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Re: Ease the Game

Posted: Fri May 14, 2010 5:59 am
by MaxSterling
Personally, I'm against any updates that "hand hold" new players. If it means we only get 2 out of every 10 players staying, then so be it. That's 2 players that will most likely survive and play the game correctly. If training alliance would do their jobs and actually train players, then we'd probably get more new players that stay. Unfortunately, most training alliances are worthless nowadays. Led by mostly inactive players or players that don't push the individuals in the right direction to grow their accounts. If there are any updates to be implemented... perhaps make a way to indicate that a player is new. Different text color on names in the ranks... advertise start dates on their account page... whatever. That way training alliances, once they have competent people leading them, can target those players to point them in the right direction.

Re: Ease the Game

Posted: Fri May 14, 2010 6:09 am
by Sarevok
Or give them a message of some sort, that shows them to the alliance recruitment page on the forum? Or just a list of alliances that are training ones and willing to take on new players?

Re: Ease the Game

Posted: Fri May 14, 2010 6:58 am
by Renji
I joined a training alliance, for three weeks i got not one message from anyone not even my commander, was given a list of stuff to do for them which i done but nobody said anything, eventually quit and no joking about half an hour later i got about 5 pm's form them asking why i quit, I wasnt looking for any resources from them just a bit of advice since then i have just went it alone and tried to pick up things as i go., so training alliances i wouldnt recommend to anyone in the game ! I started up my own with one of my mates and all you get is messages from new players, give me 10 mill uu's i need naq that sort of stuff so i understand why you bigger players dont maybe like newbies but we arent all like that

Re: Ease the Game

Posted: Fri May 14, 2010 7:07 am
by Sarevok
Yes, but we can't let 1 bad experiential ruin it though. Who's to say they were the worst. But i get your point. Join to be shown the ropes, get told stuff, and left to fend for yourself

Re: Ease the Game

Posted: Fri May 14, 2010 7:10 am
by Renji
exactly, i guess a lot of newbies want everything at once for free without working for it ! that would pmut meo off if i had a big account taking sonone on

Re: Ease the Game

Posted: Fri May 14, 2010 7:34 am
by [BoT] Jason
lol adam if you want a CO that interacts with you ....id=42142

can also get you an alliance that cares

Re: Ease the Game

Posted: Fri May 14, 2010 12:05 pm
by Lithium
stop being an idiot Jason and take it to pm's

Re: Ease the Game

Posted: Sat May 15, 2010 5:15 pm
by CABAL
lol, from my past experience, almost everyone I knew quit, because they were massed, or excessively farmed randomly, or unfairly.

lol, if multiing wasn't an issue, I would actually suggest the idea of very weak players being able to "sacrifice" their account (As in, delete it) in order to remove all stats on a player which they have just been victimized or something like that.

Regardless, the fact is, with the advent of 'large empires' smaller players are powerless. 3 people I knew, quit within their first week because they made a fair naq on hit DDE (With 0 def) and were sat on.

I have also talked with some who have been victims of Ricos' random massings, ALL of them were "they are stronger than me, I won't be doing anything except hurting myself", or perhaps a "I don't want to go to war".

Now you might use the Ricos slogan here "It's a "WAR" game", but that's not the point. The point here is, most players build high defence because they do not have the time to actually 'play' SGW or perhaps They just think "If that person keeps attacking me for naq, I'll just build my def higher than their strike". And a lot of them will quit after either gettting massed the first time, or because they are farmed by people who they can't do anything about.

And those of you who have been farmed by WORLDEATERS without being a friend of his will know what I mean.

Now if you actually take a look at who was around, and who is still around, you will find that almost all of the good (personality wise) players are gone. All that's left are $$$ spending **Filtered** with their inflated egos.

</vent>

I agree that MS techs should be remooved.
Although I like the concept of platforms being able to 'ambush' fleets, they should be removed as it helps people keeping their planets -- which is bad. Perhaps something like your MS has a x% chance of 'helping the planet defend, taking out a certain percentage of the fleets.

Ascension server should be removed imo, with ascendeds having their power greatly reduced, while unascendeds get more benefits. Perhaps something along the lines of Ascendeds having more 'direct' bonuses i.e. AB/Stat bonus, but unascendeds having indirect ones, which offset the losses, i.e. the Goa'uld converting dead soldiers into uu, or the Repli x% of dead soldiers come back to 'life'. So that, not only will unascendeds no longer be 'picked on' and being a source of cheap ME, they can be a formidible opponent.

Well it's probably not the CO-officers, it's more about the large empires nowadays. What ever happened to the small alliance of friends? It seems everyone is going to a large empire, because if they don't, they'll be picked on by them.

But I do liked the way COs and officers interacted a few years back. But perhaps it's less ingame, but more of what players are like these days. People are judged by how much $$$ they can spend, or what their post count is, instead of being judged on by character.

I estimate about 2/5 players stay for longer than a week. 1/20 of the 2/5 will stay longer than a year.

