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Re: game seems slow

Posted: Thu Nov 13, 2008 3:47 am
by urogard
Busterrudd wrote:i still don't see the problem.

I really wonder why people who understand nothing about game development try to make suggestions at all, if we didn't have that problem the suggestion section wouldn't have so much spam topics, but get trimmed by 98% to retain only the useful suggestion discussions

for the slow minded:
It's not the issue with what fascinating things you can put into the game, but how you can prevent them to be abusable.

Re: game seems slow

Posted: Thu Nov 13, 2008 5:55 am
by Busterrudd
no difinately not. make it harder to progress but also reward those that play more. so the weak can't destroy the strong.

Re: game seems slow

Posted: Thu Nov 13, 2008 7:23 am
by urogard
Busterrudd wrote:no difinately not. make it harder to progress but also reward those that play more. so the weak can't destroy the strong.

arbitrary ideas aren't very useful

now specific ones would be very

Re: game seems slow

Posted: Thu Nov 13, 2008 3:09 pm
by Lore
Busterrudd wrote:no difinately not. make it harder to progress but also reward those that play more. so the weak can't destroy the strong.


But what your suggesting is exactly that? Or am I misunderstanding you?

Re: game seems slow

Posted: Fri Nov 14, 2008 1:55 pm
by Busterrudd
no not at all. a person online 1 hr a week should never be able to destroy someone online everyday. make it a little bit more difficult to progress. then you would have to rely on your alliance to help you if you wanted to take down someone stronger than you. ex:the guy online everyday.
alliances woulod be more important and communication would play a bigger role in moving up the food chain with your kingdom and your alliance.
they should get rid of the idea of buying turns and naq with money. i never used this option which basically means a newbie can buy his way up instead of earning it.

Re: game seems slow

Posted: Fri Nov 14, 2008 2:09 pm
by Lore
Busterrudd wrote:no not at all. a person online 1 hr a week should never be able to destroy someone online everyday. make it a little bit more difficult to progress. then you would have to rely on your alliance to help you if you wanted to take down someone stronger than you. ex:the guy online everyday.
alliances woulod be more important and communication would play a bigger role in moving up the food chain with your kingdom and your alliance.
they should get rid of the idea of buying turns and naq with money. i never used this option which basically means a newbie can buy his way up instead of earning it.


But what you said in the first post is exactly this?

Also as long as AT are unlimited as they are now, there is no need in limiting $$ transactions as the are a very small % of the problem.

I could buy between 10 to 20K AT a day just with my naq production and selling daily produced UU. Right now I could purchase 100K AT with resource reserves. As this game stands right now 1 man/account could mass all the account from rank 1 to 100, then go to purg and he can't be hurt. What your suggesting would allow that same account to "Reset" those same 100 account to 0.

Re: game seems slow

Posted: Fri Nov 14, 2008 4:24 pm
by Busterrudd
under no circumstances should one guy be able to mass 100 people. isn't there some sort of competitive spirit that would make you want to mass everyone above you. it seems that eveyone enjoys just being where they are. you don't even have to war to progress. i guess what i am trying to say is that if you mass somebody no matter how big or small they shouldn't be able to rebuild in one day what took them 2 or 3 months or more to build. if you mass someone you shouldn't have to look over your shoulder the next day to see if he will return the favor. especially if he is not part of an alliance. i know that a newbie should never be able to take on a high ranked person ever. but if number #5 masses #3, #3 shouldn't drop to #8. if he is massed it should drop him considerably. it would be #3's alliance that would retaliate on #5 while the former #3 rebuilds over the next few weeks, or whatever it takes depending on how hard #5 hit him. massing someone should have bigger consequences.

and to repond the the comment about someone coming in and destroying a higher ranked player and leaving the game. that wouldn't be possible. first of all if someone devoted enough time the game to build up to the point of being able to destroy or even take on a high ranked person, there is no way the would just leave the game. the would obviously enjoy it very much. plus if, AGAIN, they didn't make it easy to acquire extra turns and naq then there would be now way for someone who really doesn't care about the game to progress in a short time to attack an experienced player.

newbies would still have to walk on egg shells around high ranked guys. the powerful guys would only have to worry about other strong players and alliances.

