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Re: slight change to up?

Posted: Thu Sep 09, 2010 5:45 am
by Z E R O
BenjaminMS wrote:I disagree - there will be no raid targets anymore then, so new players can't raid themselves up to an reasonable size, nor can the players who reached the trading cap raid up to the raiding cap. AKA, you kill at least half the market.


He's not suggesting ALL their UU goes to miners, just a portion.

How would that affects things? minus a few UU here and there.

Re: slight change to up?

Posted: Thu Sep 09, 2010 5:47 am
by RoKeT
Well if it doesn't help things or hurt things why do it?

Re: slight change to up?

Posted: Thu Sep 09, 2010 5:58 am
by [BoT] Jason
Its long term affects is slowly progressing the average hit on an inactive farm. Which would help the youngings...


And make it 10%, that will effect raiding but give it 2 weeks and the cycles will only be delayed by less than 1 day. And with a 50k UP thats an extra 1,850,000 units a year....


Or do 14% and delay the raiding cycle by one day. And have a return of 2,550,000 mil units a year...Will also gradually grow the trade cap which will help the people effected by the less raiding.

Re: slight change to up?

Posted: Thu Sep 09, 2010 5:37 pm
by Sarevok
I still fail to see how this is of benefit. Over the 5 years this server has been running. That's 10m uu. Which is 1.2b each turn. Where as the minimum has gone up, for me at least, by 5b in 1 year.

People self adjust. Instead of farming every turn for 15b, people hit for 20b when the farm gets to that level

Re: slight change to up?

Posted: Sun Sep 12, 2010 10:52 am
by GeneralChaos
Of course you could always just farm targets with a defense for a decent amount of naq!