
(Sp1) Drone Uplink - Equips your ship with an uplink centre making drones more efficient
(Sp2) Supply Beam - A bright light engulfs the battle field, your troops now have bright shiny new weapons full of ammo, wow.
(Sp3) Asgard Healing Chamber - Your ship is equipped with asgard healing chambers to treat the wounded and dying
(Sp4) Clone Replacements - Your ship contains facilities capable of making more clones to replace some of those that have fallen in battle.

Goa'uld

(M) Hatak Mothership - The Gao'uld mothership unbeatable in offence and defence
(At) Alquesh - A well built ship carrying a heavy arsenal perfect for attacking
(Df) Patroller - A strong and sturdy ship, designed for long weeks patrolling the borders of your territory, encountering many battles and coming out unscathed.
(Sp) Cargo Ship - A weak and slow ship, however it carries vital supplies for troops, these ships must be protected

(At1) Large Holographic Projector - Makes the ship capable of projecting a large hologram into the sky, the booming voice of their god enspires your troops and demoralises the enemy troops.
(At2) Planetary Bombardment - Allows the ship to carry a fierce arsenal capable of pummeling a planet to dust
(Df1) Glider Support - The Patroller has a large glider bay on board able to give lots of support to your ground troops
(Df2) Suppersion Fire - Your ship suppresses fire onto enemy positions
(Sp1) Ring transporters - Equips your ship with rings capable of beaming supplies down to your eager troops.
(Sp2) Super Soldier Suits - Your ship carries new and improved super soldier suits for your soldiers to wear
(Sp3) Hand Devices - Your ship distributes hand devices among the troops capable of using them to heal fallen troops
(Sp4) Symbiote Replacements - Your ship contains storage facilities containing many spare symbiotes to make new jaffa and replace dying symbiotes on the battle field

Replicator

(M) Clustership - The replicator mothership unbeatable in offence and defence, is a cluster of billions of replicator blocks.
(At) Aquirer - A well built ship carrying a heavy arsenal perfect for attacking and aquiring new planets and ships
(Df) Sustainer - A strong and sturdy ship, designed for sustaining ships and planets with additional replicators and to protect them
(Sp) Assimilator - A weak and slow ship, however it provides replicators with the ability to perform better.

(At1) Fortification Acidic Spray - Makes the ship capable of spraying buildings and milotary structures with replicator acid
(At2) Planetary Acidic Spray - Allows the ship to spray replicator acid over the entire surface of the planet, devastating
(Df1) Hardened Alloys - The sustainer provides replicator forces with hardended alloys capable of a much higher resistance to enemy fire
(Df2) Individual Replicator Shields - Your ship gives the replicators the ability to erecting a shield around themselves making them very hard to kill
(Sp1) Enhanced Uplink - Equips your ship with an enhanced uplink that will improve the your forces reaction time and efficiency
(Sp2) Hyper Uplink - Equips your ship with an hyper enhanced uplink that will improve the your forces reaction time and efficiency
(Sp3) Raw Material Replication - Your ship gives the replicators instructions to use all raw materials (not just metal) to repair themselves
(Sp4) Organic Material Replication - Allows the your replicator troops to use all manner of resources including organic ones to repair and make more of themselves.

[/b]

Posted: Mon Nov 21, 2005 1:46 pm
by schuesseled
wow im intelligent :) anybody else wanna contribute or think they got a better name idea post it.

Posted: Mon Nov 21, 2005 1:47 pm
by Ra-Amon-Ka
if this is implemented. which i think it should. would the new ships be invincible too?

i also need a mothership too

Posted: Mon Nov 21, 2005 2:17 pm
by Setesh
Psi if you read this...you should include this in your next discussion with forum

Posted: Mon Nov 21, 2005 2:33 pm
by Sarif
Yeah took me like half an hour to read it all but damn..some fine work right there i think this should at least be considered.

Posted: Mon Nov 21, 2005 2:52 pm
by schuesseled
Ra-Amon-Ka wrote:if this is implemented. which i think it should. would the new ships be invincible too?

i also need a mothership too


yes they should be

i thought about this and i decided not to complicate it yet with damage to the ships but seeing as i have said in my post that the ships will have their weapons and shields occaionally destroyed during the firefight, and then the ships that have their shields disabled flee the battle field before they are destroyed i think its only fair for them to be invincible as they do retreat. However saying that, if forum implements this it can always be modified so that ships can can be damaged as well as weapons to make it a little harder, however destroying the ships completeley would geting really really annoying as with the weapons and upgrades they will cost a lot of naq.

also to make it fair and balanced the ships should be limited to 1 mothership type (per player), and a maximum of 3 of each of the other types of ships. (3 because otherwise if there were 4 fully upgraded support vessel with the currently proposed percentage bonuses you would recieve no losses at all during a battle.)

Posted: Mon Nov 21, 2005 4:47 pm
by Psi Kiya Trist
Seteplicate wrote:Psi if you read this...you should include this in your next discussion with forum


i have my own ideas with how this can be modified. but i've already shared this with Forum in at least one way. i'll let him decide.

~_+Psi Kiya Trist+_~

Posted: Mon Nov 21, 2005 8:00 pm
by I QUIT
schuesseled wrote:the ships that have their shields disabled flee the battle field before they are destroyed i think its only fair for them to be invincible as they do retreat.


I think this would be good if the dhips retreated BEFORE they do their special ground troop upgrades...then there's actually a reason to want them there, and to not want them to retreat.

