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Re: Sabotage - possible problem?

Posted: Sat Feb 28, 2009 2:33 am
by S1eepy
Gods can't be sabotaged.


When sending spies on a San mission, I'm pretty sure the math is something like this:

Your covert power - their covert power must be greater than 0 for sab to be successful.
Your REMAINING power, after your power-their power must be greater than their weapon power to find the weapons.

As long as you meet those requirements, you will kill the same amount of weapons no matter how many spies you send.

I could be wrong, but that seems familiar to me.

Re: Sabotage - possible problem?

Posted: Sat Feb 28, 2009 2:46 am
by Apogryph
Slugworth Assrot wrote:
Ace1102 wrote:And now I recieve the following when trying to spy;


Warning: include(i_r_lib.php) [function.include]: failed to open stream: No such file or directory in /game/stargame/quantumgate.stargatewars.com/spylog.php on line 51

Warning: include() [function.include]: Failed opening 'i_r_lib.php' for inclusion (include_path='.:/game/php_new/lib/php') in /game/stargame/quantumgate.stargatewars.com/spylog.php on line 51

Warning: include(i_r_lib.php) [function.include]: failed to open stream: No such file or directory in /game/stargame/quantumgate.stargatewars.com/spylog.php on line 52

Warning: include() [function.include]: Failed opening 'i_r_lib.php' for inclusion (include_path='.:/game/php_new/lib/php') in /game/stargame/quantumgate.stargatewars.com/spylog.php on line 52
Covert Mission Report
THIS IS NOT YOUR REPORT!!



I often get this message and its very annoying, and yes I do have covert turns when I get the message so thats not the problem.

Apogryph... what exactly do you mean by phased.... that message you get when an account has had too many attacks or covert activity?? I'm 99% sure thats not the problem either.


A completely seperate question now.... Can I assume that Gods absolutely cannot be sabotaged?


Gods are not weapons, they cannot be sabbed.

That message is displayed when the person is sabbed out, i was lazy so i wrote phased instead, thinking everyone would understand what i meant lol.

Re: Sabotage - possible problem?

Posted: Sat Feb 28, 2009 4:19 am
by EnVy!
pretty correct s1eepy.... except i am unsure they must have greater power than 0 on covert for sab to be successful. if this was the case then it would be smarter and far cheaper just never to buy the first covert level and never train a spy. then at end just do anti. hmm dont sound right but then again i dont have admin on speed dial. j/k smile

also i was just imputting that oversending was taking care of weapon power. since you could sab successfully and not get weapons.