Page 2 of 7
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:10 am
by deni
Nigatsu_Aka wrote:@ Legendary Apophis
The circles were bonuses on bonuses. This is not the case!
Yes, you should read carefully point 2) becasue it's true!!
Actually the ascended server was not crap... it was the best game, better than main, IMO... that's why my first 6 ascentions were very expensive for me at that time (and for many would have been the same)... because i wanted to compete in ascended server!!! - and then... woop... some whine and all my work for almost 2 years became erased... because admin cam with insane new numbers for that server.
There was a time when ascended was a challenge. Having to keep a low profile because of CoP and trying to grow at the same time was appealing to many players who enjoyed the strategic part.
Unfortunately, this became impossible after raiding guided planets became impossible.
So Apophis, I was there too without having a CoP tag. And guess what, I managed to get a top 20 account despite of that.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:11 am
by Legendary Apophis
Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:@ Legendary Apophis
The circles were bonuses on bonuses. This is not the case!
Yes, you should read carefully point 2) becasue it's true!!
Actually the ascended server was not crap... it was the best game, better than main, IMO... that's why my first 6 ascentions were very expensive for me at that time (and for many would have been the same)... because i wanted to compete in ascended server!!!
I don't have the urge to read a point full of "filtered" and insults.

Ascended was crap as long as you were not part of GA. You could have spent loads to ascend, but your account at the end of the day would be massed/raided to ground to make sure you don't compete with the ascended masters. I was there, so I know how it was.
I know that... but that could be fixed by removing raiding... not by scaling and the other things he did.
The "sore looser" "lame **filtered**", "**filtered** bastrad" I apparently am just had an issue with raiding, not with ascending PP giving advantage to ascended account.

deni wrote:Nigatsu_Aka wrote:@ Legendary Apophis
The circles were bonuses on bonuses. This is not the case!
Yes, you should read carefully point 2) becasue it's true!!
Actually the ascended server was not crap... it was the best game, better than main, IMO... that's why my first 6 ascentions were very expensive for me at that time (and for many would have been the same)... because i wanted to compete in ascended server!!! - and then... woop... some whine and all my work for almost 2 years became erased... because admin cam with insane new numbers for that server.
There was a time when ascended was a challenge. Having to keep a low profile because of CoP and trying to grow at the same time was appealing to many players who enjoyed the strategic part.
Unfortunately, this became impossible after raiding guided planets became impossible.
So Apophis, I was there too without having a CoP tag. And guess what, I managed to get a top 20 account despite of that.
And was pointless in the end. People like Aegidius, Raven (or was it Merc1?) had very good ascended accounts during CoP vs CIA, but due to the shared protection in CoP, the ones building account due to the wonderful raiding part, were obliterated within short time.
3 or 4 from outside of CoP in first page. Other big dogs worth competing kept low by constant raiding/massing by the CoP.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:12 am
by Nigatsu_Aka
When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power.... but i do not agree with the other **Filtered** about the planets... they work as they were intended.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:22 am
by Legendary Apophis
Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
It's like the gameshark codes when we played pokemon games, to be able to give Attack PP bonus or strike power bonus to our pokemons despite those bonuses being rare to obtain, but thanks to gameshark, easy to get.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:27 am
by Nigatsu_Aka
Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
Yeah right... so you're saying that those planets came free... there wasn't any invesment in them....

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:29 am
by deni
Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
It's like the gameshark codes when we played pokemon games, to be able to give Attack PP bonus or strike power bonus to our pokemons despite those bonuses being rare to obtain, but thanks to gameshark, easy to get.
Massing with little losses due to attack planets does not come for free but was bought with a lot of naq invested in those planets.
On the other hand, if you have UP planets, then you do have generated additional uu that makes up for the losses you have when someone masses you or for the increased cost you have when you are massing yourself.
So if you want to complain about attack planets and call them an unfair advantage, then the UP planets are unfair as well if not more, especially since they provide you with a permanent income source.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:33 am
by Legendary Apophis
Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
Yeah right... so you're saying that those planets came free... there wasn't any invesment in them....

Biggest MSs can be massed, they have to be repaired, whether they costed 100bil naq to build or 1 quad naq. When you mass a defense full of planets loaded bonus, you mass the 1mil weapons giving 3 to 6x damages, not to mention blessing. Your repairs are minimal, and you can go on rebuilding def at minimal cost. You are meant to lose troops when you mass, same as you lose volleys/shileds on your MS.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:36 am
by Nigatsu_Aka
Legendary Apophis wrote:Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
Yeah right... so you're saying that those planets came free... there wasn't any invesment in them....

Biggest MSs can be massed, they have to be repaired. When you mass a defense full of planets loaded bonus, you mass the 1mil weapons giving 3 to 6x damages, not to mention blessing.
You have the UU from the UP planets and also mercs.

Also the attack/defense planets were built in ~3 years or more to what they are. Tell me how many UU did you recieved from the bonus UP planets? in the last 3 years

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:38 am
by Legendary Apophis
Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
Yeah right... so you're saying that those planets came free... there wasn't any invesment in them....

