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Re: Mothership actions

Posted: Sat Oct 17, 2009 6:55 pm
by schuesseled
If your talking about my Idea 2.
Then I have to disagree.

Its not like massing someone who is offline, if they can repair shields then they will take the same damage as the enemy assuming similiar MS's, for as long as both parities continue repairing.
And its not like you cant do anything, you can mass them in return, just wont affect their MS. Because you dont actually have one.

If you can only attack once per turn, then you will never beat the enemies shields on the MS because anybody can repair shields with ease if they get attacked only once per turn. Making the whole suggestion to stop abuse of Looking for planets useless.

They have to not be able to attack back in the method they are getting attacked because they have "sent their MS away" they dont get to use it, but they can build volleys/shields/slots all they want like you can currently.
Really getting your MS massed this way is no different to normal.

The only potential additional benefit to the attacker that the suggestion gives is this.
Normally to mass a MS, if you had lots of ATT supers they would get killed if the enemy had large defences. But as this battle takes place in deep space you are saved all these losses as well as Weapon damage saved.

But it is fair because the simple fact is normally you wouldnt be able to mass their MS, this way you can if they try to hide it. You can mass it and they can rebuild it as many times as you both like, but theirs little point them rebuilding it till it comes back to their realm as it will serve no purpose to them till then.

Re: Mothership actions

Posted: Sat Oct 17, 2009 7:27 pm
by Sarevok
schuesseled wrote:And its not like you cant do anything, you can mass them in return, just wont affect their MS. Because you dont actually have one.

But the whole idea is about damaging the MS, and realistically, who with a MS large enough to bother with, keeps a defense worth taking down :razz:

Re: Mothership actions

Posted: Sat Oct 17, 2009 8:13 pm
by schuesseled
Sarevok wrote:
schuesseled wrote:And its not like you cant do anything, you can mass them in return, just wont affect their MS. Because you dont actually have one.

But the whole idea is about damaging the MS, and realistically, who with a MS large enough to bother with, keeps a defense worth taking down :razz:


yeah well if you want to mass peoples MS's... dont send your MS on errands.

MS massing 101 :P

Re: Mothership actions

Posted: Sat Oct 17, 2009 8:53 pm
by Duderanch
Sarevok wrote:
schuesseled wrote:And its not like you cant do anything, you can mass them in return, just wont affect their MS. Because you dont actually have one.

But the whole idea is about damaging the MS, and realistically, who with a MS large enough to bother with, keeps a defense worth taking down :razz:


Me.

Re: Mothership actions

Posted: Sat Oct 17, 2009 9:13 pm
by Byrnes
I dont know if i like this idea i send mine out all the time to try and find a good planet.

Re: Mothership actions

Posted: Sat Oct 17, 2009 9:27 pm
by Sarevok
duderanch wrote:
Sarevok wrote:
schuesseled wrote:And its not like you cant do anything, you can mass them in return, just wont affect their MS. Because you dont actually have one.

But the whole idea is about damaging the MS, and realistically, who with a MS large enough to bother with, keeps a defense worth taking down :razz:


Me.

But do you frequently annoy people with large MS and have them assaulting you?


schuesseled wrote:
Sarevok wrote:
schuesseled wrote:And its not like you cant do anything, you can mass them in return, just wont affect their MS. Because you dont actually have one.

But the whole idea is about damaging the MS, and realistically, who with a MS large enough to bother with, keeps a defense worth taking down :razz:


yeah well if you want to mass peoples MS's... dont send your MS on errands.

MS massing 101 :P

I'm aware. So, as i said, they can't fight back against the attacking MS, only repair what is lost

Re: Mothership actions

Posted: Sat Oct 17, 2009 9:32 pm
by schuesseled
Yes well idea 1. is harsh on simply sending out, idea 2. is not.

If your simply sending MS out to planet search, then your not by default sending it out to protect it. Where as having your MS automatically 0'd coz it towed home a 100 mil attack planet is seriosuly unfair. Simply allowing people to mass you MS as if you had not sent it out is not unfair.
If you are sending out to find a planet and not to protect it from being massed then youll have no problem with it getting massed. As it would of happend had you not sent it out.

Re: Mothership actions

Posted: Sun Oct 18, 2009 3:00 am
by Sarevok
Tis true, i agree with you on that

Re: Mothership actions

Posted: Tue Oct 20, 2009 4:38 am
by MEZZANINE
Clarkey wrote:Gonna keep this simple.....

Mothership after being in battle and undergoing repairs is unable to be sent out for 6 hours.

I guess people could just leave their MS statless for those 6 hours then send it out, but that's foolish.



Bad Clarkey, this would mostly benefit the biggest MSs ( Most of which are in your Alliance/Empire ), getting them more cheap kills on smaller MSs that couldnt be sent out.