Re: Ease the Game

Posted: Sat May 15, 2010 8:51 pm
by Sarevok
CABAL wrote:Ascension server should be removed imo, with ascendeds having their power greatly reduced, while unascendeds get more benefits. Perhaps something along the lines of Ascendeds having more 'direct' bonuses i.e. AB/Stat bonus, but unascendeds having indirect ones, which offset the losses, i.e. the Goa'uld converting dead soldiers into uu, or the Repli x% of dead soldiers come back to 'life'. So that, not only will unascendeds no longer be 'picked on' and being a source of cheap ME, they can be a formidible opponent.
I tried to do a balancing of unascended accounts in relation to ascendeds.
viewtopic.php?f=13&t=162732&start=0
It would help them be more competitive.
Also, to try to slow the game from it's spiral, why not reduce the effectiveness of all bonuses. People hated me in the other thread and will here too, but there's what i suggested anyway

MS can add 50% maximum (not 100%) power. This means players need to put units on the line, to get their MS power utilised. This doesn't mean MS are less effective, just that you need more units to utilise it's power.
Planets are the same. Rather then adding, 50%/planet, add 25%/planet. This way, they can't get +500% total stat boost because of planets, but only 250%. Means that person massing you with a 1T strike with about 500+B coming from planets, is reduced to about 750B instead.
Stat boosts from ascending, become half. So maximum 25% boost in ALL areas. So rather then getting 49% stat boost, you get 25%. AB is the same, 30% chance, not 60%.

This would force people to use units, and sacrifice UU more to defence and attack.

Re: Ease the Game

Posted: Sun May 16, 2010 12:16 am
by CABAL
Sarevok wrote:
CABAL wrote:Ascension server should be removed imo, with ascendeds having their power greatly reduced, while unascendeds get more benefits. Perhaps something along the lines of Ascendeds having more 'direct' bonuses i.e. AB/Stat bonus, but unascendeds having indirect ones, which offset the losses, i.e. the Goa'uld converting dead soldiers into uu, or the Repli x% of dead soldiers come back to 'life'. So that, not only will unascendeds no longer be 'picked on' and being a source of cheap ME, they can be a formidible opponent.
I tried to do a balancing of unascended accounts in relation to ascendeds.
viewtopic.php?f=13&t=162732&start=0
It would help them be more competitive.
Also, to try to slow the game from it's spiral, why not reduce the effectiveness of all bonuses. People hated me in the other thread and will here too, but there's what i suggested anyway

MS can add 50% maximum (not 100%) power. This means players need to put units on the line, to get their MS power utilised. This doesn't mean MS are less effective, just that you need more units to utilise it's power.
Planets are the same. Rather then adding, 50%/planet, add 25%/planet. This way, they can't get +500% total stat boost because of planets, but only 250%. Means that person massing you with a 1T strike with about 500+B coming from planets, is reduced to about 750B instead.
Stat boosts from ascending, become half. So maximum 25% boost in ALL areas. So rather then getting 49% stat boost, you get 25%. AB is the same, 30% chance, not 60%.

This would force people to use units, and sacrifice UU more to defence and attack.


Agreed, people need to stop thinking about themselves so much and think of SGW has a whole.

Re: Ease the Game

Posted: Fri Jun 18, 2010 10:10 pm
by [SlayerS_fith]
Slayers Log to whats killing the game:


Huge increase of Duals.
-Fact people can hide and build 1 mega planet with out the risk if they can just log in
-MS's being saved during ascention. im mean WTH. take some1 a year to build their account costing over 300t ( is it?? ) to get to unknown while others already ahead can invest that into their ms's.
basicly saying theirs no reward now for not ascending and who wants to commit to a 1 year relationship of low stats because its gonna cost a arm n a leg.
- Officer/Co relationship died in the ass.
-the increase in avaliable naq for $$ powerhousing people years ahead of the game, not allowing people to catch up.

Re: Ease the Game

Posted: Fri Jun 18, 2010 10:53 pm
by Sarevok
Replies to SlayerS Log
[SlayerS_fith] wrote:Huge increase of Duals.
Whist this did mean that small players could buy a dual, it does mean the market is flooded, so i sorta do agree.
[SlayerS_fith] wrote:-Fact people can hide and build 1 mega planet with out the risk if they can just log in
Is being fixed with the update. No more single super planet. Though you can still double a stat by merlining 2 planets.
[SlayerS_fith] wrote:-MS's being saved during ascention. im mean WTH. take some1 a year to build their account costing over 300t ( is it?? ) to get to unknown while others already ahead can invest that into their ms's.
Agree and disagree. Those whom ascended at the start lost it. And now those that start, don't loose it, reducing the gap. So allows smaller guys to build it AND ascend.
[SlayerS_fith] wrote:basicly saying theirs no reward now for not ascending and who wants to commit to a 1 year relationship of low stats because its gonna cost a arm n a leg.
I tried to rectify this, and Jason was interested.
[SlayerS_fith] wrote:- Officer/Co relationship died in the ass.
Yup.
[SlayerS_fith] wrote:-the increase in avaliable naq for $$ powerhousing people years ahead of the game, not allowing people to catch up.
Completely agree here. Throws the game way off.

Re: Ease the Game

Posted: Tue Jun 22, 2010 8:01 pm
by Ancient_one
I am still for my update of MS volley/shield going up like the fleets do in ascended. go up to a certain level and then a huge increase in costs. Yea there will be more smaller, but decent sized MS's and with enough naq they would be able to take down a bigger MS with no problems. I am saying the price from no MS to ranked 1 MS should still stay the same but because of the incremental increase it is lets say easier to get it bigger in the first few months of playing.