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Re: Development
Posted: Sat Dec 27, 2008 12:19 pm
by Lore
buck wrote:What do you mean how does UU work?
its just untrained peons, They contibute to your income. the fact they can be raided from you means there will be alot of very low incomes...
They dont go on missions, they are simply UU. If they are not uu they are spies, Attackers or Defenders.
Obviously have all the original race weapons, And keep supersoliders.
And maybe replace replicators with tok'ra?
I thought in days of old UU were killed on every attack? are they attackable and killable? or just raidable?
Re: Development
Posted: Sat Dec 27, 2008 1:30 pm
by buck
No no, Sorry, Just raidable, You know i completely forgot about the uu going on missions thing, Didnt that just happen in quantum, or have i completely lost my memory.... If we make them attackable and raidable i dont think anyone would play

Actualy, Make them killable, not raidable, thats a better idea...
Re: Development
Posted: Sat Dec 27, 2008 3:06 pm
by Lore
buck wrote:No no, Sorry, Just raidable, You know i completely forgot about the uu going on missions thing, Didnt that just happen in quantum, or have i completely lost my memory.... If we make them attackable and raidable i dont think anyone would play

Actualy, Make them killable, not raidable, thats a better idea...
I agree

Re: Development
Posted: Sun Dec 28, 2008 7:56 am
by Su
adminGary wrote:Since Origins is still in development, now would be a good time to figure out what you all like or dislike.
Origins is based around the StargateWars universe, except we are rolling the clock back about 3 or 4 years. That being said, we are curious if you have any suggestions for the development team. There are a lot of ideas up in the air right now, which makes now the perfect time to tell me anything that could make a good addition to the game (or a reduction).
Now, to get things rolling...
To keep things simple, she is thinking about removing the era features. Which means, in the long, short and everything in between run, no more server resets.
I look forward to your thoughts.
Gary,
Can we start with you telling us what the plans are? Then we can dissect everything.
Re: Development
Posted: Sun Dec 28, 2008 8:05 am
by Su
On the subject of money, I say no more then one donation per week and no market, nor transferable resources.
If we allow resources to be xfered, then all we do is create farm accounts for people to make so that they can trade for either cash, or cross server deals.
For those who wish to argue that 48 hours of ppt per week is not enough, then well I disagree.
That's basically the entire weekend for your parting without having to login.
That's a chance for people like me to travel for business.
Can I also suggest a better way to login from PDA phones. My palm Treo doesn't let me bank on Q Wars and all I get is a oh well sucks for you when I tell people.
I'm sorry but the Palm Treo is one of the best PDA phones for business users.
Re: Development
Posted: Sun Dec 28, 2008 10:26 am
by Lore
Su wrote:On the subject of money, I say no more then one donation per week and no market, nor transferable resources.
If we allow resources to be xfered, then all we do is create farm accounts for people to make so that they can trade for either cash, or cross server deals.
For those who wish to argue that 48 hours of ppt per week is not enough, then well I disagree.
That's basically the entire weekend for your parting without having to login.
That's a chance for people like me to travel for business.
Can I also suggest a better way to login from PDA phones. My palm Treo doesn't let me bank on Q Wars and all I get is a oh well sucks for you when I tell people.
I'm sorry but the Palm Treo is one of the best PDA phones for business users.
I run a Samsung Blackjack pushing windows moble 5. I can't repair weapons or bank, but I buy UP instead. A better moble log in would be great. SGW and all its counterparts are the only games that I don't have full functionality on my phone. Its the oldest and prolly makes more $$ then any other game I play, but is the least user friendly as well.
I also say if you drop back to 1 ppt per week then make it 3 day, or do two 24hr or two 36 hr. 3 days either way.
i think there needs to be an ingame market to trade naq for UU or UU for naq, but no AT
and sell both naq and UU for PPT.
Re: Development
Posted: Sun Dec 28, 2008 4:02 pm
by Neimenljivi
I think the game was the best before miners update came out. That means NO:
- raiding
- miners
- planets
- market (and with it unlimited ATs)
- fleets
- lifers
ACs should be as they are but a bit more balanced with covert, so someone can't have kickass covert, attack and no defence and be untouchable.
Mothership should be as it was before miners update - meaning it's expensive and due to limited amount of ATs you need to save up naq for quite long to get it.
