Re: No more blaming Jason.
Posted: Tue May 18, 2010 10:13 am
Maybe Jason should look through the suggestions thread.. try fixing the bugs and previously horrid updates. Before of course, providing us with enough more pointless bonuses. 
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Kjarkur wrote:Again, good suggestion Nitro S, remove planets from the game for a short period, see what happens. Then one's planets would be returned to owners if decided to keep them in the game.
Leg Apophis wrote:Kjarkur wrote:Again, good suggestion Nitro S, remove planets from the game for a short period, see what happens. Then one's planets would be returned to owners if decided to keep them in the game.
Problem is those who spent $$ into them should get some sort of compensation..even others...
But the problem would be then, based on when? IF this was decided, best I could suggest would be a lock of dual planets market, and three MT for planets creating two or three weeks before, ingame advertising about it, and also unability to steal planets excepted yours back (this being told in advance like one week before), so there wouldn't be a "last second" advantage with people stealing best planets around just before the Instant T is determined, to get more compensating than they should.
Compensating would be then based on planets stats+defs+platforms value in naq in instant T, sent in bank without being "damaged" by the max bank size thing (dropping off bank every turn).
That's what I see as fair thing if planets were removed.
Leg Apophis wrote:Kjarkur wrote:Again, good suggestion Nitro S, remove planets from the game for a short period, see what happens. Then one's planets would be returned to owners if decided to keep them in the game.
Problem is those who spent $$ into them should get some sort of compensation..even others...
But the problem would be then, based on when? IF this was decided, best I could suggest would be a lock of dual planets market, and three MT for planets creating two or three weeks before, ingame advertising about it, and also unability to steal planets excepted yours back (this being told in advance like one week before), so there wouldn't be a "last second" advantage with people stealing best planets around just before the Instant T is determined, to get more compensating than they should.
Compensating would be then based on planets stats+defs+platforms value in naq in instant T, sent in bank without being "damaged" by the max bank size thing (dropping off bank every turn).
People with no planets would not get compensation.
That's what I see as fair thing if planets were removed.
Aesthetics of Hate wrote:@Nitro, you say they shouldnt be compensated, but to many this is a hobby like any other. If you spent $300 on a xbox 360, then someone took it off you because they realised they werent bringing people the fun that was promised, you'd want money back wouldnt you? well what your saying is the equivalent of saying no you cant have that money back, you shouldnt spend money on hobbys.
IMO that attitude is wrong and would drive people away from the game even more if theyd spent a lot on their planets utilising what has been available tothem for years.
Nitro S wrote:someone will probably blame me for it but I said it in the days when it was formed with many others and I will say it now
PLANETS WERE A TERRIBLE IDEA!!!
they only speeded up the game which was totally unnecessary because if you have something, you want it runing as long as it can and not ridiculously speed it up...there is no finish line in this case...
planets only increased the growth of big players, gave admin extra work to put in extra caps and restrictions for unlimited growth and so on and that had lead us to the point where we are now...
AT prices wouldn`t be nowhere near where they are, there would be a bigger supply to meet everyone`s needs and perhaps so many people wouldn`t leave either...
I wonder who`s stupid idea was to put planets in place, I hope the original idea didn`t come from Jason`s head...
planets only gave more resources to the "1 hit policy alliances" which were taing the best of the best planets without the fear of losing them....we all know what would happen to those who would dare to take them and so noone bothered and let the big guys grow even more stronger leaving their other competitors far behind...
noone is blaming Jason why the game is where it is, he always discussed the upcoming updates with the players to find any bugs or exploits or to improve them....
If I was admin, I would remove planets from the game right away, all they enable is statbuilding and this game is about wars, not about statbuilding...
I don`t see the difference if someone would have a raw up of 2 mill in these days and the disese would kill like 500k- 1 mill a day....there would still be a benefit
with planets it`s almost the same, you loose half of your production or how much it is....still the same with the only difference that it goes faster![]()
Nitro
Ascended Ra wrote:Nitro S wrote:someone will probably blame me for it but I said it in the days when it was formed with many others and I will say it now
PLANETS WERE A TERRIBLE IDEA!!!
they only speeded up the game which was totally unnecessary because if you have something, you want it runing as long as it can and not ridiculously speed it up...there is no finish line in this case...
planets only increased the growth of big players, gave admin extra work to put in extra caps and restrictions for unlimited growth and so on and that had lead us to the point where we are now...
AT prices wouldn`t be nowhere near where they are, there would be a bigger supply to meet everyone`s needs and perhaps so many people wouldn`t leave either...
I wonder who`s stupid idea was to put planets in place, I hope the original idea didn`t come from Jason`s head...
planets only gave more resources to the "1 hit policy alliances" which were taing the best of the best planets without the fear of losing them....we all know what would happen to those who would dare to take them and so noone bothered and let the big guys grow even more stronger leaving their other competitors far behind...
noone is blaming Jason why the game is where it is, he always discussed the upcoming updates with the players to find any bugs or exploits or to improve them....
If I was admin, I would remove planets from the game right away, all they enable is statbuilding and this game is about wars, not about statbuilding...
I don`t see the difference if someone would have a raw up of 2 mill in these days and the disese would kill like 500k- 1 mill a day....there would still be a benefit
with planets it`s almost the same, you loose half of your production or how much it is....still the same with the only difference that it goes faster![]()
Nitro
I have to say WOW.... Nitro bravo i like everything u are saying, u bring many strong points. I for one like planets but i wouldn't mind seeing them go and to go back how it was with out planets. Like u said nitro those planets are here for those that have big accounts to stat build and when they do get big planets that give them big boosts in their stats. And if u try to take them u will get it taken from u and sat on by those big alliances(DDE,OE,and so on). I hope that this does go through cause it would make the game much more interesting, atleast on the warside of it.
The whole turn thing i agree too, it would make the game more active and alot more ppl would want to join SGW. If i could get 4500 turns from the market that would be great i could farm for naq and buy more turns and do it all over again. And i could invest in my UP and what not
If any of these go through let me know know and ill vote for it
Ascended Ra
~T I T A N S~
P.S Y not try to get a petition started and have ppl sign it, if u do ill sign it myself too.
Lithium wrote:the last updated aimed to make ppl buying 10$ at's pack instead of trading resources x resources , so less playing for free plaeyrs and same for $ players
Lithium wrote:the last updated aimed to make ppl buying 10$ at's pack instead of trading resources x resources , so less playing for free plaeyrs and same for $ players
Now this is a good idea. Good, gradual change. I like it.Zeratul wrote:removing planets all at once is not practical...
it would be better to just:
- disable all planet making tools
- make abandoned planets have a 50% chance of disappearing permanently
- add a 20% chance that stolen planets disappear mid-transport
those three steps would eventually result in there being few planets left... the added risk that one would loose what one stole will make people think more when stealing planets...
perhaps, for the transit loss system, have it so that one has to wait 48 hours after stealing, due to repairs to planet hauler tech...