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Re: Encouraging the problem? How about trying a solution...

Posted: Sun May 23, 2010 2:29 pm
by ph30nix
woodsy1EK wrote:i think that theres not much you can do about this problem anyways but they are legal hits and you will never be able to know if it was feeding or a mistake like trying to get upgrade and put in wrong number etc


apparently you've never looked at data sheets have you? stuff like this stands out like a fat chick at the playboy mansion.

actualy Apo can you explain your army size solution? by my understanding say you have 100k army (i think your at about that by now) the person your feeding from only has say 30k, and they have 1bil out in the end most you could get is what like 300mil?

but if you were both within like 10-30k of eachother it would be full potential?

if thats the case i like that idea. might hurt farming inactives later though. i know old eras inactives became useless but i dont think that will be case here.

easy solution to that would be an exempt flag if they havnt logged on in X days.

Re: Encouraging the problem? How about trying a solution...

Posted: Sun May 23, 2010 2:29 pm
by GOLDEN WING
well if u see average hit is 40mil and u check someone hitting someone for 10bil lol a few times or the same person doing it to numerous ppl then u know who his feeders are and who the cheater is :lol:

Re: Encouraging the problem? How about trying a solution...

Posted: Sun May 23, 2010 2:44 pm
by knight
First, stop saying the word "cheater", when talking about those fed. :roll:

You get fed in main and feed in main so it is a tactic not a cheat.

Do I like those that are fed? No, but I have joined them after playing several waves without being fed.

Do I know how to stop it? Again, a no.

I do like Apo's suggestion though. In main, if you have a larger army you only get 500b, same size you get 1t and if you are smaller you get it all.

However, how hard is it to put a few billion into UP so they stay closer to the army size.

This would have worked much better last wave when you could have killed all the troops on the feeder accounts.

Re: Encouraging the problem? How about trying a solution...

Posted: Sun May 23, 2010 4:54 pm
by ph30nix
also gotta figure in though player base differnce between main and Q it makes a differnce with feeders.also in main there is realy no limit on turns (market trades, private trades and such) in q with limit turns

the fed person can blow all there turns massing people then spend a handful to take the farmed naq from feeders.

non fed people wont be able to afford to mass continuously (which is the required counter to people being fed you have to make them spend enough to counter the feed) they will just end up crippling themselves. and if the feeder is just putting all that cash into tech upgrades its pointless anyways.

i mean look at Lulz he can reach 1bil strike with only about 20 of the best weapons (probably more now) hell with 1 super weapon he could probably farm 3/4th the playerbase. (i dont know if lulz has been fed or not just he is highest strike i know)

it basicly boils down to if your being fed you dont have to strategize, blow your turns how ever you want save enough to take your feed.

fed players get X times as many turns as everyone else more feeders more turns other people cant keep up with out the same # of turns.

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 12:11 am
by HippyFool
Unless everyone goes on vacation (which they wont) its not going to change anything so I wouldn't bother with that.

I actually like the idea of having 'massive' hits recorded in a special log. A formula like: all hits added up (not including '0' hits) divided by number of hits then add say 10-20% to get a number close to the average top hit. Then any attack say more than say 3x higher is recorded and looked at by players who then vote on them and finally deliver to admin. It really is pretty easy to work out who is being fed and who isn't.

This would all of course depend on whether or not admin was willing to be active.

______________________

Option 2:

Now that there is the ability to take off polar shields, I turn my alliance into a 'feeder massing' alliance and we just mass the **** out of anyone that gets fed :)

I like option 2, I am too busy to play properly due to uni.

Then with all the top people killing eachother it shall be nice to see who wins :)

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 12:34 am
by Derelict
I remember when I first started playing I wasn't very good but I had to fight to be in the top 100. Then when I got used to the game and got better I had to fight for the top 50. Now if I spend just a little bit of time I can be in the top 20 sometimes with a very half arsed effort.

I would like a real challenge again. Something needs to be done to balance the game again. I'll be joining you V.

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 1:30 am
by Apogryph
Seems a few misunderstood... My suggestions are not a way of eliminating feeding. That is impossible. There will always be someone trying to get an advantage in some way, form or another. However, if you put limitations in place that limit feeding then its impact will not seriously unbalance the game as it does at the moment, and then people who are whining about it will just be those few that always have to whine about something.

