Page 2 of 2

Re: Making it possible to hurt accounts

Posted: Sun Apr 04, 2010 8:41 am
by buck
RedneckRebel wrote:it all sounds good in theory ...However putting it together to benefit the game as a whole would be complex theres no way to control how a player builds or uses a tool of this sort and if folks are at war they lay off building a defense cause they are gonna lose it anyway then the war is over they build a defense and it still gets massed cause someone is on a power trip so everyone will suffer at this stage


just an exampla but if i mass buck then he loses lifers miners what have you that means his income is lowered which means eventually im gonna run out of descent farms get bored and go on a massing frenzy .......


I do like the idea of hurting an account but there should be a way.... no more like a time

i mean the wars can go on for 5 or 10 years because nobody really suffers yes you lose turns you lose naq you lose soilders but you just attack back and its all returned


Obviously there would be a point wereby you cannot be "Sabbed" further, say we set it at whatever the army size is you can no longer enter perg? That way, you could avoid being extorted or bullied still, by being able to flee to perg if you were getting hammered that hard, and smaller players wouldnt be sat on either. Still it would only work like sabbing too, it gets to a certain point were sabbing is just pointless, you can sab say, 2 million weapons, and be getting (i cant remember the figures properly) say, 90k weapons a sab. Probally less, and you could be loseing 200 or 300k spies, so there youd make the percent of miners killed per sab relative to make it so your sabbing there miners so far but possible still being at a loss. Say like AC killers, a ratio of 1-3. Ratios would be key for it to work, you cant make it too powerful, but you also cannot make it puny and pointless.

Re: Making it possible to hurt accounts

Posted: Sun Apr 04, 2010 8:46 am
by [SlayerS_fith]
RedneckRebel wrote:it all sounds good in theory ...However putting it together to benefit the game as a whole would be complex theres no way to control how a player builds or uses a tool of this sort and if folks are at war they lay off building a defense cause they are gonna lose it anyway then the war is over they build a defense and it still gets massed cause someone is on a power trip so everyone will suffer at this stage


just an exampla but if i mass buck then he loses lifers miners what have you that means his income is lowered which means eventually im gonna run out of descent farms get bored and go on a massing frenzy .......


I do like the idea of hurting an account but there should be a way.... no more like a time

i mean the wars can go on for 5 or 10 years because nobody really suffers yes you lose turns you lose naq you lose soilders but you just attack back and its all returned


in red: then they will suffer for starting a war which they obviously have no intention of trying to win.

i agree the arguement of those offline and have been 0'd then lose so its a interesting stage.
perhaps putting a time on it.
Eg: your account can send in the sab's but they have a timel;imit b4 they take effect.


OR!
they do the dmg. and it results in the miners not being able to be used like myself/bucks post but they can be untrained adn retrained. meaning increase in lifers to those in account forcing them to raid and get more uu.
or turn them into weapons to cause war.
but in the mean time they those effected dont produce income.


and mayb limit the amount of time u can do on an account.
per day

Re: Making it possible to hurt accounts

Posted: Sun Apr 04, 2010 8:55 am
by minisaiyan
im not sure if untrained mercs give income, if they dont, they should. :P

then the undefended mercs could be "persuaded" by the enemy spies to abandon their posts and beomce mercenaries. Then depending on some stat, such as maybe current mercenaries employed, they join either the attacker of the defender as mercenaries which would have a lower income than miners, and can only really be sold.

Re: Making it possible to hurt accounts

Posted: Sun Apr 04, 2010 6:53 pm
by [SlayerS_fith]
Aesthetics of Hate wrote:im not sure if untrained mercs give income, if they dont, they should. :P

then the undefended mercs could be "persuaded" by the enemy spies to abandon their posts and beomce mercenaries. Then depending on some stat, such as maybe current mercenaries employed, they join either the attacker of the defender as mercenaries which would have a lower income than miners, and can only really be sold.


thats not really a hurt to ana ccount as people could simply stock up on these untrained mercs and they cost bugger all to get like 300 million

Re: Making it possible to hurt accounts

Posted: Mon Apr 05, 2010 6:04 am
by Sarevok
IMO, save my reading, and re-commening other peoples ideas, i'm for it SlayerS. Let us kill the accounts that mass us with nothing to go after. And as i always say, give us the option to kill any of those dam attack units left after the massing ;)