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Re: end era 19-congrats! start era 20....whats coming up

Posted: Sun Aug 16, 2009 8:24 am
by bebita
it was a bad wave
where sabbing was everything(finishing rank 52 with no stats says all)
i hope this will be change
and the best ideea i read it was that super class units that can't be untrainned
at least for scanners
idk how u can make miners again from some units u trainned them and send them to attack other realms
they have no honnor?
:smt023

Re: end era 19-congrats! start era 20....whats coming up

Posted: Sun Aug 16, 2009 8:55 am
by High Empty
S1eepy wrote:Market



Do not increase the input values for UP from 3 characters to 4-5 characters. What seems like a small change, would completely alter the era. But changing tech input values to 4 digits would be a good idea (as the cost for each individual tech point is calculated separately, even if you buy 9999)

Thats it for now I think.



There a reason i wanted that. Because then people wouldn't wait to get 999, they go with what they could after a set period of time weather it would be 100,1000, 4000. Would let others catch up and Should Really increase the rate of buying uP as alot of people would do the Leap Frog.

I don't really mind the idea of milestones.
( % increase of 15-100% UP for 48 hours) or income. or free ppt,
50 free high end weapons.

a Spy lvl.

Mabye have the number of turns you can store on your account be limited by the amount of miners you have. Such that to have 60k turns stockpiled you need to have 60% of your army trained as miners.

Re: end era 19-congrats! start era 20....whats coming up

Posted: Sun Aug 16, 2009 10:43 am
by S1eepy
High Empty wrote:I don't really mind the idea of milestones.
( % increase of 15-100% UP for 48 hours) or income. or free ppt,
50 free high end weapons.

a Spy lvl.


I think having the bonus be related to getting more UU is a bad idea, because would let whoever is in front take an even larger lead before anyone has a chance to catch up.

a spy level would be a very good incentive, especially at the end.. when people drop off buying UP xP

Re: end era 19-congrats! start era 20....whats coming up

Posted: Sun Aug 16, 2009 5:30 pm
by EnVy!
@HE Mabye have the number of turns you can store on your account be limited by the amount of miners you have. Such that to have 60k turns stockpiled you need to have 60% of your army trained as miners.

very good idea :P

Re: end era 19-congrats! start era 20....whats coming up

Posted: Mon Aug 17, 2009 3:45 pm
by Mr Nice Guy
i will simpify the weapons part. maybe they come with a crew/user so do nto need population.


huge mistake dear admin. If u do that, then it means someone can get a huge sized def... or strike... i wonder how can u avoid it... seems not possible.

I saw a few differences in weapons.

Value of second strongest weapon and its prize compared with the most powerfull one was not good. U had it set that if u buy 2 of the second strongets weapon u had a value that would be less than what costs the strongest and gives more power... that really didnt mention cause i noticed at end of wave and as i didnt play it i didnt want anyone to take advantage of it.

Also, there is something u should take care of... many players left Q because of their hard work going to hell ... its easy u just need to play last 3 weeks and u can destroy anyone ... sniping i think it is known as... come one Admin... get serious... i wouldnt mind lossing it all because i messed up with someone playing... but most of snipers are just dudes who doesnt play or have an account and uses them to help their friends, not with resources but killing their stats... that aint fair at all


besides that the wave was good... maybe add more naq into the generation so armies can get bigger and they can kill each other more often...

muahaha :lol:

Re: end era 19-congrats! start era 20....whats coming up

Posted: Mon Aug 17, 2009 3:59 pm
by Mr Nice Guy
Hey admin i have a cool idea here :

3 types of production units:
Type 1 : metals: used to build MS and weapons.
Type 2 : food: used to grow UP.
Type 3 : naquadah: used to train units and pay techs.

Naquadah is gathered by "traders" , metals are gathered by "miners" and food is gathered by "farmers".

make techs for all of them so u can increase the amount what units can produce up to 20X the original value.

Set accounts at 10X but if logged they reset to 1X. That will make innactive accounts to be good to be farmed and allow active players to grow. All new units are naq producers ( traders )

Market allows u to change the naq into the other resources. ( set a limit cause it needs it )

That are only production changes. Not for this wave as coding will take you weeks ( if not months ) ( I HATE PROGRAMMING I DONT KNOW WHY I HAVE CHOSEN IT AS CAREER BUT GOD DAMN IT I HATE IT )

Sugestions above about weapons covert and stuff says the rest.

