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Re: Unit Production Increases
Posted: Mon Feb 09, 2009 3:08 pm
by Lore
Re: Unit Production Increases
Posted: Mon Feb 09, 2009 3:12 pm
by Epyon {recruiting}
A.K.A Tokko btw holy f man if you see this must have taken some amount of time but seriously it offers to much of an advantage links must be limited or UP wont come in to play till a few weeks and even then there will be no hope in catchy up
Re: Unit Production Increases
Posted: Mon Feb 09, 2009 3:14 pm
by RepliMagni
Even with my UP I'm falling behind quite quickly

Re: Unit Production Increases
Posted: Mon Feb 09, 2009 3:17 pm
by adminGary
I've set a limit to the amount of UU produced by clicks on the recruitment link to 5 per day.
Re: Unit Production Increases
Posted: Mon Feb 09, 2009 3:21 pm
by RepliMagni
adminGary wrote:I've set a limit to the amount of UU produced by clicks on the recruitment link to 5 per day.

Re: Unit Production Increases
Posted: Mon Feb 09, 2009 3:26 pm
by Epyon {recruiting}
adminGary wrote:I've set a limit to the amount of UU produced by clicks on the recruitment link to 5 per day.
thank god but even if they still have been limited up is useless can we get the upgrades changed to twos at least to give the Up builders a chance to catch up on the clickfest because its to expensive as it is anyway
Re: Unit Production Increases
Posted: Mon Feb 09, 2009 4:35 pm
by Lore
Epyon {recruiting} wrote:adminGary wrote:I've set a limit to the amount of UU produced by clicks on the recruitment link to 5 per day.
thank god but even if they still have been limited up is useless can we get the upgrades changed to twos at least to give the Up builders a chance to catch up on the clickfest because its to expensive as it is anyway
Even that wont help as they are just that far ahead, removal of all the UU gained over the 5 per day is whats needed, but IDK if it will happen. I mean how many 500+ accounts are there already? Yet alone the 720 Plus ones.
Re: Unit Production Increases
Posted: Mon Feb 09, 2009 5:12 pm
by TokKo
aww no fair
Re: Unit Production Increases
Posted: Tue Feb 10, 2009 1:44 am
by Epyon {recruiting}
its kind of unfair for both sides tbh but this should have been sorted before general release in others whats best for the game in the long run is the most important thing atm you should at least be able to keep 10 clicks per day up till the point of the fix and 5 a day after a fix if they do lower you armies i figure thats fair without totally eliminating yyour gains and leaving you an advantage but putting more emphasis on UP
Re: Unit Production Increases
Posted: Tue Feb 10, 2009 11:10 am
by adminGary
I have a few ideas for balancing the gap.
First is to just reset all UU to 450 (45 per day multiplied by 10 days)
Second, Take a sum of all the UU in the game and spread it evenly amoung all players
Third, set UU equal to your current UP multiplied by 10.
Re: Unit Production Increases
Posted: Tue Feb 10, 2009 11:41 am
by Lore
adminGary wrote:I have a few ideas for balancing the gap.
First is to just reset all UU to 450 (45 per day multiplied by 10 days)
Second, Take a sum of all the UU in the game and spread it evenly amoung all players
Third, set UU equal to your current UP multiplied by 10.
im fine with 1 and 3, even tho the 48 hr ppt created such a massive gap that i still dont understand why it was done but ok thats in the past
I dont like 2 as it helps dead accounts, do it with only active accounts is fine.
what about the beta accounts that never been opened?
Re: Unit Production Increases
Posted: Tue Feb 10, 2009 12:04 pm
by adminGary
Beta accounts that haven't been opened will be suspended some time next week. They can be filtered due to a unique flag in the database.
Re: Unit Production Increases
Posted: Tue Feb 10, 2009 12:08 pm
by Lore
adminGary wrote:Beta accounts that haven't been opened will be suspended some time next week. They can be filtered due to a unique flag in the database.
TY AG
sucks seeing that naq sitting there smiling at me.

Re: Unit Production Increases
Posted: Tue Feb 10, 2009 12:25 pm
by Epyon {recruiting}
Lore wrote:adminGary wrote:I have a few ideas for balancing the gap.
First is to just reset all UU to 450 (45 per day multiplied by 10 days)
Second, Take a sum of all the UU in the game and spread it evenly amoung all players
Third, set UU equal to your current UP multiplied by 10.
im fine with 1 and 3, even tho the 48 hr ppt created such a massive gap that i still dont understand why it was done but ok thats in the past
I dont like 2 as it helps dead accounts, do it with only active accounts is fine.
what about the beta accounts that never been opened?
personally 3 looks the best but 1 or 3 look good
Re: Unit Production Increases
Posted: Tue Feb 10, 2009 12:28 pm
by RepliMagni
3 looks good for me *points at UP*
But, to be fair to the people with lots of clicks - they could have had to canvass a lot of people to get them (or trawled through loads of proxy sites)