bring back killable miners

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Re: bring back killable miners

IMHO, anything that brings some strategy into this game would be most welcome by me. Wasting thousands of AT to mass a defense, cause you can, to me, shows no skill...

If they had to have a defense of their own, then it would make them think 2x, since that defense can now be taken out, and if they don't log in, then they'll start loosing out also. Though, I'd suggest this NOT taking affect during PPT.
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Re: bring back killable miners

that wouldn't be as bad aslosing the miners aswell that would bring the skill needed in this game up 10 TIMES wat it is now i think it's a great idea and needs to e thought about in debt with admins
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Re: bring back killable miners

IMO no def means you shouldn't be able to attack.
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Re: bring back killable miners

who cares about that then people could have one uu trained and one deffense weapon lol that woudlnt' bother ayone either but risking losing my 100 plus million miners... that would be way scarier
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Re: bring back killable miners

Or, means you can have your attack target just like defense :lol:

I mean seriously, if i was going to war, and they had nothing to defend against me with, why wouldn't i go after what they use to attack me as well?
(They use ships to attack me, but no defensive cannons, why no go on-board and blow-up the ship i say!)

-Edit for new post-
yes, that's why Semper's idea is a good one. A proportion of defense needed to sustain your miner/lifer base. (simplified) Like 1b Def / 1m UU [approx 6k super defenders/1m armysize/miners(lifers)], it's like 0.6% of army size, whom can't commit that really... :-D
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
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Re: bring back killable miners

thats another good idea after the deffense is gone you can go for there attackers that would be a great idea too
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Re: bring back killable miners

I HATE THIS IDEA WE NEED SOMETHING THAT CANT BE KILLED

And to be honest i think alot of people would quit.
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Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
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Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
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Re: bring back killable miners

ToToRo wrote:thats another good idea after the deffense is gone you can go for there attackers that would be a great idea too


or make defenders and attackers share the same weapons on a ratio basis of maybe 5 to 1 ie. if you want an offence you gotta have a defence and vice versa hence sabbing could disable one wep used by both att/def and def/att must be maintained if you want to mass or defend being massed.
the main drawback would be raiding but im sure theres a way round that.

but seriously most suggestions have already been put forward buy other players who found faults in the game a long time ago and unless the changes are easy to do by admin or cost effective then my opinion...THEY JUST WONT HAPPEN no matter how good.
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Re: bring back killable miners

Byrnes wrote:I HATE THIS IDEA WE NEED SOMETHING THAT CANT BE KILLED

And to be honest i think alot of people would quit.


isnt that happening already???
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Re: bring back killable miners

*sighs*
Bunch of fools. Blind and ignorant. You realize that A) those ME-hunters, who just don't freaking care about people enjoying or hating the game or not, will just hit less actives just to get more to 'brag' about (LMAO!) and B) not everyone logs in every 12 hours, or at least not every day every 12 hours or so?

Also - massing has to fixed first before this even gets implemented. Also - the style of a lot of people need to change ingame if you want to make it at least a BIT of fun - instead of another update that will spoil the game for a lot of players.

You realize that - if you would follow Semper's suggestion - you'll see the Educator-like things again... because - smaller players would need to use over half of their army just to protect their miners - bloody idiots, think about it!

And although the old idea of 'No def means not attacking' is also full of holes (for example - how the hell would THAT work in war? First strike gets a too massive advantage during the first day(s)), it is WAY better then 'killing' miners.
For the inevitable ones who think to pull the plague into this: you chose to grow towards the plague. Mandatory/optionally.
This however, is something you cannot dodge.

Really, really lame idea guys&girls.
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[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
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shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
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cool you two take it then i will hit you
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Re: bring back killable miners

BenjaminMS wrote:*sighs*
Bunch of fools. Blind and ignorant. You realize that A) those ME-hunters, who just don't freaking care about people enjoying or hating the game or not, will just hit less actives just to get more to 'brag' about (LMAO!) and B) not everyone logs in every 12 hours, or at least not every day every 12 hours or so?

Also - massing has to fixed first before this even gets implemented. Also - the style of a lot of people need to change ingame if you want to make it at least a BIT of fun - instead of another update that will spoil the game for a lot of players.

You realize that - if you would follow Semper's suggestion - you'll see the Educator-like things again... because - smaller players would need to use over half of their army just to protect their miners - bloody idiots, think about it!

And although the old idea of 'No def means not attacking' is also full of holes (for example - how the hell would THAT work in war? First strike gets a too massive advantage during the first day(s)), it is WAY better then 'killing' miners.
For the inevitable ones who think to pull the plague into this: you chose to grow towards the plague. Mandatory/optionally.
This however, is something you cannot dodge.

Really, really lame idea guys&girls.

I agree 1,000,000,000,000,000% with that
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Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
~Josh~ Dead and Gone wrote:
Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?

Byrnes >>>> Ra anyday of the week
Dr. House wrote: Ya know, Byrnes, you used to be a good kid. Now however, you're just an obnoxious little idiot that tries to act tougher than he really is. That makes you weak and pathetic. :smt011
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Re: bring back killable miners

Killable what's?

At the first sign of attack my miners retreat back into the mines and seal the entries to the mines. Then once my defence and sometimes attack and anti-covert units have driven off whichever peon got up the courage to attack me, they send a specific code to the mines that tells them, the miners, it's all safe to come back out to serve their Lady. If my miners don't get that code, they simply sit there and wait. There is more than adequate life support systems installed into my mines to allow that to happen.

