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Posted: Thu Mar 31, 2005 7:38 pm
by Wolf359
BombedDeer wrote:Cost money to use and can be upgrade to increase time it works/and speed it works but costs alot.

Edit:
Also has a recharge time


A similar principal could by applied to sgc_reps iris idea.

Posted: Fri Apr 01, 2005 4:50 am
by I Replicate
Wolf359 wrote:I don't know, your idea seems to **Filtered** the Tauri again!

Your proposal says...


Well, my 'idea' is that each race gets it's own ability, and it has nothing to do with what those abilities are. The ideas I listed are just things I either heard in other threads or thought up, and I tried to match the idea with a race that it fits. If you disagree with some power, okay, if thats the case and have some constructive ideas, then instead of criticizing, you could actually say something useful...

I agree that its not too powerful, but thats why I am asking for opinions. Some races abilities have already been changed because of suggestions :wink:

SGC_Replicators wrote:let say a non human is attcking with 15 turns at a human with a iris, the iris closes lets say this iris has a small chance of knocking some attcking turns
it might block 3-5 turns so the attck has is only attcking with 10-12 attck tunrs and the attcker loses these turns.

That's a pretty good idea, though it is more defensive than I would hope for, but it does fit with the Tauri decently. I am wondering if its 'as strong as the others'

BombedDeer wrote:Time Dilation Field

Mainly is just a decrease in time for turn or could be used as a attack to increase the amount of time per turn.

Cost money to use and can be upgrade to increase time it works/and speed it works but costs alot.

...Another good idea...



So the current ideas:
Goa'uld: Capturing ability as a second attack option
Tauri: Defensive ability that will reduce opponents attack turns used.
Asgard: Time Dialation?

Posted: Fri Apr 01, 2005 6:09 am
by Jean Gregoire Gabriel
Wolf359 wrote:
SGC_Replicators wrote:k i have a idea for the tuari that might be a good idea we all know the humans have iris (Like who doesnt know this...)

let say a non human is attcking with 15 turns at a human with a iris, the iris closes lets say this iris has a small chance of knocking some attcking turns
it might block 3-5 turns so the attck has is only attcking with 10-12 attck tunrs and the attcker loses these turns.


I like the idea - I'm assuming you have it as a one off weapon? - i.e. you don't have to buy more than one? if so, it would need to be very expensive, and the other races would have to have some other kind of one-off weapon.

Unless that isn't the idea??


I was thinking of something similar to this for Tauri and would cost attack turns/naq from income.


J.G.G.

Posted: Fri Apr 01, 2005 6:22 am
by I Replicate
Okay, I updated the Tauri's ability, since the original was pretty weak. This one is more powerful, though it focuses on defense instead of offense...

It is also currently very similar to the asgards one. I would either like to find a new asgard ability, or move the current tauri ability to the asgard and find a new one for the tauri.

The current Tauri power is pretty good I think.

Posted: Fri Apr 01, 2005 6:44 am
by [SGC_ReplicĂ…tors]
Ok for the asgard

we all know everybody loses men in the glorous field of battle...
we all know the asgard can transport there mind into a another cloned body when there bodies are about to die

lets have the asgard do that a certain percentage of units could be saved like 25% of them

Posted: Fri Apr 01, 2005 9:05 am
by Apocalypse.
No the Iris idea is very very bad in order to to wreck the balance of things the tarui bonus has to be offensive if they get a defensive bouns that takes away from thier main weakness .

Posted: Fri Apr 01, 2005 9:14 am
by I Replicate
I was thinking the same thing, which is why I am now making that ability an asgard ability. I like it, but your right, the tauri are not a defensive race in this game...

So that means a good tauri power is still needed

Posted: Fri Apr 01, 2005 9:32 am
by Apocalypse.
How about an ablity called ummmmmmmmm "Offworld landing strip "
Sounds stupid but wait in season 7 Sg-1 destoryed aunbi's super weapon buy building a take off strip off world and assembling the X302's there since they are not cabable of hyper drive flight they couldn't send them from earth .
THis attack would do 2.5 turns more worth of damage and steal 2.5 turns more worth of naq bascailly if they use it and attack with 15 turns it's like they are atttacking with 17.5 turns the only down side would be that they have to have their alret level set at a specific high level for at least one turn prior to the attack that would limt thier ability to use it .

P.s if u can come up with a better name though please do the name sounds really long and boring 8)

Posted: Fri Apr 01, 2005 11:16 am
by Wolf359
I Replicate wrote:
Wolf359 wrote:I don't know, your idea seems to **Filtered** the Tauri again!

Your proposal says...


