MotherShip Update

Tekki
Forum Addict
Posts: 4332
Joined: Wed Aug 23, 2006 12:37 pm
ID: 0

Re: MotherShip Update

Yes and no people would be annoyed with or without cash. It's really a moot point. People built because you didn't lose it. So this is yet ANOTHER proposed rule change to how you ascend.

Sure you are never going to keep everyone happy but continually changing the rules by which people ascend, just annoys many people. Rule changes are necessary, but not epic ones with absolutely no compensation for those who have done the best with the rules as they were, because all I can see is they, those people who worked within the rules at the time, continually get screwed over by rule changes like this because mediocrity seems to be the norm.

Tetrismonkey wrote: ON ascention, you are supose to lose every. Thats the point!

It does suck for those that invested loads of money into there MS. However, remember, everything in this game is subjected to be lost.

Remember though, when you ascend and sacrifice a LOT of stuff, you are meant to get a UBERLY powerful ascended account out of it, not a paltry amount of life force that can be farmed by anyone.

The act of ascending and sacrificing for ascension is a joke these days because in ascension it gets you nothing that you couldn’t farm anyway. IF that was fixed then perhaps losing MSs would become a more viable option, I doubt it though since exactly how good an ascension account should you get for a 1.5-2 quad naq sacrifice?
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
---
Image
Image
Image
Spoiler
Image Image
Image Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: MotherShip Update

Thing is Tetrismonkey, things have changed now

For example, it's not just the MS you keep, also lifers, and planets are all kept now. Unless planets were to be abandoned also..

In reality, only things that can't be touched (if we disclude ascensions) are super attackers, miners/lifers, planet sizes, and MS upgrades/techs. Rather then having the MS's go poof upon ascension, why not make their capacities destroyable. Almost everything else is, which is why people invest so much into MS capacities, because it's the safest thing to put Naq into. Everything else is takeable/destroyable
User avatar
CABAL
Forum Expert
Posts: 1310
Joined: Wed Apr 30, 2008 1:44 am
Alliance: Aquila Ignis
Race: Death Watch
ID: 0
Location: Holy Terra

Re: MotherShip Update

Its also flawed... Story-wise...
It's understandable to sacrifice millions of soldiers to give you 'life force', but sacrificing a mothership? :-s
Image
Image

MS-1 -> T-26 -> T-46 -> T-28 -> KV -> KV-3 -> IS -> IS-3 -> IS-4 -> IS-7
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: MotherShip Update

MS = Naq
Naq = units
Units = lifeforce?
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: MotherShip Update

Noobert wrote:
Tetrismonkey wrote:So why not go back to the way the Mothership was when you ascend, it gets wiped clean?

This will ceartanly stop HUGE MS's from poping up so much.

At this point it would be to unfair. Some of the larger motherships have already ascended to 23 and have 55% blessing..lol..


Agreed.

The MS reset on ascention should never have been changed, but like many bad updates it's now to late to turn back time
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
BenjaminMS
Tollan
Posts: 2769
Joined: Sun Mar 05, 2006 6:20 am
Alliance: ~Leaf Village~
Race: Balancer
ID: 1907529
Alternate name(s): TUHD (Bioware forums)
Location: Stuck between real life and the other end of a Stargate

Re: MotherShip Update

Sarevok, your idea has been suggested a ton times before and in general as much times been shot down. So don't.
Image
Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: MotherShip Update

What?

The whole MS = UU? Nono, that was just an example of a path of logic to show that the MS could have been used for lifeforce. Since CABAL felt he couldn't see a link. I wasn't suggesting anything...
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
BenjaminMS
Tollan
Posts: 2769
Joined: Sun Mar 05, 2006 6:20 am
Alliance: ~Leaf Village~
Race: Balancer
ID: 1907529
Alternate name(s): TUHD (Bioware forums)
Location: Stuck between real life and the other end of a Stargate

