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Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 4:17 am
by Legendary Apophis
Sarevok wrote:
Legendary Apophis wrote:
Sarevok wrote:Remove, and refund funds spent on them.

As was said, Ascending you choose to loose it, update removed, you don't get a chance/say

:-k
This would be complicated to refund all players based on status from post-last ascension..

Nono, based on current amount spent on current Tech not all previous ones, as they chose to remove those ones when ascending

That's what I meant by "post-last ascension".

Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.

That wouldn't change anything then to keep slots and remove techs. Given techs' effects cannot be stockpiled on each ascensions..that would even mean everyone should buy up to tech level 10 to have max slots and then ascend without worrying of rebuying them/losing extra slots and keep max power on MS. Making it even worse than it is. (max MS power without anymore spending on MS techs each ascensions)

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 4:56 am
by R8
Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.


lol at this. didnt lore just make a post. why does everything have to be about it DDE?? ](*,)

removed or not i dont think it will make of a difference to the overall stats of the big and small ms out there. everything is going to decrease by 30% so you still have the same playing field just smaller size.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 4:58 am
by Sarevok
Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.

The slots or the currently bought weapons.
The techs themselves are bias towards those with larger MS to start with. Since 30% of 100k slots is 30k slots, and 30% of 1k slots is only 300.
Not only that, but larger once get 30% more of the most expensive, since at 100k, you get the next 30k free, which are the most expensive ones.


R8 TDL wrote:lol at this. didnt lore just make a post. why does everything have to be about it DDE?? ](*,)

removed or not i dont think it will make of a difference to the overall stats of the big and small ms out there. everything is going to decrease by 30% so you still have the same playing field just smaller size.

Not true. If a smaller player has 30k slots. With the 30% bonus. They hey 33k. However, with 110k slots, the person get a power increase, EQUAL to that of the smaller MS TOTAL slots.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:00 am
by Legendary Apophis
R8 TDL wrote:
Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.


lol at this. didnt lore just make a post. why does everything have to be about it DDE?? ](*,)

removed or not i dont think it will make of a difference to the overall stats of the big and small ms out there. everything is going to decrease by 30% so you still have the same playing field just smaller size.

Means slighty less extra "free" strike given from MS when opposite MS is nothing but has a defense.
I, like others would suffer from a deleting of MS techs, so it's *not* an "interested" stance I got.
Not to mention 30% added on 300k/300k raw slots is different from 30% added on 45k/45k raw slots. The bigger your MS is the most you benefit from MS techs. :)

Sarevok wrote:
Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.

The slots or the currently bought weapons.
The techs themselves are bias towards those with larger MS to start with. Since 30% of 100k slots is 30k slots, and 30% of 1k slots is only 300.
Not only that, but larger once get 30% more of the most expensive, since at 100k, you get the next 30k free, which are the most expensive ones.

Indeed, me being at 100k/100k raw and MS tech 8 or 9..I should normally not ask for a MS tech removing, but I do. Because I think of the game rather than myself only. :)

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:12 am
by R8
Sarevok wrote:
Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.

The slots or the currently bought weapons.
The techs themselves are bias towards those with larger MS to start with. Since 30% of 100k slots is 30k slots, and 30% of 1k slots is only 300.
Not only that, but larger once get 30% more of the most expensive, since at 100k, you get the next 30k free, which are the most expensive ones.


R8 TDL wrote:lol at this. didnt lore just make a post. why does everything have to be about it DDE?? ](*,)

removed or not i dont think it will make of a difference to the overall stats of the big and small ms out there. everything is going to decrease by 30% so you still have the same playing field just smaller size.

