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Re: Alliance Houses

Posted: Mon May 24, 2010 9:57 pm
by xXxsephirothxXx
Natural holdings im sure will be your base bank size.

Re: Alliance Houses

Posted: Mon May 24, 2010 11:12 pm
by Dubby_CompGamerGeek2
ooOooh... yea, we want that house! :-D

Re: Alliance Houses

Posted: Mon May 24, 2010 11:26 pm
by Mikgamer
max turns you can generate up to i assume (so add 25% to 5k) that and/or adding 25% to max of 10k?

Re: Alliance Houses

Posted: Tue May 25, 2010 12:10 am
by Dubby_CompGamerGeek2
lol... maybe that's what Jason meant to say... :lol: :smt117

Re: Alliance Houses

Posted: Fri May 28, 2010 12:46 pm
by MaxSterling
The Politics of House: Disciples of Time
BONUS:25 Percent Increased Turn Generation and Natural Holdings

The Politics of House: Disiples of Faith
BONUS:10 Percent Chance of Ascended Blessing Increased In Battle

The Politics of House: Disciples of Shadow
BONUS:7 Percent Increased Covert

The Politics of House: Disiples of Science
BONUS:100 Percent Negates All Ascended Blessings In Battle

The Politics of House: Disiples of Light
BONUS:8 Percent Increased Anti-Covert

The Politics of House: Disiples of Chaos
BONUS:5 Percent Increased Attack

The Politics of House: Disciples of Order
BONUS:10 Percent Increased Defence

The Politics of House: Disciples of Greed
BONUS:5 Percent Increased Income


It seems that no matter what, some sort of "bonus" is gonna be pushed through with the House update. If we're gonna get bonuses, I'd prefer something along the lines of...
- add 1 defense platform
- double your bank size
- add 1 officer slot
- MPDSD generating ( +3/week )
- +1 MT/week ( still keeping your max PPTs at two without ascension )
- increased AT regeneration cap ( keep regenerating ATs until 6k or 7k instead of 5k )
- increased covert capacity regeneration

Could you imagine what would happen should someone build up their 4th def platform, then lose it because they got booted from the house? or someone relying heavily on the added bank space gets booted from a house and starts leaking their income.

Re: Alliance Houses

Posted: Fri May 28, 2010 9:09 pm
by Sarevok
I like them. Except that some have more to loose (as you pointed out with platforms) than others.

Any chance you can tweak the list a bit, so that there's opposites? Like the houses are now.

For example, 2X bank capacity, 1/2 AT generation. And 2x AT generation with added capacity to hold, but 50% bank capacity. Just to keep with the theme of opposites for the houses.

Re: Alliance Houses

Posted: Fri May 28, 2010 10:37 pm
by MaxSterling
Sarevok wrote:I like them. Except that some have more to loose (as you pointed out with platforms) than others.

Any chance you can tweak the list a bit, so that there's opposites? Like the houses are now.

For example, 2X bank capacity, 1/2 AT generation. And 2x AT generation with added capacity to hold, but 50% bank capacity. Just to keep with the theme of opposites for the houses.

Just because you believe that there should be a negative effect doesn't mean that I need to come up with one or that it's a good way to go about the bonus scheme. Majority of the players don't even want those kinds of bonuses anyways. My line of thinking is, give a bonus that's significant but not necessarily going to effect battle outcomes... just enough to make people want to join a house. The negative effect comes in being removed from the House and losing that bonus.

- add 1 defense platform
- MPDSD generating ( +3/week )
- +1 MT/week ( still keeping your max PPTs at two without ascension )
These Houses will most likely be sought by players wanting to protect multiple good planets. Imagine having 3-4 good planets using the additional platform or MPDSD to protect one of them... then suddenly being booted from a House and losing that bonus, thus exposing a planet.

- double your bank size
This will most likely be sought by players looking for bank space for that large spy/AC level or saving for ascension. Imagine filling your bank to capacity, then being booted from the house and leaking funds into the open.

- increased AT regeneration cap ( keep regenerating ATs until 6k or 7k instead of 5k )
This will most likely be sought by players that trade ATs for UU or naq. Players that are actively farming and raiding won't benefit much from this because they most likely need ATs quicker than they regenerate. To be honest, I don't think this will effect much of anything other than perhaps having some players trade their ATs less frequently. ATs still regenerate at 4/turn.

- add 1 officer slot
This will most likely be sought after by the inactive old school players constantly trying to push the plague cap or the newbie players thinking that UP is the way to grow. Adding another officer could be a positive or negative effect considering it raises your UP, but at the same time reduces your other officers income and possibly causing them to drop you as their CO.

- double covert capacity regeneration
Most likely sought after by the weapon sabbers. Amount of CC used against each player is constant, so this will allow you to sab more people quickly. Not a major bonus and not a major loss if lost.