Re: MotherShip Update

Sarevok wrote:In reality, only things that can't be touched (if we disclude ascensions) are super attackers, miners/lifers, planet sizes, and MS upgrades/techs. Rather then having the MS's go poof upon ascension, why not make their capacities destroyable. Almost everything else is, which is why people invest so much into MS capacities, because it's the safest thing to put Naq into. Everything else is takeable/destroyable


No, as a matter of fact (I had overlooked the other) I meant this one.
Image
Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: MotherShip Update

Oh yeh. I was simply saying that's a more reasonable suggestion, then saying the entire thing, including all capacities go up on smoke... (which is what used to happen)
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
User avatar
Norbe
Forum Elder
Posts: 2330
Joined: Sun Jul 16, 2006 12:49 pm
Alliance: TÅ Åtlantis Expedition
ID: 37481
Contact:

Re: MotherShip Update

I wish the admins had never made the update where you get to keep your mothership. But I agree with many others that we cannot change it back now. The gap between the top and average motherships is just too large now, partly due to the $, but also there are some people who have worked hard to build their MS' and not put lots of $ into it.

Either way a new system is needed. I'm not convinced that destroying capcitites is the way to go, but something needs to change. I liked the suggestion to allow for people to change the way their MS power is allocated between strike and defense mentioned in the other topic. That and/or the suggestion about people forming a fleet to combat together for a short time.
Albert Einstein:"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Master Splinter:"The moral high ground...the best place to sight your artillery"
Image
Tekki
Forum Addict
Posts: 4332
Joined: Wed Aug 23, 2006 12:37 pm
ID: 0

Re: MotherShip Update

I'm not sure destroying capabilities can even be done now. Unless it was some minor amount or required MSs of a certain size... because let's face it, some of the MSs have cost hundreds of trillions, and to have that destroyable when the investment was mad simply because it was not destroyable is once again punishing those who worked within the rules.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
---
Image
Image
Image
Spoiler
Image Image
Image Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: MotherShip Update

I agree too. It wouldn't be fare.

However, I personally don't think that the combining of MS or fleets is a good idea. Since the cost to number ratio is pretty extreme. Also, what if the top2 MS joined. Then NO ONE would have any chance at all...
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Tekki
Forum Addict
Posts: 4332
Joined: Wed Aug 23, 2006 12:37 pm
ID: 0

Re: MotherShip Update

A combined MS strike has some possibilities but is still rather difficult.

Well that's not quite true, I can think of a good number of ways of implementing it but not that many that are fair. The question would be are 5 volleys - say of 100b power, the same as one volley of 500b power against shields? I would say no. I would say that if my shields are 600b, then they are going to withstand the 5 hits of 100b a lot better than they will the one volley of 500b power.

Why? Because the 5 volleys of 100b aren't hitting the same point but are spread over their area, while the one volley of 500b is more focused, and thus has a great capacity to cut through the shields.

But if go with the implementation of combined attacking then the 5 volleys of 100b will do the same amount of damage, when that is unlikely to be the case.

The only way that the 5 ships should be able to do the damage is if they could combine, but motherships are not the Voltron Lions, no matter how closely allied. They are the creation of each Lord and Lady of the game as the flagship of their forces.
Spoiler
Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
---
Image
Image
Image
Spoiler
Image Image
Image Image
Sarevok
Forum Addict
Posts: 4042
Joined: Wed May 09, 2007 7:42 pm
Race: NanoTiMaster
ID: 0

Re: MotherShip Update

Well thought-out there Tekki
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Lore
Fountain of Wisdom
Posts: 10730
Joined: Mon Jul 31, 2006 6:30 am
Alliance: The Dark Dominium Empire
Race: System Lord / AJNA
ID: 1928117
Location: On the dark side of the moon

Honours and Awards

Re: MotherShip Update

I agree with most here, was another one of Admins worst ideas, poorly implemented, and kept by stubborn pride. Sadly it is to late to go back to the old style, like it should be, and should have been.

Changing these types of rules, rules that can completely change a persons entire game play an account set up, is never a good idea. It can cost you a large chunk of your player base. Constantly punishing those who are long time players is becoming a tradition that I'll never understand.
Image
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
Locked

Return to “Suggestions Archive”