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Re: Jun29th update BUGS

Posted: Fri Aug 20, 2010 12:02 am
by Sir Phoenix Knight
Lithium wrote:a fleet power of 100b doesnt produce 100b/day while yr planets does

sorry but fleets ain't meant too
but fleets can take a lot more in a day then all 10 planets could produce in a month..
simple fact is 23 bill power fleet hitting 150 power/50k def point planet will kill 1k plus of points costing 50 bill
per attack on a abv avg..

and you tell me how long even if you had 10 100 bill naq planets do you think it would take to produce the minimum of 25 trill for avb avg planets
i can tell ya now it is 25 days...

which can be stripped in less then 3 minutes with a 100 bill fleet power cause it would only take 1 hit to wipe out 2/3rds the def points.

Re: Jun29th update BUGS

Posted: Fri Aug 20, 2010 4:07 am
by Sarevok
Lithium wrote:a fleet power of 100b doesnt produce 100b/day while yr planets does
It does if you keep it built ;) Just like a Defence planet would add it's 100b.

Re: Jun29th update BUGS

Posted: Fri Aug 20, 2010 8:39 am
by Sir Phoenix Knight
Sarevok wrote:
Lithium wrote:a fleet power of 100b doesnt produce 100b/day while yr planets does
It does if you keep it built ;) Just like a Defence planet would add it's 100b.

i didn't think of that...
though it is more like a dual as it adds both attack and defense... :-D

Re: Jun29th update BUGS

Posted: Sun Aug 22, 2010 7:25 pm
by Comulous
Sir Phoenix Knight wrote:but that is the point we are trying to make it ain't that the planets are untakeable or anywhere close to it
it is that they are way to easy and relatively cheap for the taker to take or mass them...

what is the point of spending 100's of trills of naq to protect your planet if someone with a 100 bill worth of
fleet ships can come and mass it all in a matter of minutes..

even with my farming skills to be able to put the just 50k def on each of my 10 planets is 40 trill would take me servall days
to farm and that is if i spend nothing else on anything other then that and use real $$$ to buy turns instead of other ppl
with naq..

the % has to change.. it is as simple as that..

what if this was dual planets that you had purchased with real $$ even with 1.5 trill power that is 500k at 90 bill totaling 45 trill
i can mass down with my pathetic 90 bill powered fleets which cost me 1.6 trill to buy with out losses well unrecorded losses
not bad when the minimum that i should be doing any damage at all to it is 225 bill power...

you tell me how is this fair to those that have planets..
and not about stuff that was decided 2 years plus ago cause alot in 2 years on this game has changed.. even before the new updates..


i agree with this, they should be much harder to take. you can spend trillions on them building them up and building their defence and someone can just come along with a few fleets and take them, just like that, all your hard effort for the last year gone. of course this is part of the game, but the costs of taking one should be in proportion to the cost of defending it. which at the moment it is not.

Re: Jun29th update BUGS

Posted: Mon Aug 23, 2010 2:11 am
by BenjaminMS
Although this isn't a warning, just a friendly reminder. Discussion about bugs goes to the bugs section, discussion about the state of the mechanics etc belongs in the appropiate other sections. Thank you

Re: Jun29th update BUGS

Posted: Mon Aug 23, 2010 4:50 am
by Sir Phoenix Knight
well if you can then move all that we have discussed which is about the last 3 or 4 pages worth of this to planet & fleet section then...

or i will keep posting in here until i get what i and a lot of us want to be done done..

thanx benjamin

Re: (Split from) Jun29th update BUGS

Posted: Mon Aug 23, 2010 7:46 am
by BenjaminMS
Splitted

Re: (Split from) Jun29th update BUGS

Posted: Mon Aug 23, 2010 11:49 am
by Sir Phoenix Knight
thanx benjy :D

didn't mean to sound like a pain but if there was no other place to post but there to gt admins attention...

thanx again