Page 2 of 3

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 12:43 pm
by Duderanch
Sir Phoenix Knight wrote:well i think that fleet percentage to planet def percentage should be made a lot higher then it is

if i buy 100k def on a mind blowing planet it will cost me 9 trill naq which will give me 300 Bill def power
now someone comes along and only needs 15% which is all of 45 bill fleet power which is all of 50k fleet ships or less..

now if I have 10 planets like this totaling 90 trill worth of naq someone that spends all of 1.3 trill naq to buy the fleets
can come along and mass each planets def down to almost nothing with out taking a single planet and then with
the new selling price of fleets get 90% of there naq back so in the end it cost them less then 300 bill to mass out my 90 trill
worth of def power god for bid that these planets have had trills spent on them also to make them that size and there production
and there is ppl standing by to just walking and take them...

To be fair it should have the same ratio as att and def does 35% of the defenders power to there attack to do damage...

I for one with doing my last couple ascensions am relying on my UP planets more then ever to cover the cost of losses during these ascensions
if half of them were to be taken or massed away by someone that only has to spend a couple trill at most to do that kinda damage
my ascensions would be ruined and then there would be no point in playing any more as it would take weeks to recover from those losses and
the effort of replacing or rebuilding them...


You need to repair fleets when massing defences so your numbers are off but with PPT and merlins defending planets is easier than ever...

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 9:53 pm
by Sir Phoenix Knight
Duderanch wrote:
You need to repair fleets when massing defences so your numbers are off but with PPT and merlins defending planets is easier than ever...


well the repairs ain't that expensive and also PPT is fine if you want to spend 4 days a week on it
but that still leaves me using 30 Merlins for the next 3 days for each planet not bad when if i PPT
i will only be able to use the last MT to get 5 Merlins
so how are you going to cover the other 25 Merlins need to protect them
though you could probably get away with only Merlin'ing 7 of them if you have massive Platforms to protect
the other 3.. but still you will be using 16 more Merlins then you have per week..

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 10:55 pm
by Sarevok
Duderanch wrote:You need to repair fleets when massing defences so your numbers are off but with PPT and merlins defending planets is easier than ever...
Once you have the capacity, the costs for fleets is far less, including repairs. Lets say it costs 20b/hit to repair fleets right? Now say those fleets take out 15k defences. 15,000 * 80,000,000 is 1.2T. How does a repair cost of 20B compare with a rebuild cost of 1.2T.

And how is 2 extra merlins per MT compare with before when you have 1 super-sized planet which is super-defended (merlins, planet defences, PPT) and 9 other planets to distribute power over? Now you need 50% per planet. Not 300% on one, and then 1% on 5 others to get the same power.

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 11:05 pm
by renegadze
Sarevok wrote:
Duderanch wrote:You need to repair fleets when massing defences so your numbers are off but with PPT and merlins defending planets is easier than ever...
Once you have the capacity, the costs for fleets is far less, including repairs. Lets say it costs 20b/hit to repair fleets right? Now say those fleets take out 15k defences. 15,000 * 80,000,000 is 1.2T. How does a repair cost of 20B compare with a rebuild cost of 1.2T.

And how is 2 extra merlins per MT compare with before when you have 1 super-sized planet which is super-defended (merlins, planet defences, PPT) and 9 other planets to distribute power over? Now you need 50% per planet. Not 300% on one, and then 1% on 5 others to get the same power.


20bil repair bil causing 1.2tril damage? your math is WAY out

If that were the case, judging by my recent repair bill, I massed over 600tril's worth of planet def on 1 planet! - I find that highly unlikely

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 11:12 pm
by Sarevok
renegadze wrote:
Sarevok wrote:
Duderanch wrote:You need to repair fleets when massing defences so your numbers are off but with PPT and merlins defending planets is easier than ever...
Once you have the capacity, the costs for fleets is far less, including repairs. Lets say it costs 20b/hit to repair fleets right? Now say those fleets take out 15k defences. 15,000 * 80,000,000 is 1.2T. How does a repair cost of 20B compare with a rebuild cost of 1.2T.