Re: end era 19-congrats! start era 20....whats coming up

Posted: Mon Aug 17, 2009 4:56 pm
by EnVy!
please drop in max amount of members for an alliance...

Re: end era 19-congrats! start era 20....whats coming up

Posted: Mon Aug 17, 2009 7:07 pm
by High Empty
please comment

Re: end era 19-congrats! start era 20....whats coming up

Posted: Mon Aug 17, 2009 10:46 pm
by jabujabu
random question...price of darkness, what is your in game name / ID?

sorry for not quoting, but to your 2nd best weapons being cheaper...it wastes more UU, of course, if i got 1 million tachyons...i would have much more power, but then i would have no UU : )

Re: end era 19-congrats! start era 20....whats coming up

Posted: Tue Aug 18, 2009 4:28 am
by Kikaz
Aug 2009 ERA 20 - Menu of the Galaxies of the Big Guns on the World Ship Indian Casino Whose God's Pet Living Dead Dragon, nick named 'Uberman, Served Up With a Side of Happiness and Positive Feedback and a Nice Warm Cup-o-Old Skool Rulz.

This Quantum Verse last for 20 weeks, each week a former QuantumVerse idea will be revisted ending with the 20th and Final week being a BRAND NEW puzzle to figure out! Good luck to the winner of this one folks! $50 will buy you a full Help Guide of the next weeks adventure and a 50% bank increase and 10,000 turns cause we all know your gonna need them! By the way there ARE no bugs their a figment of your imagination, the game is supposed to seem impossible. :lol:

Re: end era 19-congrats! start era 20....whats coming up

Posted: Tue Aug 18, 2009 6:35 am
by schuesseled
Heres an idea for wave 20, set everything back to how it was in wave 6, then ill get 10x the next best person again. :-D

Re: end era 19-congrats! start era 20....whats coming up

Posted: Tue Aug 18, 2009 7:13 am
by S1eepy
schuesseled wrote:Heres an idea for wave 20, set everything back to how it was in wave 6, then ill get 10x the next best person again. :-D


that must have been an exciting wave .. :?
Why not just bring uber back, that was my fav modification by far... Sacrifice 30% of your army each week? For the greater good!

----

by the way, is it just me, or does this wave end on Friday the thirteenth?

Re: end era 19-congrats! start era 20....whats coming up

Posted: Tue Aug 18, 2009 2:18 pm
by Mr Nice Guy
jabujabu wrote:random question...price of darkness, what is your in game name / ID?

sorry for not quoting, but to your 2nd best weapons being cheaper...it wastes more UU, of course, if i got 1 million tachyons...i would have much more power, but then i would have no UU : )


I wonder why exactly u care ? and the nickname is out there... its easy to find... P O D ... :lol:

Re: end era 19-congrats! start era 20....whats coming up

Posted: Tue Aug 18, 2009 11:19 pm
by Join me
is it set up the same for damage to weapons? so you dont take damage unless the attacker/defender has 1/10th your power?

Re: end era 19-congrats! start era 20....whats coming up

Posted: Wed Aug 19, 2009 9:03 am
by S1eepy
Have had a look and have some questions. Please bear in mind I didn't play all last wave, and I've only managed to have a look at this wave on my mobile. So some questions might be easy to answer :)

1. Is def con staying gone?

2. Do any races have a cost to use bank?

3. i) Is ME being added back in when it's fixed?
ii) Will it be ranked?

4. Any way of removing polarised shields?

5. Will weapons still have 0 repair cost of strike = 10x def?

6. Can we change the Global logs to update once per day, instead of continuously. So people cant snipe farmers with ease.

7. Is the input value for UP remaining 3 digits?

8. What covert is used to see a users Naq on hand/Army size?
Used to be, you needed 3x the covert power of some1 to stop them seeing your armysize, and 5x for naq on hand. But I think it should be related to the counter-infiltrators. As that's the power you come up against when you actualy spy them.

9. What % of UP is auto trained into miners?