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Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 3:21 am
by xXxsephirothxXx
cometlore wrote:did the update include the removal of all purchased weapons as all mine have gone (now having to reaquip troops)

lol you probably got sabbed :(

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 3:38 am
by HgE
This is a Joke.

First set it to 51.
Second U set it to 5. Now u install plague just because Some of use are well Known and make their friends to vote them.

I can't accept that U speak about all of us like We did something BAD.
U should first think about the game and where U can go and what U can.
and after release it.
That's my opinion. I don't like 1/2 measures. Mostly if they taking after the server start.

If my plague hit me, i'll delete my account. Just because I want to.
Cause i can't play with users who have 0 friends in real life. And connection with Admin. And Admin taking the course of the game however he wants to.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 3:55 am
by RepliMagni
The thing you have to bear in mind is that the link could be very badly abused and shouldn't have been in from the get go. If you want to know how, think proxies. The only reason for the link in the first place was advertisement for the game, and I highly doubt more than ten people were given that link not knowing what Origins is and deciding to join up.

Not saying I entirely agree with the measure - afterall, some people probably canvassed a lot of their friends to get this far - you can't keep moving the goalposts on people. That being said, the ability to abuse the link with proxies.....well, it brings the whole thing into question.....

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 4:44 am
by semper
you may not be taking it lightly Gary, but you are doing the wrong thing.

We all want the game to advance. By cutting units out, your being counter productive. People are going to have to work LONGER to get things they want/need, on top of that it will remove a tone of Naq from the game when it was finally starting to pick up to an less then awful level.

Instead of cutting everyone down, increase everyone, and the start up UU.

Or just leave it be.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 5:04 am
by Easy^
adminGary wrote:Players who have donated to keep the server running will not be affected by this update. They will be compensated for the issues that may arise by this update to the amount of 50-100 untrained units.



Damned money **Filtered**!

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 5:05 am
by HgE
But if He Think about ADvertising. Giving link to my relatives doesn't make them a Origin Users. :) they gave Us votes just cause they know US.
With Proxy or Without. This thing should be know by an Admin. And also to know this can Be done. :)
The clicker, from my opinion it's not a bad thing. Proxy are. But cutting from my pop just to be at the same level with all the Inactive GUy... pls.. spear me.

I mean, Now, with 5 Votes U can use Proxy too. What Do U DO Next? No more voting?

If someone votes himself 5 times/day day by day. That 40 /day it's God to him. Be serious.

Why don't U erase all and start again. Maybe U'll see that not many will be online. :(
Shame on U. Done posting about Origin. Now let's sabb some guys.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 5:07 am
by HgE
Easy^ wrote:
adminGary wrote:Players who have donated to keep the server running will not be affected by this update. They will be compensated for the issues that may arise by this update to the amount of 50-100 untrained units.



Damned money **Filtered**!



They Used Proxy TOO. But hell Yeah. Buying With $$ and With Proxy. :)))) Nice, look how admins make the rules. :))))))))


In other words, the admins NEED MONEY so he/she can Make the game run smoothly. Why didn't U say this from start.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 5:23 am
by xXxsephirothxXx
Give the admin a break, he's just slowing the game down for the people who cbf going to 50 different proxy sites, sure your saying "you can go to 5 proxys" but hell... 5 is alot less then 50 mate ;) I guess it does suck for the people that have actually sent it to all those players, and sure i know some who have i have been clicking their links LOL but in the end this is probably a good thing.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 5:35 am
by HgE
Covert Capacity -2

How the hell?

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 6:26 am
by Borek
HgE wrote:Covert Capacity -2

How the hell?
Sabbing takes 3 covert capacity to do, if you have 1 left it will let you sab as you are still in positive figures, obviously doing so takes you to -2. You regain 1 per turn like everyone else even if negative.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 7:52 am
by Su
Hi Gary,

Please excuse some people as they are all warranted in their aggression as this is taking time away they spent and just like a job, no one likes to work and not get paid.