Not true. If a smaller player has 30k slots. With the 30% bonus. They hey 33k. However, with 110k slots, the person get a power increase, EQUAL to that of the smaller MS TOTAL slots.


to this and to a certain extent apophis reply basically work harder to increase your ms rather then admin or the game giving you an advantage. yea the techs give you extra benefits if your ms is bigger but doesnt the time and effort mean you should get an additional benefit rather then playing for 3-4 years and to be at same level as someone who started 1 year ago? compare this to the cap limit or raw up. its the same principle the more you spend on the game either time or money the better you become. its unfair to keep having the "game" give you added benefits all the time. you get me point.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:13 am
by the grim reefer
wasnt a big part of techs to combat the safe planets out there?
i remember so many complauints about the likes of blahh who had practicly untouchable planets so they put techs on ms but also added platforms right?

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:16 am
by Lithium
the grim reefer wrote:wasnt a big part of techs to combat the safe planets out there?
i remember so many complauints about the likes of blahh who had practicly untouchable planets so they put techs on ms but also added platforms right?


well planets ar ethe origin of all troubles , ppl had big on ones and could seat and grow on the other hand they worked hard for those planets.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:22 am
by the grim reefer
Lithium wrote:
the grim reefer wrote:wasnt a big part of techs to combat the safe planets out there?
i remember so many complauints about the likes of blahh who had practicly untouchable planets so they put techs on ms but also added platforms right?


well planets ar ethe origin of all troubles , ppl had big on ones and could seat and grow on the other hand they worked hard for those planets.


i totally agree but the reason and why behind tech is good im my opinion or we go back to the old ways and the old moans of unfair planets

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:41 am
by Sarevok
R8 TDL wrote:to this and to a certain extent apophis reply basically work harder to increase your ms rather then admin or the game giving you an advantage. yea the techs give you extra benefits if your ms is bigger but doesnt the time and effort mean you should get an additional benefit rather then playing for 3-4 years and to be at same level as someone who started 1 year ago? compare this to the cap limit or raw up. its the same principle the more you spend on the game either time or money the better you become. its unfair to keep having the "game" give you added benefits all the time. you get me point.

Except, MS used to be reset also. So, probably NOT 3-4 years ago [-X

Also, i don't see how techs stopped people using merlins and PPT to protect planets 100%. At least planet defenses cost the owner something. It would have been a major issue with the MS being reset, but now. You just keep pumping Naq into fleets. And the defenses can be taken down. With or without techs

As it stands. You can 100% guarantee, with 0% chance of the planets being taken, with PPT, and merlins, protecting 10 planets. Buy 4 supporter packages/month.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:49 am
by Legendary Apophis
R8 TDL wrote:
Sarevok wrote:
Jedi~Tank wrote:Remove them fine with me, we get to keep the slots tho. Only players that cannot handle DDE in the server war seem to want them removed.

The slots or the currently bought weapons.
The techs themselves are bias towards those with larger MS to start with. Since 30% of 100k slots is 30k slots, and 30% of 1k slots is only 300.
Not only that, but larger once get 30% more of the most expensive, since at 100k, you get the next 30k free, which are the most expensive ones.


R8 TDL wrote:lol at this. didnt lore just make a post. why does everything have to be about it DDE?? ](*,)

removed or not i dont think it will make of a difference to the overall stats of the big and small ms out there. everything is going to decrease by 30% so you still have the same playing field just smaller size.

Not true. If a smaller player has 30k slots. With the 30% bonus. They hey 33k. However, with 110k slots, the person get a power increase, EQUAL to that of the smaller MS TOTAL slots.


to this and to a certain extent apophis reply basically work harder to increase your ms rather then admin or the game giving you an advantage. yea the techs give you extra benefits if your ms is bigger but doesnt the time and effort mean you should get an additional benefit rather then playing for 3-4 years and to be at same level as someone who started 1 year ago? compare this to the cap limit or raw up. its the same principle the more you spend on the game either time or money the better you become. its unfair to keep having the "game" give you added benefits all the time. you get me point.