The limiting the size of the hit is like knight said... similar to main... This will work perfectly... the fed accounts always have the top UPs and army's so it if they can only take say a max of like 5x the average hit on a farm or something like that, then feeding is just like getting lucky hits while farming or catching ppts, or sniping... it gives an advantage, but one that can easily be overcome by a smart farmer. In other words, although feeding remains, the problem itself is eliminated. Also, the limit should also make feeders easier to snipe and slow the entire process down, making it more of a pain than a help ;)

However, this suggestion was brought up in wave 17 or 18 by myself and supported by a large number of players, and then subsequently not implemented for whatever reason

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 4:16 am
by Affirmation
Had a crazy long 36 hour day weekend dispatch for RL work so I am not gonna try to comment completely (as it would be mostly prattle... :shock: ) but, wanted to say a few things.

Appreciate V's boldness for starting this Topic, I guess it needed to be re-hashed again, especially cause it seems like Admin have been given Q some much needed attention!
- Conversely, we need for people to ATTEND the Admin Chats! The numbers and support Admin sees on those Chats helps force Admin to give Q attention. (Side note to Affy - remember the GD Chats are on Fridays now, not Wednesdays!! #-o )
Admin Chats Fri, 8:30am and 3:30pm gametime on #theplace

Affy has always been a proponent of Team play for Quantum since the early Eras. We have Alliances, we have CO/Officers so therefore we obviously see the need for team play and support.
- Hope that any Suggestions we forward to Admin still encourage this style of play.

Agree that just because we havent been able to either come up with the right ideas, OR conversely talk Admin into helping us with this, that we should still continue to try and fix it, instead of just turning Q into the "Most talented Feeding" contest! HAHA (I was already trying to talk my Alliance into Feeding one or two 'Super Players' for the Alliance so I am guilty of letting my apathy combined with my competitive bone want to Feed to compete!)

I'll try to go back and see what our better ideas were and put more thoughts when I've had some sleep. We hit Admin with some really good ideas a few Eras back, but it was at a time when No Admin were caring about Q (had all those big Upgrades they were coding for Main and other servers!) :smt108

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 4:49 am
by 5forV
HippyFool wrote:Unless everyone goes on vacation (which they wont) its not going to change anything so I wouldn't bother with that.

If neu and system lords do that's 50 players, 50 active players is a pretty strong indication to admin. ~40% of top 100? Plus possibly a few others who want this game to be fixed and balanced. Haha maybe it'd be good for you to go on a vacation for your uni studies Hippy :P

Hippy promotes/adds to solutions:
HippyFool wrote:I actually like the idea of having 'massive' hits recorded in a special log. A formula like: all hits added up (not including '0' hits) divided by number of hits then add say 10-20% to get a number close to the average top hit. Then any attack say more than say 3x higher is recorded and looked at by players who then vote on them and finally deliver to admin. It really is pretty easy to work out who is being fed and who isn't.



Apogryph encourages the problem?
Apogryph wrote:My suggestions are not a way of eliminating feeding. That is impossible.

It's not impossible, you're simply just drawing everyone's attention to the major problem we have in regards to feeding - i.e. people trying to purport that there is no way around feeding and there is nothing to be done about it - our problem is that people have actually come to believe you cannot do anything about feeding.

We can and we will. We already have some decent ideas, from yourself included which could help eradicate feeding from Quantum. All we need is enough people to get admin to enforce this idea.

Resetting fed accounts would eliminate the results of feeding and eventually feeding itself. I'm not saying we reset accounts which are currently fed, I imagine we'd just forget about who's been fed so far this era and past eras, people who usually wouldn't feed are feeding etc. As far as I'm concerned these resets would only come into use for gameplay in new eras. Restart the era with the new controls and allow big brother (everyone) to self police.

Self-policing will work well if proper punishments (account resetting) is deployed by admin. Admin could easily wipe the stats of a fed player.

Yes it means people can no longer buy/sell naq through quantum, but that's not the reason the majority of people play Q. Instead people who want to spend money on the game will spend it on donations to improve their advantage. Quantum would probably see an influx of money helping it to survive (i can only see this as a positive).

[code-spoiler]I'd even suggest a change to the donating system. Remove the10, 25 and 50 donates. Replace with different low value donates like:

$5 - Raises attacks/30seconds to 10 for 28 days
$10 - Raises attacks/30seconds to 18 for 28 days

(can only use bank increases, PPT, turns and UP once per week)
$5 - Increase bank storage by 5%
$10 - Increase bank storage by 12%

$5 - 36hr PPT

$5 - 1/2 days worth of UP
$10 - 5/4 days worth of UP

$5 - 1 days worth of turns
$10 - 2.2 days worth of turns

Only because an economies of scale would kick in and admin would see a lot more players willing to part with only $5 every once in a while and more money would probably go to them. Again $amounts and benefits could probably tweaked here, just another suggestion.[/code-spoiler]


The only people I can envision who would be against enforcing rules against feeding would be
a) players who rely off feeding/buying naq
b) people who profit off selling naq.

