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Re: Community

Posted: Sun Mar 15, 2009 3:50 pm
by High Empty
bot 1 1 7231000
Units 0 0 90998
Human Form Units 49 74 514770

Military Stats
Strike Action: 0
Defensive Action 0
Covert Skill: 22
Covert Operatives: 35000

Anti-Covert Skill: 20
Anti-Covert Operatives: 0
Attack Turns: 1452
Unit Production: 66521
12:47 FEARLESS recon Success 69,946 details

16:41 FEARLESS recon Success 125,784 details

bot 1 1 7231000
Units 0 0 84461
Human Form Units ??? 74 514770

Military Stats
Strike Action: 32,328,276,080
Defensive Action 32,328,260,514
Covert Skill: 22
Covert Operatives: 35000

Anti-Covert Skill: 20
Anti-Covert Operatives: 0
Attack Turns: 1439
Unit Production: 69071

that's 10 gods

his MS when from

Chronicle Sky uses its Nano Volley to inflict 149,250,000,000 damage, destroying 0 Energy Shields on Haven THE BREAKER!
to
Chronicle Sky uses its Nano Volley to inflict 179,100,000,000 damage, destroying 34 Energy Shields on Haven THE BREAKER!

Techs for MS dropped in price

his god's were at 2800 for techs when massed the frist time now at 3150ish


Admin will be asked to do a full detail accounting into this account, as the mods can no longer keep tab's on him other will have too.

Re: Community

Posted: Sun Mar 15, 2009 3:53 pm
by HippyFool
:-) So he is only 600b naq ahead of everyone?

...thats not bad...not like its anywhere near double the amount of naq anyone else has gone through... :roll:

Re: Community

Posted: Sun Mar 15, 2009 3:59 pm
by Sorrow
Looks like he spent more than 200bill again in 4 hours.. :?

Re: Community

Posted: Sun Mar 15, 2009 4:01 pm
by High Empty
HippyFool wrote::-) So he is only 600b naq ahead of everyone?

...thats not bad...not like its anywhere near double the amount of naq anyone else has gone through... :roll:



but it's only week 4

and now the inactive incomes are growing by 3mil per day
with prospected up's being in the 90k in 7 days, that will bring incomes of inactives upto 4 mil per day.

So yeah he's 600bil ahead now
next week it will be 1200 bil.
following 2400bil

getting the picture folks?

Re: Community

Posted: Sun Mar 15, 2009 4:01 pm
by High Empty
Sorrow wrote:Looks like he spent more than 200bill again in 4 hours.. :?

nah about 20mins
since he was online logged in for about that long in fearless account anyways, didn't use too many turns either.

Re: Community

Posted: Sun Mar 15, 2009 4:07 pm
by Sorrow
High Empty wrote:but it's only week 4

and now the inactive incomes are growing by 3mil per day
with prospected up's being in the 90k in 7 days, that will bring incomes of inactives upto 4 mil per day.

So yeah he's 600bil ahead now
next week it will be 1200 bil.
following 2400bil

getting the picture folks?


Maybe he misunderstood the whole concept of this "WORLDS OF THE OLD GODS" thing and he's trying to become a god himself by the end of this era. :-D

Re: Community

Posted: Sun Mar 15, 2009 5:03 pm
by High Empty
bot 1 1 7231000
Units 0 0 9770
Human Form Units 49 74 514770

Military Stats
Strike Action: 32,700,015,401
Defensive Action 32,700,000,000
Covert Skill: 22
Covert Operatives: 35000

Anti-Covert Skill: 20
Anti-Covert Operatives: 80000
Attack Turns: 1457
Unit Production: 70321

18:01 FEARLESS recon Success 150,783 details

Re: Community

Posted: Sun Mar 15, 2009 7:38 pm
by bebita
bot ??? 1 6449000
Units 0 0 5927
Human Form Units 49 74 250470

Military Stats
Strike Action: 22,500,000,000
Defensive Action 22,525,543,200
Covert Skill: 21
Covert Operatives: ???
Anti-Covert Skill: ???
Anti-Covert Operatives: 0
Attack Turns: 1302
Unit Production: 39016
Mar 10, 2009 FEARLESS recon Success 220,155 details

Re: Community

Posted: Mon Mar 16, 2009 1:48 am
by S1eepy
High Empty wrote:but it's only week 4

and now the inactive incomes are growing by 3mil per day
with prospected up's being in the 90k in 7 days, that will bring incomes of inactives upto 4 mil per day.