Posted: Tue Nov 22, 2005 3:03 am
by schuesseled
gaaahhhhh read the first post!!!!!!

schuesseled wrote:Combat:
If a ships shields are disabled they will flee from the battlefield to avoid inevitable destruction, and by doing so any leftover firepower they have can't be dealt to the next ship of the enemies nor can their abilities such as the supply beam planet bombarment be used

Posted: Tue Nov 22, 2005 4:54 am
by The Deity
Just an idea in regards to the strike/defensive action improvement of your ground troupes. As I understand it, at the moment all your units travel to a battlefield via a Stargate, ('The Gate Wars' was a bit of a give away) and thus an enemy incursion can blocked on the way in and again when retreating. Just think of those of us with 50K+ units, that’s got to be at least 10 38-minute gate activations which I doubt would go unnoticed. A Mother/Support Ship you could strategically land troupes, thus giving them an attack bonus and a defence bonus when returning. This could be implemented as an indirect upgrade, more passive then your suggested specific ship technology upgrades or it could be reliant on upgrades such as ship capacity and drop ships. Using the second option would make it more costly for higher-level players as they would have to purchase greater capacity to accommodate their army. Any units that did not fit onto ships would come through the Gate as usual and thus would not receive the attack/defence bonuses. Not sure if this idea has been posted previously, if so you have my apologies. Also, I'd like to congratulate 'schuesseled' on a great idea that he has obviously been thought out very thoroughly. Great job.

Posted: Tue Nov 22, 2005 5:11 am
by schuesseled
firstly id like to say thanks,

Anyway i think its best if you just assume that some of your army goes through the stargate and some arives by ships, i thought about calling support ships troop transports but i didnt think it was a good idea as a support ship beaming stuff down to your troops sounds like a better idea. I dont want things to get too complicated by having to buy more motherships/ships to allow for a better attack. Just doubling all of your troops power is complicated enough without having to double some troops, triple others and decrease the strength of others . Will get to confusing

Posted: Wed Nov 23, 2005 10:30 am
by 12agnar0k
just like to clap out loud for my brother, he has thought quite hard on this or so he says, i prefer to spend me time increasing my game play and spamming, but hey everyone to their own , lol, well, this is a truley good idea. I found about it first though \:D/ , whilst he waswriting it down, and helped him ocme up with a few ideas, although pretty much 98% of the ideas were his,
i just think its so funny how the people usully saying thats a bad idea, were actually giving dave credit, well anyway its a good idea.

now well gonan have to say something intelligent, hmmmmmmmmmmmmm, give me a sec, to think ,

well one thought was that the fleet ships specifications could differ slightly between races, for example , t'auri could have better attack on their smaller ships than defense, and the otherway around for the asgard, hence keeping in with the normal bonuses of each race, similarilly goa'ul could then have a 25% decrease in costs for example the ship costs and wepon costs ,
and replicators could maybe have a special ability or ship of somekind, that helps their covert action somehow, i.e a whole new ship that can be brought x3 lowering the amount that can be brought of the other three ships too just x2, this ship can be improved liek david suggested for the others , e.t.c e.t.c , accept this ship will appear on the spy report, and help covert action in someway

anyway thats just one idea, give me a sec i may coem up with another,

well, just like to add that ship damage as suggested above, could be made so that ships will decrease in health after a battle just like those of normal wepons, and maybe even wepons will become inoperable, and will keep getting worse until they are repaired, basically another cost of the motherships, seeming as the benefits they are having are very nice. well as with wepons, if these are left unrepaired long enough they will fail to work and will have to be dismanteld.

well thats all ive got i think, and btw when i said give me a sec liek some kind of fool, i wrote it because i was taking a second to think of something. :P. well anyway nice idea brother, keepo em up, and thanks everyone for the support you've given him, it looks as if he put soem effort into it.

kind regards -ian-

Posted: Wed Nov 23, 2005 11:31 am
by KnightValor
Wow. That is awesome... great job at clearly illustrating your point, and I'm glad someone is actually being listened to about fleets.

However, I don't know who of you has ever coded with mysql and php... this would not be easy.

So, for the sake of simplifying things, I say that a fleet is basically just a big mothership, and pre-designed ships that are like weapons. For instance, Hatak ships, X302s, Supply ships, all that good stuff has pre-made stats so that the admin won't have to make like 30 extra mysql rows... basically, if you don't code with mysql, it makes user stat storage a big mess and takes up alot more server space.

Great idea, I'm not putting it down (and this will probably be right away thrown back in my face, lol) it will just be hard to implement.

Anyway, other ships would just be like weapons... really, really, really, really good weapons. The current X302s and stuff have a power of like 2,500 or something? These would have a power of like 10,000 and 30,000. They would be worth it because of the whole buying at bulk is cheaper idea. Maybe you can name the fighters and attack ships and what not, but they would all have the same power, and it would be contributed to your fleet score. Basically, the ships would be destroyable weapons that not only add power to but protect your mothership.

Battle report:

The fleet of KnightValor led the attack against JimBabWa
InVanquish (my "mothership") deals X damage and destroys X of MyFairyGodMother's (JimBabWa's "mothership") sheilds

KnightValor's Xterm1nators (my "fighters") deal 23,000,000 damage to destroy X Rainbows (JimBabWa's "fighters" lol)
The remaining X damage destroys X of MyFairyGodMother's sheilds

MyFairyGodMother deals X damage and destroys X of InVanquish's sheilds

JimBabWa's Rainbows deal 0 damage to destroy 0 Xterm1nators
The remaining 0 damage destroys 0 of InVanquish's sheilds


End Transmission (lol)

Uh, yeah. The leader of the attack could be whoever has the most fighters, making fighters worth it.

Basically, fighters would be attacking sheilds that only sheild against fighters.

Yeah, just an idea. I prefer yours, but I think that this might be better in ratio to time spent coding.

So... yeah.