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Re: Improvements for un-ascended accounts
Posted: Thu Feb 04, 2010 9:14 am
by Sarevok
Lore wrote:You are suppose to be weak as an encouragement to ascend, take away the encouragement and there is no need to ascend.
Nono, what i mean is. With the same effort, you are able to compete with those whom are ascended.
Weather it be spending G&R for it.
Or getting xK UP, and loosing it, for a powerup.
I'm not trying to say that we should put new players on even footing with those whom have been playing for more then 6 months
Sarevok wrote:I don't want to say "Hey, welcome to the game. The people whom have been playing 5 years, get a bonus 50% to all their stats, so i'm going to give you a 100% boost to a stat area"
The goal of the thread, was to make un-ascended accounts, be competitive. Not give newbies a walk-in-the-park. But someone that is say 300m in size and not ascended, be on a similar playing ground as someone whom is say 200-250m and a LG+1
See
Re: Improvements for un-ascended accounts
Posted: Thu Feb 04, 2010 11:21 am
by Lore
The goal of the thread, was to make un-ascended accounts, be competitive. Not give newbies a walk-in-the-park. But someone that is say 300m in size and not ascended, be on a similar playing ground as someone whom is say 200-250m and a LG+1
Sorry but thats EXACTLY what your saying. Actually read what you wrote mate.
You want an
unascended 300mill man account to be on even footing with a 250 mill man account thats a LG+1. There is only 50 mill difference and all that means is a few bill in income.
So all those ascentions and all those sacrifises are meaningless and worthless and without having done them the same account would be beyond the plague limit.
Re: Improvements for un-ascended accounts
Posted: Thu Feb 04, 2010 4:16 pm
by Sarevok
Lore wrote:The goal of the thread, was to make un-ascended accounts, be competitive. Not give newbies a walk-in-the-park. But someone that is say 300m in size and not ascended, be on a similar playing ground as someone whom is say 200-250m and a LG+1
Sorry but thats EXACTLY what your saying. Actually read what you wrote mate.
You want an
unascended 300mill man account to be on even footing with a 250 mill man account thats a LG+1. There is only 50 mill difference and all that means is a few bill in income.
So all those ascentions and all those sacrifises are meaningless and worthless and without having done them the same account would be beyond the plague limit.
The goal of the thread, was to make un-ascended accounts, be competitive. Not give newbies a walk-in-the-park. But someone that is say 300m in size and not ascended, be on a similar playing ground as someone whom is say 200-250m and a LG+1, by spending similar amounts to improve their account
Better?
I think most people are thinking by un-ascended i mean new accounts. What i mean, is that those whom have chosen not to ascend, cause they like the race unique ability more then the ascended blessing. And that they shouldn't be at such a disadvantage if they put as much effort into the game as someone that has ascended.
Re: Improvements for un-ascended accounts
Posted: Thu Feb 04, 2010 4:25 pm
by Sarevok
Some notes to consider
TacticalCommander wrote:Cost
-Each Upgrade requires 1k GnR points to purchase
-Unique Tech
--Every unique tech level upgrade, requires 1k GR points to unlock it before purchasing
--Each level requires and additional 1k GR
---First Upgrade, 1k GR, 2nd upgrade 2k GR, 3rd upgrade 3k GR and so forth.
--The max amount of upgrades one can acquire is the same as the max number of ascensions.
There should also be some UP/UU requirements also. If they are going to get similar bonuses to ascended, then they should cost similar, and not just 1k G&R
TacticalCommander wrote:-Possible time limit between upgrade (at least unique tech) purchases
--At least 1 day, to prevent one from switching and fully upgrading between techs quickly
--Perhaps even make this 1 week, or even 2 weeks to match current ascension waiting.
I think that, it should be set in stone. And the only way to change, is to change race. The bonus to the tech is still the same %, but you have to change races, with the costs that incurs
TacticalCommander wrote:Unique Tech Variants
Enslaved Income Processing Facility
-Improves Income
-Bonus to Bank
-Takes a portion of enemy defense units killed and converts to UU.