Re: game seems slow

Posted: Fri Nov 14, 2008 4:31 pm
by Busterrudd
just ask yourself if you took away the idea of warring, would it really change the game? war doesn't seem to have any effect. if you mass someone they are just as strong in a matter of days if not less. farming is the only thing that matters. and there are players who do not have defensive unbits on purpose because they know that even if they are "massed" it won't hurt them that much. i mean what player would have 100k offensive troops and 50 unarmed defensive troops if they really thought anybody could hurt them. why even have defensive troops?

Re: game seems slow

Posted: Mon Nov 24, 2008 12:40 am
by Byakko
It is true that you cant kill anyone on ths game so that they have to start over the one main point that i think everyone has missed here is "Glory" yeah the 1001 points that everyone is working so damn hard to get so they CAN in essence start again only with better armys and they have learned by this point how to play the game
but just because you cant kill someone dosnt mean you cant still hurt them that RANK they have clawed tooth and nail to get is easy enough to knock down and out of the sweet spot to gain Glory if you really are struggleing to kill something attack one of the guys >1,900 they will get mad real fast because they are on a mission to get the glory loseing men means there rank dips down and most of the guys >1,900 do have armys and def. AC and C that are there to be had if you know how to hurt them just one word of advice they may crush you after just because you made them lose a few days of play time (talking from the heart here) this is the way you kill them "Death By Rank"

Re: game seems slow

Posted: Mon Nov 24, 2008 4:00 am
by urogard
Byakko wrote:...the one main point that i think everyone has missed here is "Glory" yeah the 1001 points that everyone is working so damn hard to get so they CAN in essence start again only with better armys and they have learned by this point how to play the game...

That's so wrong, most people dont have to bother with that anymore

and ranks are both easy to get and easy to loose, I could jump anywhere from my current rank 700 to 100 or 15,000, within a few turns tops.

Re: game seems slow

Posted: Mon Nov 24, 2008 9:57 am
by Byakko
ah well now that i am awake my ideas make less and less sense thats the way it seems to go but i have a new idea that will make even less sense later when i read it so here it goes

When i am watching the news and there is a war i always see something covering the refugees that are running away from the fighting. Sow how about putting in a refugee status on players how have been taken out this way they are not totaly killed and have a chance to biuld back up and take out the one that attacked them

this would make it so they wouldnt have to start over from the very start and it would add a little concept to a war. now of corse refugee status should have its own downsides like a % less income until you get off it and trades with other players gets turned off for the first 72 hours or something this would encurage people to make better defence so they dont get attacked so bad they go refugee you could even ban them from joining a new alliance until they are off refugee because who really wants a loser right?

Re: game seems slow

Posted: Mon Nov 24, 2008 12:01 pm
by urogard
considering building up takes anywhere between 30 sec and a few days (if you play in an intelligent way) i don't think that's necesary

if you lost so much you need weeks to recover then maybe you should have considered that situation before you trained so many killable units

and besides, you can already do ppt 4 days in a week, i don't think anymore is necesary

could i really ask you to think about your idea for at least an hour before you post it?

Re: game seems slow

Posted: Mon Nov 24, 2008 4:46 pm
by Byakko
thinking isnt something i can do freely its a hit or miss sort of deal for any good ideas i have but i mostly value the imput of others to help any idea i have look good

Re: game seems slow

Posted: Sat Nov 29, 2008 8:04 pm
by Busterrudd
i like your ideas. the game can definatly be tweaked.

Re: game seems slow

Posted: Sun Nov 30, 2008 9:50 am
by urogard
Byakko wrote:thinking isnt something i can do freely its a hit or miss sort of deal for any good ideas i have but i mostly value the imput of others to help any idea i have look good

well let's be glad that you're not designing any games otherwise that'd go down the sink very fast