And how is 2 extra merlins per MT compare with before when you have 1 super-sized planet which is super-defended (merlins, planet defences, PPT) and 9 other planets to distribute power over? Now you need 50% per planet. Not 300% on one, and then 1% on 5 others to get the same power.


20bil repair bil causing 1.2tril damage? your math is WAY out

If that were the case, judging by my recent repair bill, I massed over 600tril's worth of planet def on 1 planet! - I find that highly unlikely
600T! So you destroyed 7.5M defences? Since 600T / 1.2T gives 500, and 500 * 15,000 = 7,500,000

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 11:16 pm
by renegadze
Sarevok wrote:
renegadze wrote:
Sarevok wrote:
Duderanch wrote:You need to repair fleets when massing defences so your numbers are off but with PPT and merlins defending planets is easier than ever...
Once you have the capacity, the costs for fleets is far less, including repairs. Lets say it costs 20b/hit to repair fleets right? Now say those fleets take out 15k defences. 15,000 * 80,000,000 is 1.2T. How does a repair cost of 20B compare with a rebuild cost of 1.2T.

And how is 2 extra merlins per MT compare with before when you have 1 super-sized planet which is super-defended (merlins, planet defences, PPT) and 9 other planets to distribute power over? Now you need 50% per planet. Not 300% on one, and then 1% on 5 others to get the same power.


20bil repair bil causing 1.2tril damage? your math is WAY out

If that were the case, judging by my recent repair bill, I massed over 600tril's worth of planet def on 1 planet! - I find that highly unlikely
600T! So you destroyed 7.5M defences? Since 600T / 1.2T gives 500, and 500 * 15,000 = 7,500,000


No, again you actually fail to read.......I'm not the one saying I caused that much damage.....I just know what it cost for me to repair, and if you're saying a 20bil repair bil is equal to 1.2tril damage caused, then that's what it works out at

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 11:22 pm
by Sarevok
No no, i was saying, every hit you make, it costs the fleets 20b in repairs, and the planet 1.2T in repairs. So show that repairing fleets, is cheaper than repairing planet defences.

Re: Planets & Fleets - Discussion

Posted: Thu Jul 29, 2010 11:54 pm
by renegadze
Sarevok wrote:No no, i was saying, every hit you make, it costs the fleets 20b in repairs, and the planet 1.2T in repairs. So show that repairing fleets, is cheaper than repairing planet defences.


yes then using the equation, then person I was hitting would have had to spend in the region of 600tril to repair as I spent 11-12 tril repairing my fleet

Re: Planets & Fleets - Discussion

Posted: Fri Jul 30, 2010 7:27 am
by Sarevok
renegadze wrote:
Sarevok wrote:No no, i was saying, every hit you make, it costs the fleets 20b in repairs, and the planet 1.2T in repairs. So show that repairing fleets, is cheaper than repairing planet defences.
yes then using the equation, then person I was hitting would have had to spend in the region of 600tril to repair as I spent 11-12 tril repairing my fleet
How much was it EXACTLY. I mean defences, not repair cost.
I lost 15k defences per hit with only 50k on the planet and a platform.

Re: Planets & Fleets - Discussion

Posted: Fri Aug 20, 2010 11:57 pm
by Dubby_CompGamerGeek2
I look forward to the answer... :D

Re: Planets & Fleets - Discussion

Posted: Fri Nov 12, 2010 7:17 am
by BMMJ13
Sarevok wrote:
renegadze wrote:
Sarevok wrote:No no, i was saying, every hit you make, it costs the fleets 20b in repairs, and the planet 1.2T in repairs. So show that repairing fleets, is cheaper than repairing planet defences.
yes then using the equation, then person I was hitting would have had to spend in the region of 600tril to repair as I spent 11-12 tril repairing my fleet
How much was it EXACTLY. I mean defences, not repair cost.
I lost 15k defences per hit with only 50k on the planet and a platform.

