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Posted: Sat Jan 21, 2006 10:29 am
by KnightValor
I wouldn't really agree with that... Sure one alliance would probably band up to all attack one player, but...
Er... wait a minute. Protecting someone would include attacks... right...
Anyway, it would hardly be more difficult to add blockading. All you would do is an if function to see if the player is at war, and if its false you temporarily add the mothership's power to the player you are protecting. If it turns out true, you add the mothership's power to the player that is fighting the player you;re protecting. All the other stuff could be before that if statement.
This is what you do:
In the database, there is one cell per player to indicate who they are blockading/protecting. If it equals 0, you are protecting nobody. If it equals, say, 38083 then you are protecting/blockading player 38083.
Easy enough?
Now you just add the following (adapted for the database) in the battle formula:
Code: Select all
$x = mysql_num_rows(mysql_query("SELECT * FROM `users` WHERE `protecting`="+$id));
$y = $x;
while($y > 0) {
if($relation="war") then {
$enemy_mship_power = mysql_result(mysql_query("SELECT * FROM `users` WHERE `protecting`="+$id),$x,"mship_power");
$enemy_mship_shields = mysql_result(mysql_query("SELECT * FROM `users` WHERE `protecting`="+$id),$x,"mship_shielding");
} else {
$player_mship_power = mysql_result(mysql_query("SELECT * FROM `users` WHERE `protecting`="+$id),$x,"mship_power");
$player_mship_shields = mysql_result(mysql_query("SELECT * FROM `users` WHERE `protecting`="+$id),$x,"mship_shielding");
}
$y--;
}
Now, everywhere I put "user" or "protecting" or whatever in the mysql statements it was probably wrong. Admin would have to adjust this alot. Also, I'm not sure how relations work (probably a seperate table) so I didn't put anything at all likely.
Anyway, my point is that it would actually be pretty easy to do. Especially if admin sees this, he can just copy adapt it for his own ideas.
But it will get complicated to code if people start saying things like, "Each mothership shoudl have its own behaviours!" Let me tell you... IT IS NOT SIMPLE TO DO THAT. Stick with Amon's idea... The power's just stack.
As for casualties, something nobody has discussed yet, they should be evenly distributed between the players, rounded up. (The whole point is extra devestation, no?). If a player loses all his sheilds or weapons (not likely) we could even rule that he loses his mothership. If not, his weapons and sheilds just fly right back to zero.
I would provide code for tha too but I'm too lazy. Sorry admin
Edit: there would also be this some code added so that you don't keep your mothership while protecting someone... that could be... chaotic. But that is, once again, a simple if statement that goes along with the normal if statement to determine if a player has a mothership.
Posted: Sun Jan 22, 2006 5:27 am
by bolise
I love the idea!!! now i get back at my farmers!!!mwuhhahahahahahhahahahaha
Posted: Sat Jan 28, 2006 2:17 pm
by Opinions
10/10 for that idea. So far alliances and CO's are just tags to scare off people but to give some sort of interaaction between them on this level will make it far more engrossing. I ask that this be implimented ASAP!
Posted: Sat Jan 28, 2006 2:21 pm
by Grand Admiral Martin
this also makes motherships alot more valuable
Posted: Sat Jan 28, 2006 7:41 pm
by DarkShad0w
its brillant! makes farming a whole lot harder - which is both bad and good...
Posted: Sun Jan 29, 2006 10:47 am
by Opinions
As may people have pointed out, constantly hitting a soft target only to find that one day 3 motherships are there waiting for you will add an extra element of risk to farming.

I think it should start off as a CO to officer thing first and then be expanded to whole alliances if the idea takes off.
Posted: Mon Feb 06, 2006 5:15 pm
by Opinions
*whistles*..... bump
Posted: Tue Feb 07, 2006 4:21 am
by Dj Ibiza
It seem a very good idea....but still need some more clarification about some detail.
But to unable strong player to do massive attack, t would just be simple to be able to lend mothership for defence and not for attack. What u think?
Also rules must be set up as, lending can be make only between officer-commander or same alliance. it just an idea to control the lending.
Posted: Tue Feb 07, 2006 7:24 am
by Opinions
If Amon doesnt mind, I will take appear to take over this thread
Like I said before, I think this should be implemented into personal ranks only, rather than whole alliances unless there is enough call for it.
In these examples I shall have an officer named Jim.
Jim is being attacked and requires some direct protection as 'other meathods' have failed. I would go to the armoury and click on the 'Deploy Mothership' button. It would then take me to a screen where I can set for how long I wish to part with my mothershp (either in turns or game time that can be thrashed out later) and to whom. It would also allow me to select whether it is there to assist in defence or attack. For the duration of the time my Mothership was deployed Jim's attacker returned and attacked. My Motherships defenceive power gets added to Jim's and defeats his enemy. After the set time is up, my Mothership retuns back to me and I can then set about repairs to it.
