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Re: No more blaming Jason.

Posted: Tue May 18, 2010 10:13 am
by Ra
Maybe Jason should look through the suggestions thread.. try fixing the bugs and previously horrid updates. Before of course, providing us with enough more pointless bonuses. :roll:

Re: No more blaming Jason.

Posted: Tue May 18, 2010 10:18 am
by LegendaryA
Kjarkur wrote:Again, good suggestion Nitro S, remove planets from the game for a short period, see what happens. Then one's planets would be returned to owners if decided to keep them in the game.

Problem is those who spent $$ into them should get some sort of compensation..even others...
But the problem would be then, based on when? IF this was decided, best I could suggest would be a lock of dual planets market, and three MT for planets creating two or three weeks before, ingame advertising about it, and also unability to steal planets excepted yours back (this being told in advance like one week before), so there wouldn't be a "last second" advantage with people stealing best planets around just before the Instant T is determined, to get more compensating than they should.
Compensating would be then based on planets stats+defs+platforms value in naq in instant T, sent in bank without being "damaged" by the max bank size thing (dropping off bank every turn).
People with no planets would not get compensation.

That's what I see as fair thing if planets were removed.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 10:49 am
by Nitro S
Leg Apophis wrote:
Kjarkur wrote:Again, good suggestion Nitro S, remove planets from the game for a short period, see what happens. Then one's planets would be returned to owners if decided to keep them in the game.

Problem is those who spent $$ into them should get some sort of compensation..even others...
But the problem would be then, based on when? IF this was decided, best I could suggest would be a lock of dual planets market, and three MT for planets creating two or three weeks before, ingame advertising about it, and also unability to steal planets excepted yours back (this being told in advance like one week before), so there wouldn't be a "last second" advantage with people stealing best planets around just before the Instant T is determined, to get more compensating than they should.
Compensating would be then based on planets stats+defs+platforms value in naq in instant T, sent in bank without being "damaged" by the max bank size thing (dropping off bank every turn).


That's what I see as fair thing if planets were removed.


@Kjarkur
There would be definately a big change in the market, the price of AT wouldn`t go down significantly due to the increased demand from the side of buyers but would also allow admin to increase the rates in the ingame market a bit more than little to support players paying more attention to the game.

more AT`s = significant increase in buying, more farming & raiding which would result in players having a motivation to work for resources since planets took away that part from the game ;)

Personally I wouldn`t see any harm if admin increased the rate from the current 7 to 300
300 x 5 = 1500
3 MT = 4500 AT

I mean what`s bad about having extra AT`s??? increased farming, more wars and a bigger competion in the market for the buyers

this game is about playing, why limit the players??? everyone should have fun equally and not only those that can afford it, or am I wrong???
A player with 30 mill army should be allowed to have as much fun as a player with 300 mill army....

it would certainly bring more fun to the game and would drag a lot more people to return to main plain from perg because let`s face it, anyone that is in perg is there for the easy resources compared to main plain ;)

I don`t see why it shouldn`t work here if it works in RL....

If you give a guy 500 euro per month, of course he will try to save up as much as he can because he needs to pay his bills etc
A person with 500 eur can`t have as much fun as a guy with 1000 euro

the more you give people, the more they give out.....that`s the point of investment

I would give it a go for 3 months...what harm could it do??? at worse we would return to the old one which we have now

I doubt that big players or warmongers wouldn`t apreciate more wars and more people being able to compete with them, picking on a smaller guy than you are is first of all low and second of all no fun at all ;)

@ Jim

that`s the risk they would have to take, noone is forcing them to put so much money in the game and if admin would really take the planets away then you could call it....well let`s just say " a bad investment"????

I never really understood the point of putting insane amounts of cash into building stats in this game anyway, makes you just realize that these kind of people are too lazy to pay attention to this game..... with all do respect to all that invested insane amounts of cash into the game

besides, most of all, they were buying resources from players which were selling up so technically they didn`t invest that much into the game itself...
Anyway it would be foolish after investing loads of cash into your acount and then leaving just because of a removal of one update :?

