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Re: Alliance Fleet

Posted: Tue Jul 28, 2009 8:56 am
by Maha Vishnu
Having many ships vs one does not always hold that they will win.

Look at the Ori ship. Only a few of them took on lots of ships and blew them away.

1 Borg ship devastated the federation and earth fleets.

I think if the X amount of MS's that are taking on the big MS, then at least 1 needs to be a % near the defence of the larger one to make a dent in the shields.

But, a suggestion worth discussion

Re: Alliance Fleet

Posted: Tue Jul 28, 2009 6:00 pm
by Sarevok
Even with a combine time limit, it would still allow for far easier destruction of planets and single MS.

Possibilities i can see...
1) Joined MS's can only battle other joined MS's. So no 10 vs 1 ratios.
2) Make the bonuses logarithmic in nature. For example, first MS 100% power, 2nd 50%, 3rd, 25%, 4th 12(.5)%, although, they should be automatically arranged by power or something.
3) Exclude planets from being influenced by joined MS. While people will hate this, it'll just make any form of planet defenses completely useless except for merlin's
4) The suggestion about being a minimum age is good. Stop multi's being made by large alliances to join with their MS's

Re: Alliance Fleet

Posted: Tue Jul 28, 2009 8:37 pm
by bigmacz
Sarevok wrote:Even with a combine time limit, it would still allow for far easier destruction of planets and single MS.

Possibilities i can see...
1) Joined MS's can only battle other joined MS's. So no 10 vs 1 ratios.
2) Make the bonuses logarithmic in nature. For example, first MS 100% power, 2nd 50%, 3rd, 25%, 4th 12(.5)%, although, they should be automatically arranged by power or something.
3) Exclude planets from being influenced by joined MS. While people will hate this, it'll just make any form of planet defenses completely useless except for merlin's
4) The suggestion about being a minimum age is good. Stop multi's being made by large alliances to join with their MS's


The number 2 thought is very unique but instead of it being cut in half every time why not average the power of the total number of MS's. Also the averaged power can be increased by the Main MS's current ascension level to a certain extent, so that someone who has ascended 22 times cant be unstoppable.

Re: Alliance Fleet

Posted: Tue Jul 28, 2009 8:52 pm
by Sarevok
I don't know average power would be to anyones advantage. Unless you mean get the average, then multiply by the number of ships. Which would be similar to adding all the power anyway.

Maybe not halved each time, but some relative drop, maybe stopping at +50%? For example, 100, 75, 63, 57, 54....

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 12:03 am
by bigmacz
When i mean average i'm talking about adding up the total power of each the main MS and the supporting MS and then dividing it by the number of ships. Also maybe cutting each supporting MS's power by 50 percent. Not 50 percent by for each one added, like if you had 10 MS's at 200bil they would all be cut to 100bil then averaged.

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 12:04 am
by MEZZANINE
deni wrote:
bigmacz wrote:
deni wrote:why should 2 say 500 bil MS be just as strong enough as a 1 tril one considering that the naq spent on the 1 Tril MS is a way more then the naq spent on two 500 bil MS combined?

I agree someone who has spent tons of naq on their MS will be just as powerful if 2-3 people have decent MS's



and that punishes the big MS without any real gain to them


I actually agree with you Deni, I obviously havent spent the insane amounts on my MS that you or JT, Q and others have, but I have spent more than most. On the other hand, I dont think having a stat, MS or anything else unmassable to 99% of players in right. My own MS is probably considering unmassable to 40%+ of current accounts.

I'm not sure of the cost ratio between a 1 Trill MS and 2x 500 Bill MSs but maybe it could be followed in the Alliance Fleet, something like,

Admirals MS + 60 or 70% of each additional MS in the Fleet, with Admirals and other Fleet members having to be alternated with 24 hours in fleet / 24 hours out of Fleet.

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 12:11 am
by bigmacz
MEZZANINE wrote:
deni wrote:
bigmacz wrote:
deni wrote:why should 2 say 500 bil MS be just as strong enough as a 1 tril one considering that the naq spent on the 1 Tril MS is a way more then the naq spent on two 500 bil MS combined?

I agree someone who has spent tons of naq on their MS will be just as powerful if 2-3 people have decent MS's



and that punishes the big MS without any real gain to them


I actually agree with you Deni, I obviously havent spent the insane amounts on my MS that you or JT, Q and others have, but I have spent more than most. On the other hand, I dont think having a stat, MS or anything else unmassable to 99% of players in right. My own MS is probably considering unmassable to 40%+ of current accounts.

I'm not sure of the cost ratio between a 1 Trill MS and 2x 500 Bill MSs but maybe it could be followed in the Alliance Fleet, something like,

Admirals MS + 60 or 70% of each additional MS in the Fleet, with Admirals and other Fleet members having to be alternated with 24 hours in fleet / 24 hours out of Fleet.




Not a bad idea except the + 60-70 percent is a bit high maybe if you make it a little lower and put a cap on the max percentage to power it would work better. For instance after a MS reaches a certain power the percentage they gain from supporting MS's should decrease.

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 4:30 am
by Sarevok
MEZZANINE, that cap won't work, unless they people joining i have power >= that 50% level. For example. I take my say 100B MS, and get 50 MS's with 1b power, hence giving my ship 2.6T power. Unless I'm misreading what you wrote?

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 12:15 pm
by bigmacz
What i was getting at is if each supporting MS gave say 30-40 percent to the main MS there would be a cap on the percentage given after a certain power. Say if a MS hit 4T the percentage that the supporting MS's give should decrease to even it out. Once the MS is a little higher it should stay at a 5-10 percent, But MS's Still at say 2T would still get the full percentage.

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 6:17 pm
by Sarevok
While that does seem fairer, in reality it isn't (no offense). It would still mean that, while large ones could get a bigger bonus from alliance members, the final result of significantly large alliances, would be that their MS's would all be about the 4T mark. Meaning those putting more resources in are disadvantaged in the long run

Re: Alliance Fleet

Posted: Wed Jul 29, 2009 7:38 pm
by bigmacz
What if the main MS could only have a certain number of supporting MS's but the supporting MS's have to be half or below half the power of the main MS before they get the added power. Then cut a good 25-30 percent off the Supporting MS's power to make it fair in that terms. So if a 3T and a 4T ms wanted to join they would only get 2T from the 3T one, since its more then half. Then cut the 2T supporting one down 25-30 percent and add it to the Main MS with a max number of say 4 supporting MS's.

Re: Alliance Fleet

Posted: Thu Jul 30, 2009 6:12 am
by Sarevok
It could, only problem with that is if the whole alliance has been working on their MS. Then their MS's would be to big to be allowed to join the other MS anyway.

Re: Alliance Fleet

Posted: Thu Jul 30, 2009 1:51 pm
by bigmacz
Who are we to penalize someone who spent money to get it big. This was supposed to help smaller MS's have a chance never give them the advantage.

Re: Alliance Fleet

Posted: Thu Jul 30, 2009 3:28 pm
by Sarevok
Which is the point i was trying to make about your previous.
If say an alliance has all their MS's between 750B -> 1T power. Then none of them can join together, as they are >50% of the flag ships power.

Re: Alliance Fleet

Posted: Thu Jul 30, 2009 5:37 pm
by bigmacz
they can still join together only 500bil power would be added. Thats what i was getting at. After the 500bil you can cut it some more to make it less overpowered