Well, my 'idea' is that each race gets it's own ability, and it has nothing to do with what those abilities are. The ideas I listed are just things I either heard in other threads or thought up, and I tried to match the idea with a race that it fits. If you disagree with some power, okay, if thats the case and have some constructive ideas, then instead of criticizing, you could actually say something useful...

I agree that its not too powerful, but thats why I am asking for opinions. Some races abilities have already been changed because of suggestions :wink:

SGC_Replicators wrote:let say a non human is attcking with 15 turns at a human with a iris, the iris closes lets say this iris has a small chance of knocking some attcking turns
it might block 3-5 turns so the attck has is only attcking with 10-12 attck tunrs and the attcker loses these turns.

That's a pretty good idea, though it is more defensive than I would hope for, but it does fit with the Tauri decently. I am wondering if its 'as strong as the others'

BombedDeer wrote:Time Dilation Field

Mainly is just a decrease in time for turn or could be used as a attack to increase the amount of time per turn.

Cost money to use and can be upgrade to increase time it works/and speed it works but costs alot.

...Another good idea...



So the current ideas:
Goa'uld: Capturing ability as a second attack option
Tauri: Defensive ability that will reduce opponents attack turns used.
Asgard: Time Dialation?


Temper, temper, hold your horses - I believe I did say something useful in that I explained why I thought it was a bad idea - if you can't take criticism, take a hike!

Posted: Fri Apr 01, 2005 11:19 am
by Wolf359
I Replicate wrote:Okay, I updated the Tauri's ability, since the original was pretty weak. This one is more powerful, though it focuses on defense instead of offense...

It is also currently very similar to the asgards one. I would either like to find a new asgard ability, or move the current tauri ability to the asgard and find a new one for the tauri.

The current Tauri power is pretty good I think.


Sorry, making a habit of it - but I disagree again - yes the tauri have good attack - but they are penalised for it by having a weaker defence - so it isn't really an advantage like what the Goa'uld have with their bonuses, because the Goa'uld are not penalised in some other way - neither, i think, are the replicators.

Posted: Fri Apr 01, 2005 11:48 am
by I Replicate
Wolf359 wrote:Temper, temper, hold your horses - I believe I did say something useful in that I explained why I thought it was a bad idea - if you can't take criticism, take a hike!


I shall 'hold my horses' if they ever get too excited or energized :P Why hold them if they're calm and content :P

I dont know why I would take a hike since this is my thread ;)

You really need to 'hold your horses' If you had looked at my posts, you would have noticed that I took your advice and got rid of the weak tauri power. I added one for a while, but others said it didnt fit, so at the moment I dont have a suggestion that is balanced with all the other race powers. If you have a suggestion, feel free to suggest it.

Wolf359 wrote:Sorry, making a habit of it - but I disagree again - yes the tauri have good attack - but they are penalised for it by having a weaker defence - so it isn't really an advantage like what the Goa'uld have with their bonuses, because the Goa'uld are not penalised in some other way - neither, i think, are the replicators.


I have no problem with you disagreeing. Yes, niether the Goauld nor the replicators are penalized with the current race bonuses, but that has absolutely nothing to do with this thread.

This thread is talking about giving each race a bonus unique to them, while trying to keep these new powers balanced.

Thanks you for your input I guess...

Amon Ra wrote:How about an ablity called ummmmmmmmm "Offworld landing strip "
Sounds stupid but wait in season 7 Sg-1 destoryed aunbi's super weapon buy building a take off strip off world and assembling the X302's there since they are not cabable of hyper drive flight they couldn't send them from earth .
THis attack would do 2.5 turns more worth of damage and steal 2.5 turns more worth of naq bascailly if they use it and attack with 15 turns it's like they are atttacking with 17.5 turns the only down side would be that they have to have their alret level set at a specific high level for at least one turn prior to the attack that would limt thier ability to use it .

I like this idea, but I dont know if its good enough for Wolf359 :roll:

With a little work, this could be as good as the other races powers... time to think...