Bring the profit back to the games creators so they have a reason to administrate us properly

____________

Affy wrote:I was already trying to talk my Alliance into Feeding one or two 'Super Players' for the Alliance so I am guilty of letting my apathy combined with my competitive bone want to Feed to compete!


Haha I believe you weren't the only one, (naughty V ). But I came to a realisation that we really shouldn't have to feed, it shouldn't be a "most talented feeding contest".

I'm a fan of team play as well, and believe it's still important.
[code-spoiler]Yet another suggestion re team play.
Alliance banks, leaders set an automatic rate of naq collection, this goes to an alliance bank.
Alliance banks can be used on four various techs. Techs which are unique to alliances and not available to a player by themselves. Whilst in the alliance they receive the benefit, if they leave or get booted they lose the benefit, join back up and they receive it.

Commanders/Officers share a " Corps Secret Temple/bank" consisting of a total combined capacity of all commander officer members +10% synergy effect - if you have a commander, than you're an officer, officers cannot be a commander.
Players can only take out what you've put in (to stop feeding), just means some players can still get large upgrades if they farm for themselves and play strategically.[/code-spoiler]

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 11:17 am
by Scenester
What will stop feeding immediatly?
Making feeding thesame as multieing, multi = instant ban.
What requires this? An Admin that actually plays Q and see's what works n what not.

What does Quantum not have?
An Admin that actually plays the server and monitors whats going on.

Make an active player a mod with perhaps only 1 mod-skill : the instant-ban-button.

Fixes all probs....but it ll never happen, cause admins dont care about Q.


-End of story-
[spoiler]12:07 ROB3RT 1180238495450 cymy 402349077294 14,400,000,000 Naquadah lost
12:15 devias 495053310201 Auschet 945424209974 3,993,216,969 Naquadah lost[/spoiler]

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 12:49 pm
by High Empty
Not the instant ban button
But
a 5 day ppt button, that can't be broken! Which will give the mod the time to look into the case, and decide if it's " feeding or getting lucky"

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 1:00 pm
by Kilimanjaro
I'm with HE and Scenester [-(

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 3:20 pm
by EnVy!
with SS bonus allowing the removal of polarized shields tells me that admin is reading forum and allows us to fight back against those fed and feeding. those of you not feeding or being fed relax. dont give up guys. they cant hide behind shields this wave

Re: Encouraging the problem? How about trying a solution...

Posted: Mon May 24, 2010 7:09 pm
by knight
The 5 day PPT will not work.

Feeding is still a tactic. Feeding someone so they can mass or you are buying them a SS.

In the past waves, I've fed kikaz so he could have his world war lulz. :smt047

Shame is about the only way to stop someone. Posting the large hits and posting them daily is about the only way to stop it.


P.S. Give admin some credit, he is trying to keep quantum entertaining. :lol:

Re: Encouraging the problem? How about trying a solution...

Posted: Tue May 25, 2010 4:30 am
by 5forV
Okay so i've basically been advised that they can't see admin resetting this era, and if admin put in feeding controls it will be next era onwards.

That being said we still have to hassle admin about getting the controls in place for next era onwards - enough people must want it, so we need to turn up at IRC chats if we can and email admin with suggestions that we like (i can't make this weeks IRC, if someone else can please direct admin to this topic that would be great - he/she doesn't have to read all of it, just skip to the suggestions part - and does anyone know admins email?).

As it's likely this era won't be reset it basically means going on vacation 1st week of june is a bit of a flaw in my 2am plan i developed :P Fed accounts will just get further ahead, admin will do nothing against the feeding for this era then we'd get further behind being on vacation and have less of a chance at being able to stop the feeders through force.

So instead of vacating there are alliances which are planning on stopping the feeders via force. I'll support these alliances for this era. That and ElgCaress has used her forceful nature to slap V around and tell me not to vacate :| She has this influence over me... and being my alliance leader I'll be doing what she says.

So to anyone who was going to vacate, don't vacate unless you want to take a break of course - sometimes a good idea ;)

Next era I hope admin has taken note of some of the feeding control methods we have all mentioned and that they're enacted upon.

#-o and I know, much shame on me for backtracking on what I said :smt102
At least there was a decent amount of discussion on the topic with new ideas and hopefully we'll be able to see future eras untainted with feeding. Now everyone get to those admin chats :smt038