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Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 4:42 pm
by jabujabu
Forum wrote:updates page is updated, but here are some quick answers:
all races get equal banking - 10% ...
race stats updated, but the 5 rankings remain (att/def/cov/ac/ms)
antimatter costs 440k naq and 50 units to setup a specialist. when you have >50% of an enemy def in attack, they hit. each kills 100units, in order of att merc;def merc; att sold; def sold; ac; miner; uu -- each 10 you take, adds one turn to your attack requirements. on defense, they just hit. obviously they only kill what was sent though. i am also debating a 'sabotage' option to remove them from def....easy enough to do but thinking the strategy of allowing it. it is kindof a nice 'suprise' for visitors....although you can spy them...
covert level i will think of removing -what is other opinion on this (ie the ones being attacked ;) )
15 turns is back, yes. everything is back to 'base 15' from 'base 5' in the last few eras.
ME not 'active' in era yet. only in legends....this era it will stay that way.

will keep my updates page updated, as i do fine tunes or fixes...going through lists today, fixing what comes up.


what i see from this is that in the first few days we could kill all the miners from every incative...

Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 4:49 pm
by jabujabu
i don't know what this could forsee
but
Cost to use: 1 attack turn for each 10 units
Damage to enemy: 100 units

a 9 mil army can be killed with 9000 turns?

Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 4:53 pm
by HippyFool
Some Qs for ya admin...

Is UP and Techs still joined the the top one?

are you leaving the goauld unique bonus this wave? "Converts Enemy Dead into Self Untrained Units".

There has been alot of abuse of this in the past with people getting millions of extra UU at the end by being 'fed' UU using this...

I take it you have deliberately made us have less attacks available for the end of farm fest... we will have about 1400 ATs (1400/15 = ~93 people we can attack) down from last era of like (3000/5= 600 people) so ppl cant complain about the 'farm fest'. (we also wont have the bonus 1k turns from market bonus until after farm fest)

- so do we still have a max 2k turns before we stop generating or is that higher? Also is there a max number of turns we can hold?

Also, with these antimatter units.. it seems you are saying we can destroy peoples miners and UU with them...what is the maths behind how easy it is going to be to completely take out someones army?..

If you have taken out their "att merc;def merc; att sold; def sold; ac" - then you start killing Miners then UU....

"each kills 100units, in order of att merc;def merc; att sold; def sold; ac; miner; uu -- each 10 you take, adds one turn to your attack requirements. on defense, they just hit."

So 'each kills' meaning each AntiMatter unit? kills 100 units and each 10 you take adds 1 attack turn (is there a max of 15 ATs???) so I can kill (presuming 15 ATs max)...10x100x15= 15000 per 15 ATs? of miners and then UU once their att/def/ac is gone.... That could turn out quite bad lol...but then again my maths might be wrong :)

Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 5:05 pm
by jabujabu
damn rankings

rank 51...
Offense 2,620 Ranked: 52
Defense 1,638 Ranked: 51
Covert 1 Ranked: 65
Anti-Covert 1 Ranked 114
MotherShip Action 0 Ranked: 1

but higher rank
Ranked: 45
Defense Ranked: 42
Covert Ranked: 33
Anti-Covert Ranked 1,209
MotherShip Action Ranked: 1

Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 5:33 pm
by HippyFool
those are my stats btw...so whats wrong with the AC rank?...

Anti-Covert 2,401 Ranked 1,209 is mine...

and he has Anti-Covert 1 Ranked 114


I have 2401x more AC but I am 10x ranks worse [-X

Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 5:42 pm
by Minato Namikaze
YEAH MI KNOW

Re: here comes..... 22 :)

Posted: Sun Feb 14, 2010 9:47 pm
by jabujabu
HippyFool wrote:those are my stats btw...so whats wrong with the AC rank?...

Anti-Covert 2,401 Ranked 1,209 is mine...

and he has Anti-Covert 1 Ranked 114


I have 2401x more AC but I am 10x ranks worse [-X


it's called getting owned by the lulz
:-D

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 3:33 am
by alucard110
mmm... i to was wondering about the AC rankings....

Mine: Anti-Covert 20,027 Ranked 2,043

I thought i'd just buy a few more AC lvl's and train more AC troops... didn't help :( .....I've got buyers remorse... I want my NAQ back :( *kidding*

Edit: and I've almost got 10x Hippy's AC as of his last post... so WTH?? lol

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 5:27 am
by Thade
It doesn't look like AC is a separate rank (at least based on the various posts and my current stats). Has anyone actually noticed if their AC rank has changed ever?

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 5:44 am
by Scenester
Anti-Covert 69 Ranked 185
8-[ 8-[ 8-[ 8-[

But wowo miners and UU can be killed eh?
So only safe haven for the troops be Cov/AntiCov ?

