Re: Realm Runners
Posted: Thu May 27, 2010 11:02 pm
Sylus wrote:Ok, after some testing on the Beta server, it's more exploitable than I thought.
A player is able to take a planet in perg, and go to norm. The perg player cannot use a single AT to take it back across realms. So arguing that it's the equivalent to PPT or merlins is nulled. It is an instant escape from having the planet taken off you.
@ Sarevok
1) Yes I'm saying that on one hand a player is able to flee perg after massing, stealing naq, and planet theft, and for the perg player to pursue them, they have to waste 720 natural ATs (can't use Market generate) to give chase. Whether it be planets or naq, the realm seperates entirely. So it's a massive game exploit, especially with sniper accounts, and norm recognised this and fixed it, and as Tekki said, I'm simply saying it needs to be made uniform.
2) I was simply arguing that AS should be irrelevant in realm shift, if it is deemed an exploit, it is an exploit on both sides.
3) As I've just tested on the beta, you can't make a single attack cross realm, regardless of the 12 hour window, meaning you HAVE to give chase.
@ Rottenking
You cannot use MT aquired ATs in perg to realm shift, it has to be naturally generated ATs, which is 5 days worth. Considering there is no other way to acquire them in perg, it's still a massive exploit.
And the merc thing does work, but it relies on you being within range, and not already carrying max mercs.
ahh ok, didnt realise about the mt attack turns.