It's not a perfect idea, but hell of a lot better than joining any of the current houses. I figured I'd throw the idea out there and let others come up with possible benefits/bonuses that don't relate to power.

Re: Alliance Houses

Posted: Sat May 29, 2010 5:33 am
by Sarevok
The negative affect is not what I was primarily after. But a "anit-house" to every "house". Similar to the proposed houses now.

Eg, additional platform vs improved fleet strength.
Double bank size, double income
Additional officer slot, able to share up to 50% of income production.

Re: Alliance Houses

Posted: Sat May 29, 2010 7:09 am
by MaxSterling
Sarevok wrote:The negative affect is not what I was primarily after. But a "anit-house" to every "house". Similar to the proposed houses now.

Eg, additional platform vs improved fleet strength.
Double bank size, double income
Additional officer slot, able to share up to 50% of income production.

Again... these are not stats getting bonuses, so why does there need to be an 'anti-house"?

Also, instead of House of Faith, House of Spirituality, etc... How about using Egyptian God names for the Houses? House of Ra, House of Anubis, etc... and tie the house bonus in with the type of god they were. That way you kind of loosely re-associate this back with StarGate.

Re: Alliance Houses

Posted: Sat May 29, 2010 8:28 pm
by Sarevok
MaxSterling wrote:Again... these are not stats getting bonuses, so why does there need to be an 'anti-house"?
Because some people prefer to take planets, then keep them. And it allows for a greater variety of style. I say this, because most of those suggestions are defensive, apart from At generation and covert generation.

MaxSterling wrote:Also, instead of House of Faith, House of Spirituality, etc... How about using Egyptian God names for the Houses? House of Ra, House of Anubis, etc... and tie the house bonus in with the type of god they were. That way you kind of loosely re-associate this back with StarGate.
This i whole-heartedly agree with Max. I'm not so sure how many Egyptian gods were defensive, but a very good idea none the less

Re: Alliance Houses

Posted: Sun May 30, 2010 8:17 am
by MaxSterling
Sarevok wrote:Because some people prefer to take planets, then keep them. And it allows for a greater variety of style. I say this, because most of those suggestions are defensive, apart from At generation and covert generation.
Aren't we trying to encourage building defenses on planets and realms?
The way I see it...
2/7 of my suggestions are strictly planet protection, the MPDSD and platform suggestion
1/7 of my suggestions are for increasing bank size
1/7 may increase your UP. It depends on the officers and whether they're looking for income or protection.
1/7 increases your attacking potential/day
1/7 increases your covert potential/day
1/7 ( The extra MT ) may be used for multiple uses... extra MPDSDs, extra bank capacity, buy ATs ( admin hinted towards increasing ATs at last meet ), or allow someone to use one of the 3MT options along with a 1MT option.




Sarevok wrote:This i whole-heartedly agree with Max. I'm not so sure how many Egyptian gods were defensive, but a very good idea none the less

As for name possibilities...
Anuke - Goddess of War ( Increased ATs )
Bes - Protector of Childbirth ( extra officer )
Geb - God of the Earth ( extra platform or MPDSD )
Heset - Goddess of Plenty ( increased bank space or extra MT )
Hike - God of Magic and Medicine ( extra MPDSD )
Imhotep - Lord of Science and Thought ( extra MPDSD )
Khonsu - God of the Moon ( extra platform )
Mahes - The Lord of the Massacre ( increased covert )

Just a few that could work.

Re: Alliance Houses

Posted: Sun May 30, 2010 8:41 am
by Ra
I really like the idea of a correlation between Egyptian gods and Houses. If only to return some semblance of stargate to stargatewars, without MGM unleashing the lawyers.

Re: Alliance Houses

Posted: Sun May 30, 2010 8:58 am
by Iƒrit
Finally an idea that adds something to the game that doesnt effect stats. Way better imo then giving bonuses on top of bonuses (yes im aware not all the current houses are like that, but a large majority of them are).

House Names, OMG!! freaking awesome :smt055 best suggestion thus far towards houses!

Re: Alliance Houses

Posted: Sun May 30, 2010 5:09 pm
by Sarevok
Well, 3/7 for planet defences (if you use the MT for MPDSD). And yes he was. But shouldn't people have more then one option to do it? Since planets got 3?
Though if we take Jason at he's word about it becoming an "age of defence" then only 1 directly aggressive house is fine

Re: Alliance Houses

Posted: Sun May 30, 2010 6:21 pm
by MaxSterling
Sarevok wrote:Well, 3/7 for planet defences (if you use the MT for MPDSD). And yes he was. But shouldn't people have more then one option to do it? Since planets got 3?
Though if we take Jason at he's word about it becoming an "age of defence" then only 1 directly aggressive house is fine

The MPDSD option can be removed leaving one house with an extra platform. MPDSD can be bought with the MT house.
That gives two options for planet defense, two options for increased bank size, and two options to get more ATs. I refuse to give a house a bonus to increase a stat boost.