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 7:02 am
by Forum
UP/tech to top: yes, but not as much.
cost is yours/top * 'real cost' to a max discout of 50% on UP and 75% on techs. so if you are at say 90 and top is 100, and cost is 1,000,000 you would pay 900,000 ....
:smt117
goa'uld bonus of conversion is (was too, but description updated too) now: "Converts Enemy Dead into Self Untrained Units on Attack".
Note too that annialited AMS(with AntiMatter Specialists) does not count...since they no longer have any atoms to use.
:smt117
yes the less attack turns at start is purposeful. as is the lack of extra 1k on market.
yes to 2000 then stop generating. no to max held.
:smt117
the AMS math is simple - 100 per. remember, though, they cost 50 per. and you need to be 50% attack of their def, so a good def defends well (for a while...) -- this era is 'meaner' as yes, you can destroy an account....at a cost. there was a questino above about destroying a 9Mil army with (9000000/1000)=9000 turns. yes, with 9000 turns, and 4,500,000 units and 39,870million naq. (40bil)
there is no limit to attack turns you can use (15 for the base attack, rest are used to get your AMS to the battle). and yes, after army and anti-covert gone, then miners, then uu are destroyed.
:smt117
chicken smiley is to keep my 6yr old happy while i work and he watches...amazing how useful an animated chicken can be!!

HippyFool wrote:Some Qs for ya admin...

Is UP and Techs still joined the the top one?

are you leaving the goauld unique bonus this wave? "Converts Enemy Dead into Self Untrained Units".

There has been alot of abuse of this in the past with people getting millions of extra UU at the end by being 'fed' UU using this...

I take it you have deliberately made us have less attacks available for the end of farm fest... we will have about 1400 ATs (1400/15 = ~93 people we can attack) down from last era of like (3000/5= 600 people) so ppl cant complain about the 'farm fest'. (we also wont have the bonus 1k turns from market bonus until after farm fest)

- so do we still have a max 2k turns before we stop generating or is that higher? Also is there a max number of turns we can hold?

Also, with these antimatter units.. it seems you are saying we can destroy peoples miners and UU with them...what is the maths behind how easy it is going to be to completely take out someones army?..

If you have taken out their "att merc;def merc; att sold; def sold; ac" - then you start killing Miners then UU....

"each kills 100units, in order of att merc;def merc; att sold; def sold; ac; miner; uu -- each 10 you take, adds one turn to your attack requirements. on defense, they just hit."

So 'each kills' meaning each AntiMatter unit? kills 100 units and each 10 you take adds 1 attack turn (is there a max of 15 ATs???) so I can kill (presuming 15 ATs max)...10x100x15= 15000 per 15 ATs? of miners and then UU once their att/def/ac is gone.... That could turn out quite bad lol...but then again my maths might be wrong :)

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 9:32 am
by Forum
AC ranking should be fixed this turn - just verifying -veryfieid.
and cov can be killed by AC
and AC can be killed by AMS (AntiMatterSpecialists)

just a reminder: rank is determined by the sum of all your ranks, the sum ordered (lowest gets rank 1, 2nd lowest rank 2, etc)
so a single stat that is ranked very high (ie if you have zero AC for example, could rank you 2500) will make a huge difference in your ranks.

Scenester wrote:Anti-Covert 69 Ranked 185
8-[ 8-[ 8-[ 8-[

But wowo miners and UU can be killed eh?
So only safe haven for the troops be Cov/AntiCov ?

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 9:52 am
by S1eepy
Sorry to poke holes...but

9k ats would take a week to get?
By the time the top account have 9m army, almost every semi active account will have 4-5m army.
At that stage.. 40b naq is nothing.

Building a strike of 50% def is fairly simple.. So pretty much all the top accounts will be massed to nothingness in the last week?

Now, I'd change it slightly.. To be more like AC. If they have any defence, the defence targets the most dangerous attackers first, taking out most of the antimatter attackers. But if they have no defence, full damage is done.
It would still probably end up with every1 being destroyed in the last few weeks. But at least it will give defenders a fighting chance.

But either way, I'm not playing to win this one, so looks like it's a good one to have fun with xD

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 11:16 am
by Forum
keep in mind, though, to hit someone effecitvely with AMS will more or less neuter your own account.
so its a 'one hit and done' ... if in the last week.

the only thing i can think that i would change is to make def army go last, so AMS do not destroy a def allowing more and more weaker accounts to use the AMS ... in fact, maybe AMS does not damage def at all (they blow up if they try to target them? defensive counter measures?) -- this way only att army beats def army; AMS gets attack, ac, income and civilians...

(oh and your above example, sure if you have 4.5m army, and top has 9m --you'd still need those 4.5m to get your AMS...nothing left to build your army or other such!!!)

thoughts?

S1eepy wrote:Sorry to poke holes...but

9k ats would take a week to get?
By the time the top account have 9m army, almost every semi active account will have 4-5m army.
At that stage.. 40b naq is nothing.

Building a strike of 50% def is fairly simple.. So pretty much all the top accounts will be massed to nothingness in the last week?

Now, I'd change it slightly.. To be more like AC. If they have any defence, the defence targets the most dangerous attackers first, taking out most of the antimatter attackers. But if they have no defence, full damage is done.
It would still probably end up with every1 being destroyed in the last few weeks. But at least it will give defenders a fighting chance.

But either way, I'm not playing to win this one, so looks like it's a good one to have fun with xD

Re: here comes..... 22 :)

Posted: Mon Feb 15, 2010 11:21 am
by R0B3RT
i thing is a nice era i can try it ;)
ps i.m the old wader here :-D