Platforms cause logs to show double what you actually lose. Massing planets at the top end of your fleets capacity (Platforms 9-10x bigger than your fleets) can cost quite a lot in repairs, as the repair rate is equal to how much damage your fleets take due to the size of the defenses. With that in mind, 3x 300 bil platforms and 1x 900 bil natural defense on a mind blowing planet would both cost the same to mass, however that's 9 tril vs 27 tril in costs to build the same amount of defense numerically.

I have noticed that planets cost roughly 10% to mass, though I believe that may include their stats (which can change quite a lot of the numbers), however the example above of 9 tril vs 27 tril for the same cost in massing (I believe 5 tril for me?) shows that not all are created equal. The closest thing to what you are saying, 20 bil for 1.2 tril, would be the final hit, which you are only allowed 1 a day. With that I can kill up to 4 tril(mind blowing size natural) with probably 5 bil in repairs, however that also is the result of numerous hits prior which were much more expensive and less %-wise difference between cost to builder and cost to masser.

As for making planets even harder to steal, they are already given many benefits to stop them from being stolen. There are merlins, which means that if you are active, your planets wont even be possible to mass, saying that there should be more merlins so anyone can keep 10 planets is asinine. People should not be able to have such a complete benefit with no real risk (besides missing their ppt). Building natural defenses has also become cheaper at larger amounts and also requires a larger % of fleets to mass them, meaning that even though they can cost more than platforms at smaller sizes, they also require more fleets to even try to mass.

Fleets are also quite volatile, able to either lose multiple trills in 5 seconds by hitting a platform, or the same amount in under a minute if your mothership is caught out with fleets built. Interrupting a planet massing is not hard at all, especially with the alliance ppt function and alliance logs.

Re: Planets & Fleets - Discussion

Posted: Fri Nov 12, 2010 6:20 pm
by Sarevok
Except that 900B platform and 900B planet defence, only needs 180B fleets to do damage. As opposed to 1.8T planet defence, that needs 270B fleet power. So you need 2/3 the fleets to mass that setup. So you only need 2/3 of the repair naq to fix up your fleets.

Re: Planets & Fleets - Discussion

Posted: Fri Nov 12, 2010 6:27 pm
by BMMJ13
Sarevok wrote:Except that 900B platform and 900B planet defence, only needs 180B fleets to do damage. As opposed to 1.8T planet defence, that needs 270B fleet power. So you need 2/3 the fleets to mass that setup. So you only need 2/3 of the repair naq to fix up your fleets.

Massing a 1.8 tril natural or a 900+900 will still cost exactly the same in repair naq. More fleets getting less damaged, costs the same as less fleets getting more damaged. The natural defense just needs more fleets to try and mass it.

Re: Planets & Fleets - Discussion

Posted: Fri Nov 12, 2010 11:01 pm
by Sarevok
I've not tested, so lets assume this is true. Does not the cost to replace 50k defences at 70m/defence, exceed that of the repair costs to repair 200k fleets? (Assuming the defence has 500k). Or does repairing 200k fleets cost 3.5T each time.

Re: Planets & Fleets - Discussion

Posted: Fri Nov 12, 2010 11:18 pm
by BMMJ13
Sarevok wrote:I've not tested, so lets assume this is true. Does not the cost to replace 50k defences at 70m/defence, exceed that of the repair costs to repair 200k fleets? (Assuming the defence has 500k). Or does repairing 200k fleets cost 3.5T each time.
No way you are killing 50k with 200k fleets. I imagine those first hits will cost quite a bit for both the masser and the planet holder, however the longer it goes the less the masser losses. Yes, planet defenses take more losses than fleets overall, but defenses also protect a stat boost from planets, while fleets are only made for taking out defenses.