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Re: Sept 2009 - Defense Damage / Minimums

Posted: Mon Oct 05, 2009 6:19 pm
by Sarevok
Naw, then leave the 1AT for MS, but fix it for realm power/losses

Re: Sept 2009 - Defense Damage / Minimums

Posted: Mon Oct 05, 2009 6:22 pm
by Lore
Sarevok wrote:Naw, then leave the 1AT for MS, but fix it for realm power/losses

why?

why can a MS double your damage, and do full damage to an enemy MS with 1AT? when the ground forces get 1/15th of their power? seems like a cheap massing, but thats what admins wants so it remains.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Mon Oct 05, 2009 6:35 pm
by Sarevok
So they stop whining, but units losses are as they should be.

I'm all for fixing it *properly*, though, people have build their entire account around the way the MS system works.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Mon Oct 05, 2009 8:02 pm
by BMMJ13
Sarevok wrote:Do you have a similar log from BEFORE the update? For comparison?

From the looks of that, Admin may have tweaked the game, such that 1AT hits are now actually 1/15 of 15AT hits..


A log from before the update would have looked something like this, as I do not have one:

Oct 04, 2009 XXXXXXXX 0 Naquadah stolen 15 19,758 0 557,058,381,413 6 details
Oct 04, 2009 XXXXXXXX 0 Naquadah stolen 3 19,813 0 526,674,023,556 6 details
Oct 04, 2009 XXXXXXXX 0 Naquadah stolen 1 19,873 0 248,020,137,718 6 details
Oct 04, 2009 XXXXXXXX 0 Naquadah stolen 1 19,918 0 250,137,326,815 6 details

The way it was, was that 1 to 15 ats would do damage based on how many to defended supers, however once the weapons were gone, they all killed the same amount of supers.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Mon Oct 05, 2009 8:22 pm
by Sarevok
Well, if what Lore says is true, then it's the same again now

Re: Sept 2009 - Defense Damage / Minimums

Posted: Mon Oct 05, 2009 10:18 pm
by BMMJ13
Sarevok wrote:Well, if what Lore says is true, then it's the same again now

Lore is talking about 1 ats while the defense weapons still stand, I am talking about when they are gone. While the defense is still there, there have been different attempts at changing how it works, most notably the ms's effects, however as far as I know it has always killed the same supers whether you 15 at or 1 at after their defense is down.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Wed Oct 07, 2009 9:58 pm
by deni
Lore wrote:
Sarevok wrote:Naw, then leave the 1AT for MS, but fix it for realm power/losses

why?

why can a MS double your damage, and do full damage to an enemy MS with 1AT? when the ground forces get 1/15th of their power? seems like a cheap massing, but thats what admins wants so it remains.


It does NOT do full damage with 1 AT. It has been changed ages ago.

Attack me with 1 AT and then with 5 AT and compare your logs instead arguing about yesterday's snow.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Wed Oct 07, 2009 10:20 pm
by Sarevok
WHAT?!

Last i saw snow here, was.... never :(

Re: Sept 2009 - Defense Damage / Minimums

Posted: Thu Oct 08, 2009 7:00 pm
by Lore
deni wrote:
Lore wrote:
Sarevok wrote:Naw, then leave the 1AT for MS, but fix it for realm power/losses

why?

why can a MS double your damage, and do full damage to an enemy MS with 1AT? when the ground forces get 1/15th of their power? seems like a cheap massing, but thats what admins wants so it remains.


It does NOT do full damage with 1 AT. It has been changed ages ago.

Attack me with 1 AT and then with 5 AT and compare your logs instead arguing about yesterday's snow.

point still remains

1 AT does 1/15th damage for ground forces
5 AT does 1/3 damage for ground forces

5 AT does FULL damage for MS

WHY?

And it was changed to 1 AT does 1/15th damage on MS attacks, and then almost immediately changed to the 5AT because it made MS costly instead of cheap.

Havent seen snow here for some time now, tho it is getting colder :-D

Re: Sept 2009 - Defense Damage / Minimums

Posted: Thu Oct 08, 2009 8:53 pm
by deni
It was changed back to 5 AT as the effect of the 15 AT was devastating ... massing a 100 bil MS caused costs of almost a tril for a 1+ tril MS and made massing bigger MS almost impossible because of the cost progression.

If Jason did not change it back to 5 AT, it would have been the end of MS massings/battles. We were there.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Fri Oct 09, 2009 12:25 pm
by Lore
deni wrote:It was changed back to 5 AT as the effect of the 15 AT was devastating ... massing a 100 bil MS caused costs of almost a tril for a 1+ tril MS and made massing bigger MS almost impossible because of the cost progression.

If Jason did not change it back to 5 AT, it would have been the end of MS massings/battles. We were there.



I don't see it as a bad thing personally. I havent been massed with a strike force in forever, its always just MS strafers who suffer menial loses in man power. To each their own I guess. 8)

Re: Sept 2009 - Defense Damage / Minimums

Posted: Sun Oct 11, 2009 12:11 pm
by deni
Lore wrote:
deni wrote:It was changed back to 5 AT as the effect of the 15 AT was devastating ... massing a 100 bil MS caused costs of almost a tril for a 1+ tril MS and made massing bigger MS almost impossible because of the cost progression.

If Jason did not change it back to 5 AT, it would have been the end of MS massings/battles. We were there.



I don't see it as a bad thing personally. I havent been massed with a strike force in forever, its always just MS strafers who suffer menial loses in man power. To each their own I guess. 8)



Yet it would have killed one aspect of the game.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Sun Oct 11, 2009 12:32 pm
by R8
i dont know if admin took into consideration the costs and availability of attack turns in this new update. massing a 1 trill defence for example with lets say 5 mill supers takes alot more attacks now. once the all the weapons have been damaged there is still alot of left over supers and its not very cost effective to keep massing them with full 15 AT.s need to be changed in my opinion.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Sun Oct 11, 2009 12:44 pm
by Lore
deni wrote:
Lore wrote:
deni wrote:It was changed back to 5 AT as the effect of the 15 AT was devastating ... massing a 100 bil MS caused costs of almost a tril for a 1+ tril MS and made massing bigger MS almost impossible because of the cost progression.

If Jason did not change it back to 5 AT, it would have been the end of MS massings/battles. We were there.



I don't see it as a bad thing personally. I havent been massed with a strike force in forever, its always just MS strafers who suffer menial loses in man power. To each their own I guess. 8)



Yet it would have killed one aspect of the game.

well it has already "killed" one aspect of the game. No one keeps defenses because of massive MS and the fact the attacker takes minial losses of UU when massing. So its pretty much an even trade.

Re: Sept 2009 - Defense Damage / Minimums

Posted: Sun Oct 11, 2009 2:27 pm
by Sarevok
~r8~ wrote:i dont know if admin took into consideration the costs and availability of attack turns in this new update. massing a 1 trill defence for example with lets say 5 mill supers takes alot more attacks now. once the all the weapons have been damaged there is still alot of left over supers and its not very cost effective to keep massing them with full 15 AT.s need to be changed in my opinion.

Except you forget that the AT needed to get the defense in the first place is most likely MORE then would be used to bring it down anyway...

Lore wrote:well it has already "killed" one aspect of the game. No one keeps defenses because of massive MS and the fact the attacker takes minial losses of UU when massing. So its pretty much an even trade.

If you needed like 75% of the defense or more to damage it, then it wouldn't be killed off. Since you'd need to have enough power to over-power the opponents MS.