I don't see your point. I have been playing since month 1 and am all for removing them. Moreover, what you said isn't accurate. Everyone gets this MS tech. By everyone I mean everyone, big MS from people having account for long time, big MS for people who bought account from someone and don't play for long, small MS for people who play for a while and small MS for people who just joined. Giving such bonuses is the same issue as unlimited ATs (nowadays not so unlimited anymore heh :smt047 ) or uncapped strike/defense planets, it's a grey area of easiness that I as well could (and should?) very well use and have unfair advantage on others who don't use it.
It's just benefiting snipers, that's all. (whether they get a big defence or not isn't what I mean, what I mean is thanks to this minimize the costs in massing/attacking to a level damaging is barely comparable to what a "normal" account of -same- size could do)

Example:
To upgrade mothership weapons from 1 to 300000 will cost 450,001,499,990,000 Naquadah.
To upgrade mothership shields from 1 to 300000 will cost 540,001,799,988,000 Naquadah.

MS techs in total cost about 15-20tril if not mistaken. In this case, up to 390k raw on volleys & shields. Now, see the real cost for those:

To upgrade mothership weapons from 300000 to 390000 will cost 310,500,450,000,000 Naquadah.
To upgrade mothership shields from 300000 to 390000 will cost 372,600,540,000,000 Naquadah.
=> 683tril!

If you are out of wars and do ascending, with such MS, just buy all up to MS tech 10, arm fully MS, then ascend. As long as nobody masses your MS, your MS will keep it's power, even if techs aren't built, the extra will remain until it's massed. Then you have to buy back techs to get up to 30% bonus'd mothership.

So this player will have spent 0 naq in his MS to make it go from 300k raw to 390k raw. Until he gets massed during his ascensions and has to buy MS techs again.

683tril for the extra vs zero naq. Do I smell a flaw in the game? ;)

The above was just an exemple with high levels to be more clear than with 50k raw volleys/shields, to which it still applies, to a lesser extent.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 5:57 am
by Sarevok
And here's the post i wrote before, showing the obvious power difference, without the need to boost fleets even more.

Consider this, if you would. Before saying planets are to defensible...
10 planets, with 500k defenses each costs 350T naq total. Equivalent fleet hangers is about 264,000. 264k fleets can take up to ~2T worth of planet defenses. Yet these planets with only 500k have a defense power of 1.5T (about 75% of the fleets power)
10 planets with 600k defenses costs 510T naq. Giving about 320k fleets. This can take up to 2.46T defense power. With a planet defense power of 1.8T (about 73%)
10 planets with 700k defenses costs 830T naq. Giving about 407k fleets. This can take up to 3.14T defense power. With a planet defense power of 2.1T (about 67%)
Save 800k and 900k, i'll jump to 1M
10 planets with 1000k (1M) defenses costs 5310T naq. Giving about 1030k (1.03M) fleets. This can take up to 7.94T defense power. With a planet defense power of 3T (about 38%)

If you consider THAT, i hope you re-consider your statement about how easy it is to defend a planet. When the more defenses you put on them, compared with fleet power, the GREATER the DISadvantage of planet defenses there are.

-|EDIT|-
That is based on RAW fleets. So the advantage comes into place faster with the 30% bonus. Since 1M fleets becomes only needing to buy 770k Fleets. A total saving of, wait for it, 2Q... Fair, yes, that's what it is...

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 6:47 am
by Legendary Apophis
Good point!

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 7:14 am
by Lithium
a way could be to make fleets as cheap as it is to put def on planets and remove tech's at all

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 7:25 am
by Legendary Apophis
SuperSaiyan wrote:
Legendary Apophis wrote:
Sarevok wrote:Remove, and refund funds spent on them.

As was said, Ascending you choose to loose it, update removed, you don't get a chance/say

:-k
This would be complicated to refund all players based on status from post-last ascension..


the techs cost the same, the only thing admin would need to refund is the cost of the techs

I mean, the amount of players using techs/not using them after last ascension they did is...quite large, and different for each player.

Re: Remove MS Techs Yes/No

Posted: Fri Jan 22, 2010 7:26 am
by R8
regardless of how i think we state different reasons for and against this ides.based on the past 5 years i dont think admin will change it. he hasnt backtracked on any features introduced to the game he has only added more to it. also he doesnt usually listen to the people of the game, he listens to those that would make him more money. :-"