Page 2 of 2

Re: Loosing weapons instead of a %

Posted: Sat Mar 28, 2009 7:17 am
by Lore
Sarevok wrote:Agreed. Either 1:1 ratio, or like 1:1.25 men:weapon, in case they felt the initiative to collect an extra weapon while running for their lives, of if they win, collecting the enemies

an agree there.

SuperSaiyan wrote:wow, one of my thoughts actually was useful :oops:

Dont let it happen again, people will start actually expecting stuff from you LOL.

Re: Loosing weapons instead of a %

Posted: Sat Mar 28, 2009 11:10 am
by MEZZANINE
Interesting idea's. I like the losing weapons with each man instead of losing them all when damage is 100%, would make on-line massings better, since currently 2 decent players online and on nox have no chance of destroying each others weapons. And I like the fact it would increase the massers losses in offline massings, which are currently far to easy and cheap to do.


ps

Look up my previous suggestion on a Ammunition and fatigue meter, kind of a nox meter in reverse that means massers are limited in how many attacks they can make before the troops get to tired or low on ammo to attack any more. These two idea's combined could make a huge difference in killing off the no/low stat style of play, making the game more fun and wars more winable.

Re: Loosing weapons instead of a %

Posted: Sat Mar 28, 2009 7:39 pm
by Sarevok
fatigue meter is implemented in Origins 8)
I like it myself

Re: Loosing weapons instead of a %

Posted: Sat Mar 28, 2009 7:51 pm
by MEZZANINE
Sarevok wrote:fatigue meter is implemented in Origins 8)
I like it myself



WoooHoooo one of my suggestion got used, shame it got used in a server I dont play :lol:

Re: Loosing weapons instead of a %

Posted: Sun Mar 29, 2009 9:03 am
by Lore
MEZZANINE wrote:
Sarevok wrote:fatigue meter is implemented in Origins 8)
I like it myself



WoooHoooo one of my suggestion got used, shame it got used in a server I dont play :lol:

Well yes and no. It got used but not like you think. In origins your military units produce much more naq then the general population. The fatige meter adjust their income, not there attack/def strength.

Re: Loosing weapons instead of a %

Posted: Sun Mar 29, 2009 2:53 pm
by Lu Bu
Lore wrote:
Sarevok wrote:I always wondered how weapons got damaged myself, especially hand held ones, unless they are using explosives.


It was explained as ammunitions cost, and weapon failure in the field. Still sucky weapons for an entire armys weapons to fail in battle.
Harakash Maha Vishnu wrote:But in RL, when a man is armed and gets killed, no one readily goes and picks up that weapon unless a comrade without a weapon does so (similar to the Russians in WW1)


Which makes more sense, picking up a weapon from a fallen comrade or going into a battle barehanded or wielding your gun as a club because it no longer works?



This pretty much made me laugh really loud, in the library. :lol:

Re: Loosing weapons instead of a %

Posted: Sun Mar 29, 2009 2:56 pm
by Lore
Lu Bu wrote:
This pretty much made me laugh really loud, in the library. :lol:

:-$

Re: Loosing weapons instead of a %

Posted: Sun Mar 29, 2009 7:47 pm
by Sarevok
Actually, the meter does modify what your strength is. My attack is always at 50/50, and o only do 160-170 damage of my 310ish