So yeah he's 600bil ahead now
next week it will be 1200 bil.
following 2400bil

getting the picture folks?


High Empty from other topic wrote:Basicly if ALL accounts generate more naq, and u can figure out how to get more turns into accounts, then the results of having a feeder accounts are much less.

Unless they really are playing the wave, collectly turns everyday, and farming with them.. inwhich case they are a real account, and are just helping a friend.

Basicly MORE naq all around limits the overall naq into just one account. He/She may have more naq flowing in, but the ratio is smaller than before, and the current setup with techs is that investing naq into them is not as benifitable at the higher naq costs, so that overall, the damage of having feeders is reduced.


S1eepy from other topic wrote:so attacking these inactive accounts is going to be MUCH more usefull than previous waves. So anyone who has friends willing to farm and feed them the naq is going to have a MASSIVE boost. This is completely insane. It is the opposite of limiting feeding.


I told you so
Can I say it yet?



---
600b behind sounds about right. It would cost me about that to catch his god techs and MS power. But Ive spent solely on UP, when its been cheap.. So at least im beating him in one area.. even if I cant beat him with a stick!

oh, and seen as its a new week, are you polarised yet Andrew?

Re: Community

Posted: Mon Mar 16, 2009 3:02 am
by Apogryph
S1eepy wrote:
High Empty wrote:but it's only week 4

and now the inactive incomes are growing by 3mil per day
with prospected up's being in the 90k in 7 days, that will bring incomes of inactives upto 4 mil per day.

So yeah he's 600bil ahead now
next week it will be 1200 bil.
following 2400bil

getting the picture folks?


High Empty from other topic wrote:Basicly if ALL accounts generate more naq, and u can figure out how to get more turns into accounts, then the results of having a feeder accounts are much less.

Unless they really are playing the wave, collectly turns everyday, and farming with them.. inwhich case they are a real account, and are just helping a friend.

Basicly MORE naq all around limits the overall naq into just one account. He/She may have more naq flowing in, but the ratio is smaller than before, and the current setup with techs is that investing naq into them is not as benifitable at the higher naq costs, so that overall, the damage of having feeders is reduced.


S1eepy from other topic wrote:so attacking these inactive accounts is going to be MUCH more usefull than previous waves. So anyone who has friends willing to farm and feed them the naq is going to have a MASSIVE boost. This is completely insane. It is the opposite of limiting feeding.


I told you so
Can I say it yet?



---
600b behind sounds about right. It would cost me about that to catch his god techs and MS power. But Ive spent solely on UP, when its been cheap.. So at least im beating him in one area.. even if I cant beat him with a stick!

oh, and seen as its a new week, are you polarised yet Andrew?


That sums it up nicely mate. When is admin gonna learn that more AT and more income allows multi/feeding to spiral out of control faster. Admin should remove AT from the market and make AT generation tied to rank, forcing people to maintain stats in order to be able to generate AT. That would make any account with 1 stats useless as a feeder.

Re: Community

Posted: Mon Mar 16, 2009 3:23 am
by S1eepy
But if AT generation were tied to rank.. The top accounts would just get further and further ahead?

Re: Community

Posted: Mon Mar 16, 2009 3:40 am
by 5forV
I agree with S1eepy, making AT equivalent to rank would just create a bigger gap between the leaders and make it harder for people to catch up..

Maybe bring the AT limit down from 2000 to 750 (for active players its not a problem at all).
With a max of 10,000 AT's available for storage? Maybe 20,000, hmmm possibly as low as 5,000 [would make it interesting when massing, there would be more team efforts and people would only mass those they really need to mass]
Leave turn generation at 10 per turn still..
Market trades only every second day? Or the same trade cannot be made more than two days in a row.. i.e. you can't buy 2400 turns 3days in a row..
increase cost of turns... you only have to farm one account at the moment to be able to buy 2400 turns in the market, too cheap so inactive players (or feeders) can easily take advantage of the trading system..

Re: Community

Posted: Mon Mar 16, 2009 3:43 am
by bebita
game is fine every way it is
the problem is just that guys who wants to achieve something by cheating

Re: Community

Posted: Mon Mar 16, 2009 3:49 am
by 5forV
yeah true but the game would be fine either way, people will still try to cheat, although the above may curb the effect of those who do cheat it.

Re: Community

Posted: Mon Mar 16, 2009 3:52 am
by bebita
i said manny times
putting some admin ingame(from players) who can watch logs cheating in big meassure will not be possible
i said it to jason but he said this only more trouble because we can't trust each other
.........