If you wanted to do this, it should apply to strikes, fleets and planets too, if a strike is used for massing, no ppt for 6 hours, if a planet is used for massing, no merlin for 6 hours, if a fleet is used to take a planet, no selling fleets or PPT for 6 hours. Even then I wouldnt agree with it, but at least it would be fairer

Re: Mothership actions

Posted: Tue Oct 20, 2009 4:55 am
by Sarevok
Um, how would it benefit larger MS?

From my view point, the advantages to SMALL MS are:
1) If massed, have 6 hours to attack back, and get alliance involved
2) Smaller MS if massed, have LESS to repair

The disadvantages for larger MS:
1) Can't run after massing people
2) Could loose more weapons etc, since can't defend it without PPT

Re: Mothership actions

Posted: Tue Oct 20, 2009 5:11 am
by Clarkey
Lithium wrote:what about farming? did u thought?

To go on vacation mode, or to go in to perg you have to do 0 hits for 24hrs. This would be the same thing except just 6 hours instead of 24.

Sarajevo wrote:Whats to stop 1 person from going through an alliance and hitting every MS once or twice to stop them all from sending their MS' out?

It's YOU hitting people and not being able to send YOUR MS out, not people getting hit and not being able to send their MS out.

Re: Mothership actions

Posted: Tue Oct 20, 2009 5:29 am
by Sarevok
Clarkey wrote:
Lithium wrote:what about farming? did u thought?

To go on vacation mode, or to go in to perg you have to do 0 hits for 24hrs. This would be the same thing except just 6 hours instead of 24.

You could allow farming, by making it more then 1 hit on an account within a turn?

Re: Mothership actions

Posted: Tue Oct 20, 2009 4:49 pm
by Lore
MEZZANINE wrote:

this would mostly benefit the biggest MSs ( Most of which are in your Alliance/Empire ), getting them more cheap kills on smaller MSs that couldnt be sent out.

If you wanted to do this, it should apply to strikes, fleets and planets too, if a strike is used for massing, no ppt for 6 hours, if a planet is used for massing, no merlin for 6 hours, if a fleet is used to take a planet, no selling fleets or PPT for 6 hours. Even then I wouldnt agree with it, but at least it would be fairer

A-Men Mezz

Sarevok wrote:Um, how would it benefit larger MS?Think it through

From my view point, the advantages to SMALL MS are:
1) If massed, have 6 hours to attack back, and get alliance involvedIf instatuted, big MS will simply mass themselves away knowing they cant be sent away, STILL leaving nothing to extract revenge on.
2) Smaller MS if massed, have LESS to repairBut can be sat on by a larger MS since you cant send it out. Will kill the MS rank that helps many stay in G&R range

The disadvantages for larger MS:
1) Can't run after massing peopletwo way street, 10 small guys take 1 big MS, the big one repairs and slaughters all 10. As mentioned before, the big MS simple masses its own ship away doing it massing run.
2) Could loose more weapons etc, since can't defend it without PPTAgain, already covered. Anything built it already assumed as a loss, and the big MS will simply mass more and more ships further down to mass themselves leaving no retrobution


I am actually for the heart of the idea, but against this version of it. This should be taken to ingame accounts on all levels. Not just MS. Your just singling out MS because no one carries stats anymore due to them being liabilities.

Re: Mothership actions

Posted: Tue Oct 20, 2009 6:45 pm
by Sarevok
Lore wrote:
Sarevok wrote:Um, how would it benefit larger MS?Think it through

From my view point, the advantages to SMALL MS are:
1) If massed, have 6 hours to attack back, and get alliance involvedIf instatuted, big MS will simply mass themselves away knowing they cant be sent away, STILL leaving nothing to extract revenge on.
So no change to the status quo. Except that it would take time to take themselves down
2) Smaller MS if massed, have LESS to repairBut can be sat on by a larger MS since you cant send it out. Will kill the MS rank that helps many stay in G&R range
Would only be sat on for 6 hours, since after that you can send it out... And since the larger MS attacked them, they can't send theirs out either. So either they mass themselves, or basically leave them selves vulnerable all the time

The disadvantages for larger MS:
1) Can't run after massing peopletwo way street, 10 small guys take 1 big MS, the big one repairs and slaughters all 10. As mentioned before, the big MS simple masses its own ship away doing it massing run.
So maintaining status quo, except that they have to wait their own resource so the smaller can't get revenge
2) Could loose more weapons etc, since can't defend it without PPTAgain, already covered. Anything built it already assumed as a loss, and the big MS will simply mass more and more ships further down to mass themselves leaving no retrobution
But still throwing away resource doing it. Since they could mass them anyway

Re: Mothership actions

Posted: Tue Oct 20, 2009 8:05 pm
by Andariel
again I'd say even just 1 hour of not being able to send out would be golden.