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Re: attack massing bug

Posted: Sat Feb 14, 2009 10:10 am
by ~Nemisis~
Epyon {recruiting} wrote:and btw should ac kill spies when your attacking someone like in main ?



:smt060

Re: attack massing bug

Posted: Sat Feb 14, 2009 12:41 pm
by Epyon {recruiting}
i know its annoying once you mass someone you cant start raping there spies stupid people with massive cov and nothin else

Re: attack massing bug

Posted: Sun Feb 15, 2009 3:54 pm
by Mr Nice Guy
supossed not to... still many things we dont know and cant know

Re: attack massing bug

Posted: Sun Feb 15, 2009 8:57 pm
by adminGary
Epyon {recruiting} wrote:and btw should ac kill spies when your attacking someone like in main ?

Spies and anti covert hide in bunkers when the planet they are is under attack, just like normal civilians.

Re: attack massing bug

Posted: Mon Feb 16, 2009 6:17 am
by ~Nemisis~
arkangel13 wrote:18:58 ??????? 1 Naquadah stolen 15 0 0 2,474 3 details


we killed def weapons yet person has 69 defenders left yet it wont let me mass it down.

Also gary attackers who have less than 4k strike are massing down 15k defs with zero attackers losses. yet the defender has to pay through nose for wep reapairs and if not online gets def massed and uu massed down to 74uu or so.

Many are abusing at this moment



^ :-k

Re: attack massing bug

Posted: Mon Feb 16, 2009 11:28 am
by Epyon {recruiting}
adminGary wrote:
Epyon {recruiting} wrote:and btw should ac kill spies when your attacking someone like in main ?

Spies and anti covert hide in bunkers when the planet they are is under attack, just like normal civilians.


"yes but they can only hide while people protect them when your invading a place without def you can blow up there underground bunkers and goauld have scanners lol touche gary lol"

Re: attack massing bug

Posted: Mon Feb 16, 2009 11:47 am
by adminGary
Epyon {recruiting} wrote:
adminGary wrote:
Epyon {recruiting} wrote:and btw should ac kill spies when your attacking someone like in main ?

Spies and anti covert hide in bunkers when the planet they are is under attack, just like normal civilians.


"yes but they can only hide while people protect them when your invading a place without def you can blow up there underground bunkers and goauld have scanners lol touche gary lol"


You forget they are spies, trained in the arts of deception and playing hide and seek. The bunkers are hidden, just like Heimdall's lab was hidden deep within the planet. When attacking you are not above the planets surface long enough to scan for these bunkers.

Re: attack massing bug

Posted: Mon Feb 16, 2009 11:54 am
by Epyon {recruiting}
yes but not all will get to the bunkers in time and some will be killed in crossfire :lol: and they present system aint up to scratch there impossible to kill on some accounts

Re: attack massing bug

Posted: Mon Feb 16, 2009 11:59 am
by ~Nemisis~
arkangel13 wrote:18:58 ??????? 1 Naquadah stolen 15 0 0 2,474 3 details


we killed def weapons yet person has 69 defenders left yet it wont let me mass it down.

Also gary attackers who have less than 4k strike are massing down 15k defs with zero attackers losses. yet the defender has to pay through nose for wep reapairs and if not online gets def massed and uu massed down to 74uu or so.

Many are abusing at this moment


ideas... :-k

Re: attack massing bug

Posted: Mon Feb 16, 2009 12:02 pm
by Epyon {recruiting}
lol veng cheer up oberaan told me he killed his attackrs earlier today he saiys its fixed

Re: attack massing bug

Posted: Mon Feb 16, 2009 5:21 pm
by arkangel13
bump for gary was this addressed where 44 uu attackers or lower can mass with no losses still.

Re: attack massing bug

Posted: Mon Feb 16, 2009 8:49 pm
by Oberaan
Yep well I was massed for about a page and a half and torwards the middle of the second page my attacker lost 7 attackers in a row then went back to losing nothing :P

Re: attack massing bug

Posted: Tue Feb 17, 2009 2:46 am
by Epyon {recruiting}
the caps are there for a reason lads you cant just favour def over with an advantage everytime just because you like to build a massive def ans a def's cap is 2 times a attackers

Re: attack massing bug

Posted: Thu Feb 19, 2009 1:52 pm
by Borek
adminGary wrote:
Epyon {recruiting} wrote:
adminGary wrote:
Epyon {recruiting} wrote:and btw should ac kill spies when your attacking someone like in main ?

Spies and anti covert hide in bunkers when the planet they are is under attack, just like normal civilians.


"yes but they can only hide while people protect them when your invading a place without def you can blow up there underground bunkers and goauld have scanners lol touche gary lol"


You forget they are spies, trained in the arts of deception and playing hide and seek. The bunkers are hidden, just like Heimdall's lab was hidden deep within the planet. When attacking you are not above the planets surface long enough to scan for these bunkers.
Yes, but surely once their defenses have been wiped out completely you should be able to randomly execute the population, thus killing a percent of spies and assassins?

I mean the enemy has no weapons left to fight with, maybe it should cost a lot of turns to launch a costly and excessive campaign of brutality to the enemy population once they are without a defense, but it would be nice to do it.

At the moment people don't have much to lose except weapons, there was a lot of talk about having more risk involved in origins, as it stands there is less risk than in main, you cannot raid people's UU, you cannot kill assassins, sabbing and even spying are costly to the attacker in losses and often ineffective to the defender. I can train my entire army into assassins and no one can do anything to me as it stands, i don't even need a defense to protect them.

Re: attack massing bug

Posted: Thu Feb 19, 2009 3:31 pm
by ~Nemisis~
"you cannot kill assassins, sabbing and even spying are costly to the attacker in losses and often ineffective to the defender. I can train my entire army into assassins and no one can do anything to me as it stands, i don't even need a defense to protect them."

borek you are incorrect.
assassination missions kill Cov and anti covert ops at the same time.
hence you need the anti covert to safeguard against assassination.
as well as covert points(60 max) to go in and kill the cov/antis once a def is gone.
the covert agents do the actual assassinations.