Posted: Sat Apr 02, 2005 5:07 pm
by GhostyGoo
AT LAST!!!! i have been wracking my brains and picking the knowledge various friends have to come up with a viable suggestion for a "unique" ability for the Tau'ri, i was actually hoping that one of you EPAs or TAs was going to come up with something for me, but at least you did stck around and continue to point out that your race is a bit boring -chuckles- just kidding :)

i like very much this idea of having another "alert" condition, that would also take from your income like the "realm alert" does.. but instead it would be focused around the "iris" which, as i understand, is a "shield" which opens and closes at the entrance to that fascinating pool of Goo in the middle of a stargate? So... technically you could "set" your iris to 25%, 50%, 75% ect.. for a varying loss of income per turn. On attacking a Tauri with it's iris "active" would deplete a certain amount of attack turns from the attacker.. the greater the alert setting of the realm, the more turns would be "nullified" hell... even make the realm 100% iris protected if you like, but (of course) only at the cost of all your Naq per turn -chuckles-

The only down side to this is regarding something i saw someone acheive the other day while trying to sabotage them, i will describe the scenario.. but not my opinion of how it was acheived...

i sit and watch my enemy for 1/2hr, his Naq stays the same amount.. i calculate his "projected income" for the next turn from my recon of his realm... i wait for the "projected income" to be applied. Once it is applied i realise that (from the amount he earned) he ahs no realm alert on. i sabotage him with enough spies to destroy one weapon and a few extra for rounding of figures... (if i'm gonna lose 5 spies, no way am i sending 49 in.. i'm sending 54 :P). Result? Complete failure.. realm alert was on high but all turn projected income was applied. Exploit. Viable and quite clever, similar to what JGG wrote about concerning his ideas above.

Goo

EDIT: Um.. at what point did you two decide that not having a benefit to your defense or your offense=lack of a downside to the updates?? Come along now guys.. Reps and Goa'ulds have no or little chance in keeping up with Asgard defense growth rate OR Tau'ri attack growth rate.. sad thing about these "blessings" your races are given is that very few of you i recon have actually got any understanding of how best to use them to get you a good rank. Sorry, it sounds like a stab.. it is and it isn't.. you are mostly missing the point, you have a blessing in one department, allowing you to concentrate on that department to make it phenominally strong while complaining that the other department lacks and drags your rank down, OR you can worry and spend less on the "blessed" department while concentrating on making your weakness strong, thus eliminating your weakness altogether.. one of these two tactics is widespread in the game and is also rather stupid and lacks foresight, the other is used by very very few, most of whom you never see complaining about the lack in the "other department" ;)

Posted: Sun Apr 03, 2005 1:05 pm
by Saturnine
Amon Ra wrote:I think it'sa decent idea only the goauld attack shuld be called enslavement and it wuld foucs on taking trops alive to absord into your army and not take any naq the modifer should be kept in place so that all the top 50 players don't enslaveeveryone elses That would be soooo cool but it might tip the balance way to far :(


Or better yet, it is should CONVERSION!!!

You massacred the enemy!
As ______ army runs from the battlefield you examine the collected spoils:
You stole 210,832 Naquadah from _______!
In the glory of battle x ememy troops witness the powers and fury
of their god, and accompany your forces back to your realm!
You return to camp, your troops elated from your glorious victory.

I would also like to comment that the Goa'uld need just a little more edge!
I know a lot of its been said already and before, but as a goa'uld I could say that we are the most weakest, un-advantaged race of them all!
Only our great brains make us powerful!
So If you wanna talk about extra bonuses, lets talk about the Goa'uld first and foremost!!!!!

Posted: Sun Apr 03, 2005 1:13 pm
by I Replicate
lord saturnine wrote:I would also like to comment that the Goa'uld need just a little more edge!
I know a lot of its been said already and before, but as a goa'uld I could say that we are the most weakest, un-advantaged race of them all!
Only our great brains make us powerful!
So If you wanna talk about extra bonuses, lets talk about the Goa'uld first and foremost!!!!!


conversion, enslavenment, call it what you want, it does the same thing...

If the goauld get another power, that would be a nice one for them.

Only problem I have about what you said is the fact that the goauld are NOT the most unadvantaged race. The tauri have fair claim to that, and next the asgard. The goauld and replis have no disadvantages, just advantages, and those other two, their advantage come at a disadvantage.
Goauld have no reason to complain.
But this is not the right thread for this argument. I believe forgive me has a nice thread going on that subject in the "Other" forums

Posted: Sun Apr 03, 2005 1:26 pm
by [SGC_ReplicĂ…tors]
For the gouald let them have a option that can auto takeover when another gouald dies.


or when when u are a cammander and one of ur officers dies u get whats left of there realm i mean not all of it but maybe 25% of everything and the rest gets deleted, something to prevent abuse. Or when they attcking humans they have a option...

ur armies have enslave 10 humans with larva goaulds and now in ur service. and the better trained units are harder to be gouald'ed.

i also has this idea with the enslavement and such

have the gouald have a god factor like Strike Action ,Defensive Action,
Covert Action, this god factor would be a factor to convert other gouald soldier to ur cause the higher ur god factor the easier to convert enemy troops.

so what do u think