--or converts directly to miners and/or lifers since they are technically enslaved.
-First Upgrade, 5% boost to income, 5% boost to bank, 5% chance to take effect, 5% of killed defensive units converted to miners
-Upgrades so forth in the same manner to as ascended blessing
Nano Regeneration Routine
-Improves Covert
-Cheaper Covert Levels
-Takes a portion of damaged weapons/non merc units to replaces them freely.
-First Upgrade, 5% boost to covert, 5% chance to take effect, 5% of the units replaced, 5% of the damage done to weapons repaired.
---damage done to weapons is that damage done during that attack
----If 100pts of damage is done to each weapon, at base tech level, then 5 pts is repaired.
----even there is a total of 200pts damage already done to weapons.
-Second Upgrade, same as above but with 10%
-Upgrades so forth in the same manner to as ascended blessing
Notes:
-Defense protects covert agents.
-Difficult to be massed = better protection of covert agents
--but at the same time does not protect against farming/raiding.
-Tech not available when attacking
Rapid Evasion Technology
-Improves Attack
-Allows attack units to evade a portion of the defense with fewer casualties/weapon damage
--The attack power must still be bigger than the defense power for resources to be stolen.
-First Upgrade, 5% boost to attack, 5% chance to take effect. 5% less casualties/weapon damage, defense damage reduced by 5%
-Second Upgrade, same as above but with 10%
-Upgrades so forth in the same manner to as ascended blessing
Realm Defense Shield
-Improves Defense
-Negates Damages, Reduces damage to weapons, loss of units, loss of naq
-Bonus Nox/Crit.
--Nox only counts successful attacks for phasing
--If an attack would have been successful, but shield engages, Nox still counts it as a successful attack.
-First Upgrade, 5% boost to defense, 5% chance to take effect, 5% less casualties/weapon damage, 5% of damage is absorbed/negated by shield.
--If an attack did 100bil damage, the shield activated, it would only 95bil damage.
-Second Upgrade, same as above but with 10%
-Upgrades so forth in the same manner to as ascended blessing
This part seems ok. Though I'm unsure if they can be exploited. (though it wouldn't be any more then hitting 3-4 times to get the ascended blessing, and the other to not)
Re: Improvements for un-ascended accounts
Posted: Thu Feb 04, 2010 4:31 pm
by Lowra
If they are going to get similar bonuses to an ascended being, then why not just ascend?
About the only thing I can think of that would be good is a bank space increase. Yes I know we can use market turns but I'd consider making the starting bank a default 1trillion and leave it at that. Minimum bank size 1t, no matter how big or small your account.
Re: Improvements for un-ascended accounts
Posted: Thu Feb 04, 2010 8:18 pm
by Lore
well if thats what your wanting then good luck.
We been asking for a way to play just 1 server instead of being forced to play two and admin has shut us down EVERY time without fail.
If you make it so, then I better get refunded all my ascention sacrifises because i never wanted to play ascended and still dont. Its crap, always has been crap, and more then likely will go out as crap.
I no longer have time for this 1 server of main yet alone 2 crappy games.
Re: Improvements for un-ascended accounts
Posted: Fri Feb 05, 2010 3:35 am
by Sarevok
Lowra wrote:If they are going to get similar bonuses to an ascended being, then why not just ascend?
About the only thing I can think of that would be good is a bank space increase. Yes I know we can use market turns but I'd consider making the starting bank a default 1trillion and leave it at that. Minimum bank size 1t, no matter how big or small your account.
Because maybe you prefere to be able to have a hologram appear 33% of the time to protect you, then just get your defense doubled.
Or because you like the idea of farming, and 33% of the time you evacuate without taking losses.
Lore wrote:well if thats what your wanting then good luck.
We been asking for a way to play just 1 server instead of being forced to play two and admin has shut us down EVERY time without fail.