EDIT
agree with Ra on this one ;)

with regards

Nitro

Re: No more blaming Jason.

Posted: Tue May 18, 2010 10:51 am
by Kjarkur
Leg Apophis wrote:
Kjarkur wrote:Again, good suggestion Nitro S, remove planets from the game for a short period, see what happens. Then one's planets would be returned to owners if decided to keep them in the game.

Problem is those who spent $$ into them should get some sort of compensation..even others...
But the problem would be then, based on when? IF this was decided, best I could suggest would be a lock of dual planets market, and three MT for planets creating two or three weeks before, ingame advertising about it, and also unability to steal planets excepted yours back (this being told in advance like one week before), so there wouldn't be a "last second" advantage with people stealing best planets around just before the Instant T is determined, to get more compensating than they should.
Compensating would be then based on planets stats+defs+platforms value in naq in instant T, sent in bank without being "damaged" by the max bank size thing (dropping off bank every turn).
People with no planets would not get compensation.

That's what I see as fair thing if planets were removed.



Good point, I hadn't even thought about the $ spenders.

Admin should really look into this, in interest of the future of this game.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 10:58 am
by minisaiyan
@Nitro, you say they shouldnt be compensated, but to many this is a hobby like any other. If you spent $300 on a xbox 360, then someone took it off you because they realised they werent bringing people the fun that was promised, you'd want money back wouldnt you? well what your saying is the equivalent of saying no you cant have that money back, you shouldnt spend money on hobbys.

IMO that attitude is wrong and would drive people away from the game even more if theyd spent a lot on their planets utilising what has been available tothem for years.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 11:52 am
by Nitro S
Aesthetics of Hate wrote:@Nitro, you say they shouldnt be compensated, but to many this is a hobby like any other. If you spent $300 on a xbox 360, then someone took it off you because they realised they werent bringing people the fun that was promised, you'd want money back wouldnt you? well what your saying is the equivalent of saying no you cant have that money back, you shouldnt spend money on hobbys.

IMO that attitude is wrong and would drive people away from the game even more if theyd spent a lot on their planets utilising what has been available tothem for years.



I didn`t mean they shouldn`t be compensated but what you are applying are two different things...

SGW can`t be owned, you can`t buy it and take it with yourself....

Putting money in SGW is like investing money in real-estate...sometimes it goes up and sometimes it goes down and yes just like with real-estate you can loose the money when the price houses decreases under the price that you have bought it, so can it happen with SGW....

I know what you are trying to say but I personally wouldn`t invest money into SGW, at least not as much as certain people did..

if everyone would leave the game and only the cash spenders would remain, what would they say???
"Jason we know it costs you money to run the game but we invested a lot in it so leave it just as it is, it doesn`t matter you are loosing money" :-k

I never said there shouldn`t be found a way how to compensate the cash spenders but all in all, it is as I said it...

Anyway how do you want to compensate everyone equally??? how can you know how much cash they invested in naq??? how much went into MS, planets etc???
you can never compensate everyone to the full amount

I just suggested what could relatively help improve the game, I never said it will be done ;)

I`m sure that a couple of extra jumps in ascension without any costs would compensate at least for a little bit of the cash the cash spenders invested for starters...

rather than trying to shoot me down, you could start with some ideas which could help work around this problem??? ;)

with regards

Nitro

Re: No more blaming Jason.

Posted: Tue May 18, 2010 11:56 am
by Ascended Ra
Nitro S wrote:someone will probably blame me for it but I said it in the days when it was formed with many others and I will say it now

PLANETS WERE A TERRIBLE IDEA!!!

they only speeded up the game which was totally unnecessary because if you have something, you want it runing as long as it can and not ridiculously speed it up...there is no finish line in this case...

planets only increased the growth of big players, gave admin extra work to put in extra caps and restrictions for unlimited growth and so on and that had lead us to the point where we are now...

