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Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 12:45 pm
by High Empty
or an... A god can command 1000 troops
If you want to train up more than 1000 troops u need 2 gods...?
U can still have 1000 gods if you want, but you can't have 10000 troops trained without gods
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 12:52 pm
by S1eepy
Forum wrote:Income Generation
It used to be untrained generated 80naq/turn. Miner 5x80(400). This is now changed to 200 per untrained, and 500 per miner. The intent is to create more naq ingame, from active AND semi/inactive accounts. This should reduce 'feeder' effect.
so your adding 25% to income (miners income 400 -> 500)
Which benefits active players
but adding the farms incomes by 150% (untrained income 80 -> 200)
Which benefits farmers.
so attacking these inactive accounts is going to be MUCH more usefull than previous waves. So anyone who has friends willing to farm and feed them the naq is going to have a MASSIVE boost. This is completely insane. It is the opposite of limiting feeding.
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 12:56 pm
by Slugworth Assrot
I see what you're saying S1eepy but I have to disagree.
Its not the amount of income thats the problem. Its the feeding itself that is the problem.
Whether accounts have low or high incomes, most farming takes place on inactive accounts.
If one player is being fed by 4 'not really playing' accounts, he is still getting 5x the farming benefit (including his own) compared to other people.
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 12:59 pm
by S1eepy
Slugworth Assrot wrote:I see what you're saying S1eepy but I have to disagree.
Its not the amount of income thats the problem. Its the feeding itself that is the problem.
Whether accounts have low or high incomes, most farming takes place on inactive accounts.
If one player is being fed by 4 'not really playing' accounts, he is still getting 5x the farming benefit (including his own) compared to other people.
yea.. the idea that making farms bigger to stop feeding is wrong.. it will increase the usefulness of feeding..
We need a different way of stopping feeding.. and im still trying to come up with one
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:02 pm
by Apogryph
High Empty wrote:OK Back to the GOD's
If i'm a god.. and i am some days.
I would repair on killing others!
ie if i kill 10 supers in 1 attack. than i heal 1% or more. ( per god)
This makes attacking or defending much easier for gods, expect if your fighting gods! in which case nothing helps u.
this is an interesting idea. It would bring an element of strategy into using them

As for feeding, the only way i can think of is to actually delete inactive accounts. That way feeders would have to farm active players, and therefore build stats, limiting how useful they are
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:02 pm
by bebita
High Empty wrote:or an... A god can command 1000 troops
If you want to train up more than 1000 troops u need 2 gods...?
U can still have 1000 gods if you want, but you can't have 10000 troops trained without gods
nice ideea
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:12 pm
by Apogryph
I just had an idea. Can't you put a cap on how much naq can be stolen in 1 hit, like you have with main. That would prevent people from getting rediculous amounts of naq with only 12 AT

Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:13 pm
by Slugworth Assrot
Apogryph wrote:I just had an idea. Can't you put a cap on how much naq can be stolen in 1 hit, like you have with main. That would prevent people from getting rediculous amounts of naq with only 12 AT

No way, thats terrible, lol. I had a 1.3trill naq hit, and I'm hoping to get lucky like that again.
On the other hand, whats to stop you just attacking twice?
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:18 pm
by High Empty
Apogryph wrote:I just had an idea. Can't you put a cap on how much naq can be stolen in 1 hit, like you have with main. That would prevent people from getting rediculous amounts of naq with only 12 AT

OK i love it really do..
Upper limit of 20-times average? to a max of 20bil~30bil?
SLUG
nothing
it's still profitable
you just need to use more turns
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:19 pm
by Apogryph
Slugworth Assrot wrote:Apogryph wrote:I just had an idea. Can't you put a cap on how much naq can be stolen in 1 hit, like you have with main. That would prevent people from getting rediculous amounts of naq with only 12 AT

No way, thats terrible, lol. I had a 1.3trill naq hit, and I'm hoping to get lucky like that again.
On the other hand, whats to stop you just attacking twice?
there is nothing stopping you, but if the cap is low enough it then costs more AT to get the same amount of naq, which limits the usefulness of feeding.
Well admin could make the limit based on army size like it is on main meaning to get 2k AT worth of feeding naq for example it would cost like 200 AT. So feeding then becomes high naq yield farming as opposed to 1 hit wonder naq.

Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:20 pm
by bebita
and look from where the ideea to stop feeding
we can calculate how much inactive account will have at the end of wave
a limit to say based on their army?
no more then 24 hours income?
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:24 pm
by Slugworth Assrot
Actually, its not such a bad idea, but as it stands I still dont think it'll prevent feeding.
If you have a choice between using your turns to farm 1bil hits, or using your turns to feed off 20bil hits, people will still feed.
It is a good idea, but I dont think its a real solution yet.
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:24 pm
by Slugworth Assrot
High Empty wrote:
SLUG
nothing
lmao, what exactly does that mean????

edit - nvm... i re-read it, and it makes sense, just ignore me, lol
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:24 pm
by S1eepy
can we have;
---
our Total ME ranked please?
Like on the ALL TIME RECORDS page just have a Total ME rank:
---
The sab value fixed on military experience.
The value for sab isnt added to the total ME value. All the other values together make up the total.. it doesn't seem to add the sab value into the sum.
---
The input values for weapons be increased for 4 digits to 5 digits
For both buying and selling weapons
So we can purchase more than 9,999 weapons at a time, which is necessary at end
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Input values for MS weapon and shield purchases from 3 digits to 4
---
Thanks xD
Edit:
also could you add a confirmation when setting all relationships to neutral. As well as a confirmation when making someone your CO, ive hit both of these buttons accidental (as have others) and it makes me cry
Re: congrat on 17 - welcome to era 18 -ancient gods
Posted: Wed Feb 18, 2009 1:26 pm
by Slugworth Assrot
I like that.
Maybe starting from this era, all ME is carried over from one era to the next, but the temporary ME records are reset each era.
EDIT - there should be 2 seperate rankings on the Quantum legends page though, so new comers arent left behind.