Jim and I see a target with alot of naq but is too powerful for us to take alone so we combine our motherships in a single attack, again through the armoury. Jim would click his 'Deploy Mothership' button and selects me as the recipient and also tells it to add to attack not defence. When I go to attack this super rich person both motherships attack and the spoils (if any) get split between their cargo holds. The percentages can be determined later.
Is that what u had in mind amon?
Posted: Tue Feb 07, 2006 12:02 pm
by Amon
Pretty much Opinions, but I'd kind of like that you get their attack and defence at the same time. Afterall, you have the whole mothership and I would really like to see it more generalised, although having it limited to alliances, or commander/officer relationships is a nice idea, I can't get over the possibly of hiring someone's ship...
I have a MS, all it is, is something for me to invest Naq in to raise my rank and it does nice things for my attack but for all my officers who get farmed, my rank - which admittedly isn't that great - doesn't protect them, nor does the please stop it and go pick on someone truly inactive PM, or sabbing half their weapons away. This would be something much more effective, although it would open me up to being attacked and losing my MS's defensive value, if I could totally crush some of those farmers, and give them the thought that there could be an MS lurking around my officers vacinity, that would at least give them pause.
Dj Ibiza, I like the idea of a stronger player being able to go an even stronger attack. There's another thread about the defences of the Asgard and well, theoretically the Tauri players should be able to get over that but apparently not but this would give a strong player with a good attack, perhaps the chance to get over those defences. Remember though that even if they get an additional MS, the person who gives it too them does not have it for that duration, so you wouldn't be seeing MS's staying with others forever.
Peace be with you
Posted: Tue Feb 07, 2006 6:30 pm
by Pakarinen
MAKE IT SO ITS SIMILAR TO chaos servers controls, alliance leader can pay to take control of all alliance vessels, like 10,000 per member reguardless of whether a ship or not and then you can order them on an all out attack to try to destroy a person... or perhaps a special command that can force two alliances ships to gather together and combine forces to battle it out, with the possibilitie of the weaker ones being totally wiped out an a few bigger ones wasted to.
and race leaders we need to, so races can totally duke it out from time to time... perhaps 1,000 only since it would be insanely costly otherwise.
and commanders should allso have the same abilitie but for free or cheap... perhaps 1,000 per officer too.
perhaps instead of that if that idea is frowned upon, u hav the option to send your ship off into the spacelines and are assigned a fleet number, everyone in the same alliance gets the same one, and for fellow officers and thier commanders, they get a secondary number attached to that, with that done, every hour or so they battle it out with other fleets who are designated enemy while only every 36 hours do every nuetral ship battle it out, but nuetrals only trade a few blows, but enemys bash each other till one or the other is crippled. effective eh?
Posted: Wed Feb 08, 2006 7:12 am
by Opinions
Ok, after reading that I have a headache! The gist of what I got was u add to your Mothership and then your alliance leader rips it away from you to have a barny with someone. :s, not quite what I would go for. And since Chaos is a diffeent set up to normal wars, I dont see how it will work out 'similar'
Posted: Wed Feb 08, 2006 11:55 am
by Amon
Races aren't going to fight it out... at least not in main... there is no racial pride left... well, very, very, very little...
I'm not sure I trust my alliance leader that much, if they could take my ms without my permission... Plus there is still a glitch with the alliance system in that when your commanding officer switches alliances, you, even if you are in an alliance join their new one!
I'm not sure I quite understand the 'space lanes' idea... Does that mean I randomly send my MS into space and that it willl fight it out with others? Why would I want to risk damaging it like that? I'd much rather it be sitting over the home world of my officer, ensuring that those famers get the shock of their lives, a lot of damaga and no naq from my officer rather than letting it participate in some random battle. Or I'd rather send it to someone so they can attack someone for that zillion naq they left out for my share of the profits.
Peace be with you
Posted: Wed Feb 08, 2006 12:52 pm
by Pakarinen
my ideas normly arent too... simple to add on, more of a useless one, but in this case by like in chaos i ment that in the reg server thire would be alliance and race commanders alon with similar powers like the option where as alliance commander and commander over ur officers, u can buy a combined strike to attack one person with, except add the option of it being mothership fleet to attack that person and basicly obliterate thier mothership.
and as for spacelines idea, it would be that u can choose to either let your mothership orbit yours or a friends"" planet, or you can choose to send them to the spacelines, its the same area for everyone, and while out their, your mothership would meet up with any in your alliance, and then subgroup to those under your commander.
and thiers multiple reasons for trhis, perhaps thiers a slight glory bonus for every fight participated in, or who knows, and more so, it provides alliances a way to duke it out, those that are set into enemy mode with other peoples would end up massing each other every hour or whatever while nuetrals would only fight just quickly once every day or so. It would prove something to do rather then just park thier all day.
and provide a way for everyone to get some amusement watching others ships ruiined in a moment, plus i love reading battlelogs from time to time, it would be cool potentially.