Rottenking wrote:i dont see the problem...im quite happy admin is fixing the glitch

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Wepwaet, you seem to forget about another issue which is rather problematic. That this update partially solves.
Before talking about this issue, I might remind that blessings remain unaffected, mercs use remain unaffected. You talk about midsize players being affected by this update. Of course they will be affected...positively lol!
I am 99% sure the planets glitch is used by about 75-100 people *max*. Most players rely on mercs, MS, critical+nox and other means. What did this glitch enabled?
Train 1mil supers, 1.3mil mercs. Be highly ascended account. Have great MS and voilĂ ! I can go and mass the top 200 of any average/low ascended players with much lower losses. In other words, I can kill maximal with minimal amount. Now you will bring the def planets excuse. Oh well. Some will do it, but with this set up, one player can mass an alliance if not even an empire without issues. Wasn't it a slighty bigger problem than farming loss ratio? First issue solved. (you will tell me but but the cash players? Yes the cash players. But that will decrease the amount of neowarmongers who can brag about massing pages and pages with minimal losses)
You know, this farming loss ratio is nothing new, people in past didn't farm for unprofitable amounts, that's why there used to be commonly used farming rate. Now from the mouth of regular farmers, there is no more rules due to planets enableing 25bil hit on 500bil def being profitable. So you force people to build defs higher & higher, be on nox+crit all time and spend all their farmed naq on building defending side, and repair it etc. And when they ascend they lose big part of army trained in super defs. Farmers who will "suffer" from losses will just have to stop farming 35bil on 700bil def and go back to 70bil/700bil def. Oh shock, that's how it was for several years. That will reduce farming for stupid ratios, and people will feel less like there's no chance in this game to compete. Strangely enough, when the farming rates were "unfair", there was like what? 3-4 times more players online at once? Now, who happens to be the voiceful majority? Ah well...the same farmers/massers who happen to use those planets to lose less. And they appear to be more & more "important" in the % because other gaming styles happen to disappear. They don't grow in absolute, it's just that the relative part grows up due to player base decreasing. Server wars might not have helped, but the amount of players dropped below 450-500 average online since the planets started to be used as the main core to account. Making some players fearless of doing what they want, because they wouldn't lose much and mass because of being bored and winning themselves out of it by minimal losses. People massed for boredom in past, but they had to strategise in teams of bored people to mass same amount as now one or two people could do with smaller losses than bored players team could have done in past!
Not to mention, agressive farmers will have to see higher ratios, which will be benifitable for smaller ones who will not feel they can't do anything. This might be stargatewars, but it doesn't mean all players are warmongers seeking defenses to destroy and such stuff to build.
Now the problem I talked about in the start. Covert levels get higher & higher=> less need of troops there.
So, you would tell me, troops get split between income & stats? No, by the fault of the planets glitch, troops have no more use than be trained as miners to produce income. Troops lose value (excepted for people who keep playing the game how it should be played, by building supers in both strike and def), inflation comes, prices drop to smaller need of uus. Who remembers the 600mil/k? Or the 650mil/k? Now there is no such need, because unless you need lifers to replace, you don't really buy uu anymore. Because you don't lose them in massing, as you rely on planets, which hide comfortably behind merlins & platforms, while the amount of troops needed is divided by 3 or 4, despite the army sizes having grown alot! We would think with time stats would have grown up, thus uu need would have increased when wars happened. So we got bigger armies, and less need of troops. Which cause an excess of troops, causing the well known uu devaluating.
ATs become fewer, but because people due to their planets can farm for ridiculously small amounts, they need them all time, which makes the ATs price rise alot for big players satisfaction.
Those people don't buy uu for raiding as much, because they reached decent army sizes and don't lose troops due to their planets, so they use ATs to farm again & again to keep building their planets, to lose even less stats, farm for even less amounts, ask for even more ATs, all of this in disadvantage of midsized and small players, who are infact the victims of the planet glitch much more than saved by them!
This will indeed bring back strategy, as Jason said, it's the age of defenses. Strategy why? Because now, instead of massing a defense built of 10mil supers/10mil mercs with 1mil supers/1.3mil mercs, you will have to use something like 3 to 4mil of both. You will still have blessing, you will still have MS help. But there will not be 300k supers strike killed for 3.5mil supers def killed on the enemy. Snipers having small amount of super strikers, having all in planets and having almost no def supers with same set who could go and mass entire alliances of page 1, fuding this either by buying ATs on $market....or buying ATs on forums market by farming other players with very small amounts, by raising their ME in the process due to unbalanced loss ratio.
People wanted a way to slower ME chasing, snipering, one player army massing alliances by him/herself for the lolz...now this will have to be reconsidered and will be lowered.
Not to mention that now people will stop focusing on one/two kinds of planet and will reconsider having all types of planets. A bit in def, a bit in strike, a bit in covert, a bit in income and a bit in UP.
The end of supremacy of strike planets opening the hands of glorious Military Experiance by randomly massing players just because you could etc...
With the whole argument based on farmers higher losses instead of max losses to farmed ones and min losses to farmers, I don't think your lot would last a week in sgaw!
You would all see then that the striker isn't the almighty one. Because in sgaw, you face losses when you mass, and you get massed. You have to use strategy, use different strikers to take a defense down. People have a role, you have to do teaming to mass even one person. To share losses. Like it should be. Instead of 1 vs 10 having upper hand thanks to planets, you have to equal amounts, and if big def there's is, prefer to do 5 vs 1, 5 being the massers!

And ATs aren't buyable in sgaw..
Strategy makes things interesting, I play both kind of games, and I damn well know that I_mass_all kind of games aren't fun unless you are the masser. But considering it becomes attractive, people become snipers to minimize losses and mass all, kicking away all players who don't share same playing style. Oh yes, have REAL strategy back in this game!
Finally, last one thing I have to say on this post: could you people, defending current state of planets, claim that this glitch helped:
-make this game more enjoyable by gaining & attracting new players
-enable different styles of players to sit in their corners and enjoy the game they liked without being bothered by people being tempted to add their def in the trophy list
-minimize the amount of snipers
-prevent the naq & uu devaluation
-keep and even enhance the team strategy gaming instead of favouring the solo/duo style
-reduce random massing
...