AT prices wouldn`t be nowhere near where they are, there would be a bigger supply to meet everyone`s needs and perhaps so many people wouldn`t leave either...

I wonder who`s stupid idea was to put planets in place, I hope the original idea didn`t come from Jason`s head...

planets only gave more resources to the "1 hit policy alliances" which were taing the best of the best planets without the fear of losing them....we all know what would happen to those who would dare to take them and so noone bothered and let the big guys grow even more stronger leaving their other competitors far behind...

noone is blaming Jason why the game is where it is, he always discussed the upcoming updates with the players to find any bugs or exploits or to improve them....

If I was admin, I would remove planets from the game right away, all they enable is statbuilding and this game is about wars, not about statbuilding...

I don`t see the difference if someone would have a raw up of 2 mill in these days and the disese would kill like 500k- 1 mill a day....there would still be a benefit
with planets it`s almost the same, you loose half of your production or how much it is....still the same with the only difference that it goes faster :?

Nitro


I have to say WOW.... Nitro bravo i like everything u are saying, u bring many strong points. I for one like planets but i wouldn't mind seeing them go and to go back how it was with out planets. Like u said nitro those planets are here for those that have big accounts to stat build and when they do get big planets that give them big boosts in their stats. And if u try to take them u will get it taken from u and sat on by those big alliances(DDE,OE,and so on). I hope that this does go through cause it would make the game much more interesting, atleast on the warside of it.

The whole turn thing i agree too, it would make the game more active and alot more ppl would want to join SGW. If i could get 4500 turns from the market that would be great i could farm for naq and buy more turns and do it all over again :). And i could invest in my UP and what not :) If any of these go through let me know know and ill vote for it :)

Ascended Ra
~T I T A N S~

P.S Y not try to get a petition started and have ppl sign it, if u do ill sign it myself too.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 12:18 pm
by Nitro S
Ascended Ra wrote:
Nitro S wrote:someone will probably blame me for it but I said it in the days when it was formed with many others and I will say it now

PLANETS WERE A TERRIBLE IDEA!!!

they only speeded up the game which was totally unnecessary because if you have something, you want it runing as long as it can and not ridiculously speed it up...there is no finish line in this case...

planets only increased the growth of big players, gave admin extra work to put in extra caps and restrictions for unlimited growth and so on and that had lead us to the point where we are now...

AT prices wouldn`t be nowhere near where they are, there would be a bigger supply to meet everyone`s needs and perhaps so many people wouldn`t leave either...

I wonder who`s stupid idea was to put planets in place, I hope the original idea didn`t come from Jason`s head...

planets only gave more resources to the "1 hit policy alliances" which were taing the best of the best planets without the fear of losing them....we all know what would happen to those who would dare to take them and so noone bothered and let the big guys grow even more stronger leaving their other competitors far behind...

noone is blaming Jason why the game is where it is, he always discussed the upcoming updates with the players to find any bugs or exploits or to improve them....

If I was admin, I would remove planets from the game right away, all they enable is statbuilding and this game is about wars, not about statbuilding...

I don`t see the difference if someone would have a raw up of 2 mill in these days and the disese would kill like 500k- 1 mill a day....there would still be a benefit
with planets it`s almost the same, you loose half of your production or how much it is....still the same with the only difference that it goes faster :?

Nitro


I have to say WOW.... Nitro bravo i like everything u are saying, u bring many strong points. I for one like planets but i wouldn't mind seeing them go and to go back how it was with out planets. Like u said nitro those planets are here for those that have big accounts to stat build and when they do get big planets that give them big boosts in their stats. And if u try to take them u will get it taken from u and sat on by those big alliances(DDE,OE,and so on). I hope that this does go through cause it would make the game much more interesting, atleast on the warside of it.