In my honest opinion, I think you should just keep it down to 5. By changing or trying to fix the problem, the measures required just open the game up to more mistakes and downtime.

It's also in my opinion that Beta ended to quickly. It's fine, it's done no big deal. I think we should stop worrying about this, the extra 100 units will not get that one person much further ahead of everyone else when we are one month away from now. I'm sure players will team up and bring that guy down to size in due time. No big deal, what is done is done. I do beg you to leave it as is! It's the best measure you can take, just fix the problem with abusing the link and call it a day.

I never abused the link, mines probably only clicked twice a day if that. I'm over 633 units already....

Anywho, enough for Admin,

Players of Origins. Let's just let this one go. I think the game is overall doing well on the community side so far, let's keep it that way. No need for anyone to get bitter, we'll take care of the abusers in due time!!

Thanks,

Gary

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 8:46 am
by arkangel13
Su wrote:Hi Gary,

Please excuse some people as they are all warranted in their aggression as this is taking time away they spent and just like a job, no one likes to work and not get paid.

In my honest opinion, I think you should just keep it down to 5. By changing or trying to fix the problem, the measures required just open the game up to more mistakes and downtime.

It's also in my opinion that Beta ended to quickly. It's fine, it's done no big deal. I think we should stop worrying about this, the extra 100 units will not get that one person much further ahead of everyone else when we are one month away from now. I'm sure players will team up and bring that guy down to size in due time. No big deal, what is done is done. I do beg you to leave it as is! It's the best measure you can take, just fix the problem with abusing the link and call it a day.

I never abused the link, mines probably only clicked twice a day if that. I'm over 633 units already....

Anywho, enough for Admin,

Players of Origins. Let's just let this one go. I think the game is overall doing well on the community side so far, let's keep it that way. No need for anyone to get bitter, we'll take care of the abusers in due time!!

Thanks,

Gary



YES i agree already massed few peeps who seem click happy

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 10:11 am
by semper
Su wrote:Hi Gary,

Please excuse some people as they are all warranted in their aggression as this is taking time away they spent and just like a job, no one likes to work and not get paid.

In my honest opinion, I think you should just keep it down to 5. By changing or trying to fix the problem, the measures required just open the game up to more mistakes and downtime.

It's also in my opinion that Beta ended to quickly. It's fine, it's done no big deal. I think we should stop worrying about this, the extra 100 units will not get that one person much further ahead of everyone else when we are one month away from now. I'm sure players will team up and bring that guy down to size in due time. No big deal, what is done is done. I do beg you to leave it as is! It's the best measure you can take, just fix the problem with abusing the link and call it a day.

I never abused the link, mines probably only clicked twice a day if that. I'm over 633 units already....

Anywho, enough for Admin,

Players of Origins. Let's just let this one go. I think the game is overall doing well on the community side so far, let's keep it that way. No need for anyone to get bitter, we'll take care of the abusers in due time!!

Thanks,

Gary


I am more than happy to leave it that way. I am over the 600 mark too and would rather not lose the size. Either that or one of the other things I suggested (I already said this one too..)

I get my link clicked once a day, by me. Do I have friends who would click it? Probably more than most... why bother lol. Just an easy way to the top and no one likes you for it. I would rather lose peoples respect for me in different, more colourful manners.

*goes off to annoy Borek and Tekki more*

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 11:31 am
by Lithium
well done admin, yes some abused it by using using alliance mates to klik it.

Re: Unit Production Balancing

Posted: Wed Feb 11, 2009 12:17 pm
by Lore
Well, I still think "abuse" is a harsh word as AG is the one who put it in, but I'm glad to see him moving to fix and adjust after the fact. The game is young, lets roll with the punches.


But everyone has got to admitt, with the stiff price of UP and slow intended growth, 51 units a day would have drasticly skewed the game. Period.