Ascension...well it would probably good to have (and it must be expensive and hard to achieve, like it was back then) but IMHO without ascended server and you can descend someone through main - ascended account can "personally assault" other ascended account - basicly that ability would be integrated from ascended server to main server. While ascending you shouldn't lose MS I think but the rest is ok.
Also you can increase UP in bulks, same as it is in main now, not like it was a few years ago when u were able to increase UP by 3 each click :S
So to sum this up - you can grow only with your UP so rebuilding from wars will take some time and those of us who don't have time to raid can be equally competitive, the only good update just before miners kicked in was AC and it needs to be balanced and buying UP in bulk, everything after and including miners update (besides AC and buying UP in bulk) was bad. Ascending yay, nay for ascended server - descend through main using Personally assault action like it is on ascended server - both accounts need to be ascended for that button to appear.
Regards
Re: Development
Posted: Sun Dec 28, 2008 4:16 pm
by Manetheren
No raiding
No miners
No ms
No lifers
No planets
I like the 1 ppt per week think and no unlimited turns on the market. UU killable as they were once upon a time. Also AC but as mentioned, more in line with covert.
Re: Development
Posted: Sun Dec 28, 2008 5:00 pm
by Lore
with no miners and killable UU I don't see MS even coming into play unless AT are cut back to like 1 per turn like they use to be. tech levels will be very low as well as you can't "Save" naq with no bank.
Re: Development
Posted: Mon Dec 29, 2008 9:09 am
by Quina Quen
The 'older' players do realise that the reason the 'update' was brought in to protect the loss of untrained was quite simply through sour grapes.
If people are going to continue to mention the addition of donation based bonuses, then here in lies the entire problem of people not wanting to lose their money, despite the idea being a donation. It's open to be abused. Everyone knows that the game has developed it's own false economy over the years. So for the sake of gameplay (if you can argue there is any in the first place) the game should be brought back to it's rawest form, where there is EVERYTHING to lose.
Wether or not you throw money at the game, that is entirely your choice but, the question is of course, are you a dedicated donator to the site, or someone playing to make more money? If it's the latter, then toodle on and play main.
Re: Development
Posted: Mon Dec 29, 2008 9:40 am
by thorslittleworld
Here is a suggestion, work on sgw main and ascended before starting yet another game. Then maybe people will have more thought about starting another game.
Or is it easier to just restart the whole thing and rework it into another title ergo Origins. meh sorry but I wont be joining another SGW game if they cannot work on the existing games to the satisfaction of those who pay for it
Re: Development
Posted: Mon Dec 29, 2008 12:39 pm
by Manetheren
myworld. wrote:Here is a suggestion, work on sgw main and ascended before starting yet another game. Then maybe people will have more thought about starting another game.
Or is it easier to just restart the whole thing and rework it into another title ergo Origins. meh sorry but I wont be joining another SGW game if they cannot work on the existing games to the satisfaction of those who pay for it
This origin server was requested by many of the players. If you want them to work on main and ascended then suggest what they can do to fix it.
Re: Development
Posted: Mon Dec 29, 2008 12:50 pm
by Cole
From a person who plays since 4th week of sgw...(me)
LegendaryApophis wrote:This game needs:
-2 PPTs a week (people have jobs and real life...if they dont have time, they'll not play this game at all, as there wont be PPTs)
-Bank (no bank is just meh, another 24/7 required from people, we are humans, not machines)
-Motherships (they are cool, without MSs techs/raiding for getting uus they wont become giant)
-Supers (soldiers are too weak)
-Transfers account to account by SS/USS (helping each others without extra ressources coming from sky)
-brokers (avoids scamming)
-Alliances and alliance rank titles (they are nice)
-Leader of alliance can have commander
-Realm alerts
-Titles like (God/Elder God, Supreme Commander/Absolute Commander, General/5 Stars General, First/Immortal First) for commanders and the ones for officers (First Prime, Fleet Commander, Colonel, Second)
-SS/USS (we need to support this game...and get bonuses from it, it's not like this came late in sgw.)
Does *NOT* need:
-Raids
-Planets / Fleets
-Mothership techs
-Ascension
-Lifers
-Lifer suicide
-Ingame market for ATs/uu (stuff coming from sky)
-Military Experience
-UP circles with COs
-Nox
Re: Development
Posted: Mon Dec 29, 2008 5:35 pm
by Colton
Without Planets and Motherships, what did people spend their extra money on back in the day? O_O
Re: Development
Posted: Mon Dec 29, 2008 6:41 pm
by Manetheren
Colton wrote:Without Planets and Motherships, what did people spend their extra money on back in the day? O_O
You mean back when SS cost 40 mil naq and 20k uu?