If you make it so, then I better get refunded all my ascention sacrifises because i never wanted to play ascended and still dont. Its crap, always has been crap, and more then likely will go out as crap.
I no longer have time for this 1 server of main yet alone 2 crappy games.
Ascend fully, and go on vacation. Then you still get 29.5% bonuses, which is about LG+1
Re: Improvements for un-ascended accounts
Posted: Sat Feb 06, 2010 8:32 pm
by Lore
Sarevok wrote:Ascend fully, and go on vacation. Then you still get 29.5% bonuses, which is about LG+1
Why, I can't be deascended now, its not like its hard to make an account that way now.
Re: Improvements for un-ascended accounts
Posted: Sat Feb 06, 2010 9:38 pm
by Sarevok
Lore wrote:Sarevok wrote:Ascend fully, and go on vacation. Then you still get 29.5% bonuses, which is about LG+1
Why, I can't be deascended now, its not like its hard to make an account that way now.
I'm aware. I am too.
But why be forced to have to ascend. People might like the idea of for example being able to evacuate their troops, without taking losses.
Or have a hologram protect them about 1/3 of the time.
Or they might like having cheaper spy levels. Especially if they are going to be a sabber or anti-coverter for their alliance.
Re: Improvements for un-ascended accounts
Posted: Sun Feb 07, 2010 12:16 pm
by Lore
I'm not knocking the idea, I have asked for the same thing time and time again, and the closest thing to a response was the poorly thought out and never tweaked diamon race. So if you can get anything done then hats off to you mate.
Re: Improvements for un-ascended accounts
Posted: Sun Feb 07, 2010 1:30 pm
by Tekki
Don't you take double losses as a diamon?
Re: Improvements for un-ascended accounts
Posted: Sun Feb 07, 2010 4:48 pm
by Sarevok
Yes, it's not exactly the best "compensation" you get.
Especially considering both the Asgard and Tauri have to ability to SAVE their units (hologram, rapid evac), whilst a Diamon looses 2x as much
Re: Improvements for un-ascended accounts
Posted: Sun Feb 07, 2010 9:08 pm
by Lore
hence the "poorly thought out and never tweaked" remark.
Re: Improvements for un-ascended accounts
Posted: Sun Feb 07, 2010 10:20 pm
by Sarevok
Lore wrote:hence the "poorly thought out and never tweaked" remark.
Seconded

Re: Improvements for un-ascended accounts
Posted: Wed Mar 03, 2010 11:25 am
by Chamaileon
If unascended races already have holo and rapid evac then that is their bonus for not ascending. Same with goauld unit recovery.
An unascended account already has the ability to survive against ascended accounts. Unascended accounts can still have planets to add to their UP/cov/attk/def and income. They can build up the same MS as we can.
I would say an increase in bank for starting accounts, not too large b/c players already have the chance to increase it with Market Turns.
If 1k g/r gets you full supp status then there should be a hefty price for any race unique ability increase percentage. 5k G/r or something.
Players that have ascended to 23rd have more than earned their bonuses. I still have the same weapons as an LG1.
I would suggest that ascended should go. We could just use tech levels to get the players their bonuses. Ranks would open up the next set of tech lvls to the player. There could be 25 ranks. g/r, and resc can still be used to rise through the ranks. Players that have already ascended could have the equivalent tech levels transferred over so no player is screwed out of their achievements. Players who have spent time playing asc could just have a flat naq buyout when asc server is closed.
Since we are no longer allowed to use terms/characters from the Stargate franchise we should pursue our own course. Asc server could be used for a seafight type battle area for our motherships/fleets. Everyone could enjoy. Id pay 5 buks or so per year for that option.
Another game I have seen has fleets, different ships become available as you reach a certain tech lvl.
So we could possibly have our basic motherships evolve. (Destroyer to Cruiser then to Battleship or something) Normal bay purchasing would still be standard.
possibilities are endless.