You guys obviously need better miners :P

Though also consider this, if you make miners killable, you are then reducing the farm sizes of the brand spanking new players. If every abandoned account had killable miners because they had 0 defence, then there'd be very little for the new, new accounts... and the not so new accounts to grow on. Those accounts provide a valuable income stream for people just starting.

Killable miners could be introduced but only as an additional war type so that both sides would know what they were getting into.
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Re: bring back killable miners

Tekki wrote:
Killable miners could be introduced but only as an additional war type so that both sides would know what they were getting into.



And this is why i love you tekki.
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Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
~Josh~ Dead and Gone wrote:
Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?

Byrnes >>>> Ra anyday of the week
Dr. House wrote: Ya know, Byrnes, you used to be a good kid. Now however, you're just an obnoxious little idiot that tries to act tougher than he really is. That makes you weak and pathetic. :smt011
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Re: bring back killable miners

BenjaminMS wrote:*sighs*
Bunch of fools. Blind and ignorant. You realize that A) those ME-hunters, who just don't freaking care about people enjoying or hating the game or not, will just hit less actives just to get more to 'brag' about (LMAO!) and B) not everyone logs in every 12 hours, or at least not every day every 12 hours or so?

Also - massing has to fixed first before this even gets implemented. Also - the style of a lot of people need to change ingame if you want to make it at least a BIT of fun - instead of another update that will spoil the game for a lot of players.

You realize that - if you would follow Semper's suggestion - you'll see the Educator-like things again... because - smaller players would need to use over half of their army just to protect their miners - bloody idiots, think about it!

And although the old idea of 'No def means not attacking' is also full of holes (for example - how the hell would THAT work in war? First strike gets a too massive advantage during the first day(s)), it is WAY better then 'killing' miners.
For the inevitable ones who think to pull the plague into this: you chose to grow towards the plague. Mandatory/optionally.
This however, is something you cannot dodge.

Really, really lame idea guys&girls.


I happen to think that would bring more strategy to the game as you would always be looking out to who is going to mass you. Fact is you would not send troops out with nothing to protect your own homeland and it should be the same for this. However I do agree massing needs to be fixed so that it is not completely easy to mass a 10tril def with a 2.5tril strike. Also maybe motherships could play a less vital role in killing troops, perhaps reduce the % killed from mothership, but these are all just ideas (which will not be implemented)
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Re: bring back killable miners

BenjaminMS wrote:*sighs*
Bunch of fools. Blind and ignorant. You realize that A) those ME-hunters, who just don't freaking care about people enjoying or hating the game or not, will just hit less actives just to get more to 'brag' about (LMAO!) and

You do realize that, killing miners doesn't add to ME... Only raiding UU. And this is talking about killing them, not raiding them..

BenjaminMS wrote:B) not everyone logs in every 12 hours, or at least not every day every 12 hours or so?

And if they don't they get farmed every turn once massed anyway. And why not say you need to wait 24 hours...

BenjaminMS wrote:Also - massing has to fixed first before this even gets implemented.

I agree with this man. Massing is far to simple atm, and needs to have at least some more skill to it...

BenjaminMS wrote:Also - the style of a lot of people need to change ingame if you want to make it at least a BIT of fun - instead of another update that will spoil the game for a lot of players.

I don't see how it would spoil it. It would just mean ME hunters would need to have some sort of stats, so you can actually get some sort of revenge every now and then.

BenjaminMS wrote:You realize that - if you would follow Semper's suggestion - you'll see the Educator-like things again... because - smaller players would need to use over half of their army just to protect their miners - bloody idiots, think about it!

If you read what i wrote, you only need to dedicate 0.6% of your army... 6k / 1m... Half their army? No way. 100m = 600k...

BenjaminMS wrote:And although the old idea of 'No def means not attacking' is also full of holes (for example - how the hell would THAT work in war? First strike gets a too massive advantage during the first day(s)), it is WAY better then 'killing' miners.

Well, in general, first strike would have the advantage wouldn't they? If you were planning on going to war, why not strike first, and gain the upper hand. If you were to put it just in wars, then give everyone like 24 hours PPT at the start (for a min war of like 5 days) So everyone knows when it finished

Tekki wrote:At the first sign of attack my miners retreat back into the mines and seal the entries to the mines. Then once my defence and sometimes attack and anti-covert units have driven off whichever peon got up the courage to attack me, they send a specific code to the mines that tells them, the miners, it's all safe to come back out to serve their Lady. If my miners don't get that code, they simply sit there and wait. There is more than adequate life support systems installed into my mines to allow that to happen.

Just as well that life support is invulnerable to all attacks, and the planet surface is also un-destroyable...


Tekki wrote:Though also consider this, if you make miners killable, you are then reducing the farm sizes of the brand spanking new players. If every abandoned account had killable miners because they had 0 defence, then there'd be very little for the new, new accounts... and the not so new accounts to grow on. Those accounts provide a valuable income stream for people just starting.

And we can't have a lower bound, for farms why?

Tekki wrote:Killable miners could be introduced but only as an additional war type so that both sides would know what they were getting into.

This is a good idea, and would aid in people deciding to stop the war/having a winner
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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