Biggest MSs can be massed, they have to be repaired. When you mass a defense full of planets loaded bonus, you mass the 1mil weapons giving 3 to 6x damages, not to mention blessing.
You have the UU from the UP planets and also mercs.

Also the attack/defense planets were built in ~3 years or more to what they are. Tell me how many UU did you recieved from the bonus UP planets? in the last 3 years

I fully use mercs, but that's not going to help against a strike of 1mil weapons giving 700bil damages right?

If I got half mercs half supers for my weapons, and get blessing, I can hope having only 2x more losses than enemy using his attack planets when he doesn't have his blessing. As enemy also uses mercs like I do to lower his losses as well. So what was your point?
Not that much compared to what raiders or buying uu for naq can do.

Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:41 am
by deni
Legendary Apophis wrote:Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
Yeah right... so you're saying that those planets came free... there wasn't any invesment in them....

Biggest MSs can be massed, they have to be repaired. When you mass a defense full of planets loaded bonus, you mass the 1mil weapons giving 3 to 6x damages, not to mention blessing.
You have the UU from the UP planets and also mercs.

Also the attack/defense planets were built in ~3 years or more to what they are. Tell me how many UU did you recieved from the bonus UP planets? in the last 3 years

I fully use mercs, but that's not going to help against a strike of 1mil weapons giving 700bil damages right?

If I got half mercs half supers for my weapons, and get blessing, I can hope having only 2x more losses than enemy using his attack planets when he doesn't have his blessing. As enemy also uses mercs like I do to lower his losses as well. So what was your point?
Not that much compared to what raiders or buying uu for naq can do.

If you losses when massing are that big of a problem ,why don't you get rid of your UP planets and replace them with attack planets?
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:44 am
by Legendary Apophis
deni wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:Legendary Apophis wrote:Nigatsu_Aka wrote:When you manage to get yourself 1.3tril strike if blessing strikes in with less than 1mil troops/weapons...sorry but it's slighty worse to me than UP/income circles in "damages to gameplay" factor.
The only fair thing that can be corrected is for the ascended blessing to count towards raw power....
but i do not agree with the other **Filtered** about the planets... they work as they were intended.
From there come all the following problems:
-Sniping with small losses and having no def to be attacked back.
-Massing whole alliances by yourself with minimal losses.
-Having no repairs when you mass, reproducing Caspain issue.
Yeah right... so you're saying that those planets came free... there wasn't any invesment in them....

Biggest MSs can be massed, they have to be repaired. When you mass a defense full of planets loaded bonus, you mass the 1mil weapons giving 3 to 6x damages, not to mention blessing.
You have the UU from the UP planets and also mercs.

Also the attack/defense planets were built in ~3 years or more to what they are. Tell me how many UU did you recieved from the bonus UP planets? in the last 3 years

I fully use mercs, but that's not going to help against a strike of 1mil weapons giving 700bil damages right?

If I got half mercs half supers for my weapons, and get blessing, I can hope having only 2x more losses than enemy using his attack planets when he doesn't have his blessing. As enemy also uses mercs like I do to lower his losses as well. So what was your point?
Not that much compared to what raiders or buying uu for naq can do.

If you losses when massing are that big of a problem ,why don't you get rid of your UP planets and replace them with attack planets?
Because I don't want to abuse this feature whether it's legal or not otherwise I would participate in using the very thing I consider as the worst glitch of this game and be considered as a hypocrit?
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:45 am
by deni
It is not ruining the game. It is called strategy.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:47 am
by Legendary Apophis
deni wrote:It is not ruining the game. It is called strategy.
Same as Caspain did, and same as blahh did.
But yet admin intervened...because people rised the issue of unfairness, invincible factors...in other words a certain kind of "ruining the game".
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:49 am
by deni
Legendary Apophis wrote:deni wrote:It is not ruining the game. It is called strategy.
Same as Caspain did, and same as blahh did.
How so?
The bonus from planets is limited. You can get up to +500% to your raw strike /defense / UP. And that is in the case that you have 10 planets of the same kind.
Re: Attack/Defense planets, a bug or a "feature"?
Posted: Sun Mar 07, 2010 4:53 am
by Legendary Apophis
deni wrote:Legendary Apophis wrote:deni wrote:It is not ruining the game. It is called strategy.
Same as Caspain did, and same as blahh did.
How so?
The bonus from planets is limited. You can get up to +500% to your raw strike /defense / UP. And that is in the case that you have 10 planets of the same kind.
Planets back in time of Caspain were ridiculously uneffective. They added (within stats of the time) shockingly minimal stats. So there was a need of *massive* help to rise up this account. Admin updated them shortly after because they added almost no stats.
"Limited" I would use this term with caution. You can get up to +1000% when blessing kicks in. So massing a person with 10mil supers/weapons with less than 1mil troops having likely smaller losses than target, is possible.
I will also remind to people who mention UP planets about a thing called "plague" after a certain kind of army size, making those UP planets needed to avoid
losing army size. However, there's nothing of the sort for attack./def. There is infact the opposite with blessing, you double the whole lot.