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BenjaminMS wrote:Wepwaet wrote:Maybe the bonuses should be adjustable... say have 10 houses and 100% in total bonuses. If a house has 98% of the collective house populations then that house gets a 2% bonus to that stat. If the house has 3% of the collective house populations then that house gets a 97% bonus to that stat.
This way theres never any one stat that everyone wants because the more popular it becomes the less the bonus will be and eventually people will want to move into a house thats less "popular" but has a bigger bonus.
Good idea... it would certainly balance it out.
Wepwaet wrote:You could tie Both lonewolf and lonewolf alliance bonuses into this same system too. The lonewolf alliance would get the most popular house bonus %. It could be split as an incentive with half being the most popular bonus stat and half being the 3rd most popular bonus stat. The lonewolf would get the 2nd most popular house bonus %. It would be split with half being the 2nd most popular bonus stat and the other half being the 4th most popular bonus stat.
To deal with the time house issue just make it a % of the daily natural AT acumalation rounded up or down as you like and give it to them at the beginning of the day.
This way the lonewolf bonuses never outshine the house bonuses but their still worthwhile being the most popular stat bonuses. The houses will balance themselves and large groups gain little by "stacking" up inside of any one or two houses. Theres no real downside with making the bonuses dynamic because it self limits any overpowerment issues.
One thing though, with the bonuses being dynamic you'll need to reduce the wait time for bonuses by a couple days or everyone will be spending all their time waiting to get a bonus instead of ever having a bonus.
About the lonewolf however, is one of the worst ideas I've ever seen... you do realize you're actually PUNISHING people then who either haven't heard/read about the updates or just aren't interested in an house, and you're punishing the (still massive amount) of newbies and self-chosen lone wolves?
Why? First, the lone wolf alliances, as far as I know, don't have an lone wolf alliance bonus anyway... so that can be ignored for the moment - although you never know when Jason releases an update to 'fix' this.
As for the lone wolf players, there are still over 1k+ (semi-)active lone wolf players. That specific bonus Jason introduced was meant to give lone wolves the chance to compete a bit more with alliances (whether or not they are in an house), since alliances have got the advantages of alliance banks etc who give a nice advantage. Now you want to adjust and punish those lone wolves? Bah.
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It's always possible to base the % bonus that lone wolf players recieve off of one of the higher bonus percentages. Remember though Forum changed the bonus types that lone wolves get from atk and def to def and cov because it was deemed too strong. This will reduce their over all bonus but will give them the popular bonuses which would be more desirable.
Just to put this into perspective here is the breakdown of how the bonuses would look given the current house populations.
Disciples of Nephthys (Faith) 57,541,757,343
Disciples of Ptah (Time) 52,458,331,262
Disciples of Thoth (Science) 24,681,706,483
Disciples of Osiris (Shadow) 15,945,493,448
Disciples of Ra (Order) 6,532,928,515
Disciples of Heset (Wealth) 2,796,797,998
Disciples of Sekhmet (Chaos) 14,657,425,202
Disciples of Khunsu (Light) 0
Total population of all houses 174,614,440,251
Bonus breakdown if current bonuses were distributed by population.
Disciples of Nephthys (Faith) 52
Disciples of Ptah (Time) 47
Disciples of Thoth (Science) 22
Disciples of Osiris (Shadow) 14
Disciples of Ra (Order) 6
Disciples of Heset (Wealth) 3
Disciples of Sekhmet (Chaos) 13
Disciples of Khunsu (Light) 0
Total amount of bonus %'s 157
Bonus breakdown of bonuses using the modified method proposed.
Disciples of Nephthys (Faith) 0
Disciples of Ptah (Time) 3
Disciples of Thoth (Science) 6
Disciples of Osiris (Shadow) 13
Disciples of Sekhmet (Chaos) 14
Disciples of Ra (Order) 22
Disciples of Heset (Wealth) 47
Disciples of Khunsu (Light) 52
Total amount of bonus %s 157
*note that Faith is 0 because there is no one currently in the Light house and the % would change as soon as someone joined that house
Lonewolf alliance would use Faith bonus % (most popular house at this time), half of the 0 coming from faith stat bonus (most popular house at this time) and the other half of the 0 coming from science stat bonus (third most popular house at this time).
Lonewolf individuals would use Time bonus % (2nd most popular house at this time), half of the 3% would come from Time stat bonus (2nd most popular house at this time) and the other half of the 3% would come from the Shadow stat bonus (4th most popular house at this time).
Please remember the types and sizes of the lonewolf/alliance bonuses will change as houses become more or less popular and the house populations level out.
Im sure there will be numerous kneejerk reactions with people only reading the numbers and going... "faith gets no bonus! and light gets 52%!!!" ... Remember this is a snapshot of how things would be if they switched right at this moment, and doesn't take into account Forum decreasing the total amount of bonuses given out and the initial maneuvering that will take place as people move to houses they believe will give them better advantages. The houses that people perceive to be better will attract more people and end up having lower bonuses and every house will be occupied because of the larger bonuses the less popular houses will recieve.