The whole turn thing i agree too, it would make the game more active and alot more ppl would want to join SGW. If i could get 4500 turns from the market that would be great i could farm for naq and buy more turns and do it all over again :). And i could invest in my UP and what not :) If any of these go through let me know know and ill vote for it :)

Ascended Ra
~T I T A N S~

P.S Y not try to get a petition started and have ppl sign it, if u do ill sign it myself too.


thx ;)

well I ain`t thinking about any petition at all, that wouldn`t do any good anyway not to mention that Jason is the one that has the final and deciding vote ;)

we still got a long way to go, there are things to sort out if the planets would be removed like the cash spenders for instance, that will be probably the biggest problem, at least I hope so :razz:
if not then we may be screwed more than I thought lmao :lol:

Anyway if anyone feels like to open a thread in the suggestions section then I`ll gladly join in for the talks, hopefully we can come to a solution how to make this go through with pleasing most of the community ( you can`t please everyone after all) and of course Jason too ;)

Re: No more blaming Jason.

Posted: Tue May 18, 2010 12:23 pm
by Lithium
the last updated aimed to make ppl buying 10$ at's pack instead of trading resources x resources , so less playing for free plaeyrs and same for $ players

Re: No more blaming Jason.

Posted: Tue May 18, 2010 1:11 pm
by Nitro S
Lithium wrote:the last updated aimed to make ppl buying 10$ at's pack instead of trading resources x resources , so less playing for free plaeyrs and same for $ players


if you are suggesting every player should pay money to receive AT`s in return then I think you are looking at a pretty nice increase of threads in the "goodbye section" :-"

not entirely sure if I understood you well :neutral:

Re: No more blaming Jason.

Posted: Tue May 18, 2010 2:04 pm
by Kjarkur
Lithium wrote:the last updated aimed to make ppl buying 10$ at's pack instead of trading resources x resources , so less playing for free plaeyrs and same for $ players


Could you clarify? I'm not sure I'am understanding you correctly.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 2:27 pm
by MEZZANINE
I dont blame Jason for everything, at one time I couldnt praise him enough for creating this game and am still grateful that he did. But the gaming world has moved on and left SGW behind, the TV show is no longer popular and even if it was the references and similarities with the TV show are no longer around so fans of the show no longer join the game, $$$$ traders crashed the markets, playing styles have changed due to bad updates and older players like myself suffer from nostalgia for when we first joined when the game was fresh, new and challenging.

That said, Jason is to blame for the crazy ill-conceived updates and not reading the suggestions area where many fixes and great update idea's that players actually want have been posted. If Jason actually listened to the players ( his customer base ) the game could be in a very different, and IMO better place.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 2:29 pm
by Lithium
not hard to understand, ppl used to exchange MT's in at's and sell them, after the update MT are useless , except for merlins, so only teh generated/turn are at market , smth like 70% of ats are missing at market resulting in rising their price , this way admins want to slow farmers while its well known that cash players dont farm they jsut buy a 10k pack and play farm/mass.

reapiring a mistake wit another is genuine ;) instead of finding a way to make member play the game.

Re: No more blaming Jason.

Posted: Tue May 18, 2010 11:17 pm
by Zeratul
removing planets all at once is not practical...

it would be better to just:
- disable all planet making tools
- make abandoned planets have a 50% chance of disappearing permanently
- add a 20% chance that stolen planets disappear mid-transport

those three steps would eventually result in there being few planets left... the added risk that one would loose what one stole will make people think more when stealing planets...
perhaps, for the transit loss system, have it so that one has to wait 48 hours after stealing, due to repairs to planet hauler tech...

Re: No more blaming Jason.

Posted: Tue May 18, 2010 11:28 pm
by Juliette
Zeratul wrote:removing planets all at once is not practical...

it would be better to just:
- disable all planet making tools
- make abandoned planets have a 50% chance of disappearing permanently
- add a 20% chance that stolen planets disappear mid-transport

those three steps would eventually result in there being few planets left... the added risk that one would loose what one stole will make people think more when stealing planets...
perhaps, for the transit loss system, have it so that one has to wait 48 hours after stealing, due to repairs to planet hauler tech...
Now this is a good idea. Good, gradual change. I like it.